UnknownShadow200
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af1678f9b9
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Finish porting Chibi model to C.
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2017-08-22 19:44:58 +10:00 |
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UnknownShadow200
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d989649043
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Start work on porting chibi model
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2017-08-22 18:24:34 +10:00 |
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UnknownShadow200
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4b5119eac9
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Port sheep model to C.
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2017-08-22 16:54:00 +10:00 |
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UnknownShadow200
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660277779d
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Scale F10 texture IDs overlay based on window height
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2017-08-22 15:58:02 +10:00 |
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UnknownShadow200
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ad6677fc0c
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Combine World/WorldEnv and ChunkSorter/ChunkUpdater C files, refactor to get rid of D3D9Api.h
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2017-08-22 12:04:04 +10:00 |
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UnknownShadow200
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f7fd855838
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X
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2017-08-22 10:28:35 +10:00 |
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UnknownShadow200
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0de32793c0
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Fix some things in survival mode.
Not showing actual score at death screen, being able to pick entities past reach distance, and make 'score' earned by killing an entity configurable.
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2017-08-22 10:22:04 +10:00 |
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UnknownShadow200
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0b2c67fd14
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Optimise usage of ModelPart in C.
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2017-08-22 09:33:29 +10:00 |
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UnknownShadow200
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ace18e8705
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Port HumanoidModel to C.
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2017-08-22 09:18:02 +10:00 |
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UnknownShadow200
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22ae16315f
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String_FromConstant uses compile tile string length calculation now.
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2017-08-21 14:23:31 +10:00 |
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UnknownShadow200
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0b6372dc02
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Add missing opcodes to C client.
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2017-08-21 11:34:08 +10:00 |
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UnknownShadow200
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c8c6b3a2b2
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Combine C model files into 1 file.
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2017-08-20 23:59:03 +10:00 |
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UnknownShadow200
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5a07b42d9d
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Add ids for rest of overlay, fix camera not resetting cursor to centre after closing an overlay.
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2017-08-20 23:12:32 +10:00 |
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UnknownShadow200
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b622a47fac
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Fix F10 screen
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2017-08-20 22:50:24 +10:00 |
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UnknownShadow200
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a309d27ab8
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Sort of fix crashing with texture ids overlay
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2017-08-20 21:46:57 +10:00 |
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UnknownShadow200
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16806fb20d
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More work on texture ID overlay
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2017-08-20 21:09:46 +10:00 |
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UnknownShadow200
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0233a846da
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hide CLI window again
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2017-08-20 18:32:17 +10:00 |
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UnknownShadow200
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5b73327a86
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Better names in nostalgia options
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2017-08-20 18:24:58 +10:00 |
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UnknownShadow200
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82646f5cdb
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Get rid of some widget code duplication.
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2017-08-20 17:22:10 +10:00 |
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UnknownShadow200
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dfc5380757
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Refactor overlays
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2017-08-20 17:13:35 +10:00 |
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UnknownShadow200
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117c4b680a
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Fix head model rotation.
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2017-08-20 10:33:40 +10:00 |
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UnknownShadow200
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12f5e224f9
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Combine some C classes together.
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2017-08-20 10:31:49 +10:00 |
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UnknownShadow200
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62415464a1
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Reduce size of matrix stack from 24 to 4 elements in C port of D3D9api, reduces mem usage by 3.8 KB
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2017-08-20 09:35:10 +10:00 |
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UnknownShadow200
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62cd4d94b0
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Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game.
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2017-08-20 08:45:46 +10:00 |
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UnknownShadow200
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b4a658d170
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Release 0.99.9.3
0.99.9.3
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2017-08-20 07:15:59 +10:00 |
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UnknownShadow200
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c320e569ac
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Fix being unable to delete blocks on server software that doesn't support BlockPermissions. Fixes #469. (Thanks MasterlazorX)
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2017-08-20 07:13:25 +10:00 |
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UnknownShadow200
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3ca153d624
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Fix lock code style
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2017-08-19 23:29:15 +10:00 |
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UnknownShadow200
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bd3d92a541
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Quick fix for blocks that were pushed out being duplicated in inventory after doing /reload
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2017-08-19 23:28:24 +10:00 |
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UnknownShadow200
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21435f24c7
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Oops. A return value of 0 means that the view/depth format was ok, not that it was invalid.
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2017-08-19 22:24:16 +10:00 |
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UnknownShadow200
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e84cd9ebe3
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Test C window should be 640x480 not 320x320
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2017-08-19 22:10:44 +10:00 |
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UnknownShadow200
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61f22c1fb3
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Fix compilation errors with direct3d9 api in C.
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2017-08-19 21:49:51 +10:00 |
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UnknownShadow200
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0193c04363
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Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender)
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2017-08-19 20:47:20 +10:00 |
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UnknownShadow200
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c80278857b
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Add 'classic arm model' as an option. (Thanks Daeslender)
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2017-08-19 20:37:27 +10:00 |
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UnknownShadow200
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c97752dcbb
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Release 0.99.9.2
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2017-08-19 17:11:38 +10:00 |
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UnknownShadow200
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7627f5efaf
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Better arm model. (Thanks goodlyay)
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2017-08-19 16:49:14 +10:00 |
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UnknownShadow200
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cade919527
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Fix some minor issues with held block.
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2017-08-19 16:38:23 +10:00 |
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UnknownShadow200
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04c5be2f48
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Start finishing off porting of Direct3D9Api.
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2017-08-19 16:06:14 +10:00 |
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UnknownShadow200
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5af72543bf
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Fix the test in main causing access violation
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2017-08-19 15:38:16 +10:00 |
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UnknownShadow200
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d6a8b7d35c
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Finish porting WinGLNative to C.
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2017-08-19 15:28:46 +10:00 |
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UnknownShadow200
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44ec23c931
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Fix arm being backface culled when in hand, fix arm rotation in hand.
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2017-08-19 11:06:23 +10:00 |
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UnknownShadow200
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345426107a
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Forgot to port previous changes to C.
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2017-08-19 09:47:19 +10:00 |
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UnknownShadow200
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7ace31ee78
|
Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-19 09:39:02 +10:00 |
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UnknownShadow200
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c5704840cb
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Revert "Get rid of hardcoding of last two vertices having max UV coords for model rendering."
This reverts commit c0a4ad0ba40d80bc0f9fc43c74800ac253adab0f.
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2017-08-19 09:28:13 +10:00 |
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UnknownShadow200
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c0a4ad0ba4
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-18 23:42:23 +10:00 |
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UnknownShadow200
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0cf4e91888
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Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay)
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2017-08-18 21:00:57 +10:00 |
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UnknownShadow200
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44df2f1a83
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Fix rotated position of arm
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2017-08-18 17:28:32 +10:00 |
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UnknownShadow200
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86b3f59603
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Fix arm model position, more porting of WinGLNAtive to C.
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2017-08-18 17:11:53 +10:00 |
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UnknownShadow200
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d3fbfb1040
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Make some IModel fields static
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2017-08-18 14:22:00 +10:00 |
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UnknownShadow200
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32e24eb914
|
Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
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UnknownShadow200
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b4a5cfccdb
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Skins shouldn't have priority when downloaded, fixes two year old bug where incorrect skin would sometimes be downloaded. (Thanks goodlyay)
|
2017-08-18 12:36:18 +10:00 |
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