UnknownShadow200
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39ad2de811
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Finish porting ModelBuilder to C.
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2017-06-17 10:57:37 +10:00 |
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58b979a81a
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forgot to zero PartsBuffer after malloc, oops
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2017-06-17 00:07:10 +10:00 |
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1fb65fd1de
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Start porting ModelBuilder to C.
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2017-06-17 00:01:42 +10:00 |
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5f5dd498e9
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Remove pointless unused methods from Model classes.
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2017-06-16 22:48:45 +10:00 |
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9016dc1e33
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Port AABB to C.
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2017-06-16 22:21:55 +10:00 |
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7740aeba1b
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Implement more of ChunkUpdater in C.
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2017-06-16 21:05:54 +10:00 |
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9b3ddafc9e
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Port LocationUpdate to C.
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2017-06-16 15:05:40 +10:00 |
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2717460d0b
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Implement more of ChunkUpdater in C, remove a few redundant bits of code.
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2017-06-16 15:02:13 +10:00 |
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ded8ac8b38
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More porting of ChunkUpdater to C.
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2017-06-13 15:00:19 +10:00 |
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e34847a4ba
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Fix disconnect screen flickering issues when texture pack had a skybox
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2017-06-13 13:13:21 +10:00 |
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b34b627916
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Fix mistakes in OpenGL func pointers, modularise IGraphicsApi.CreateDefaultIb
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2017-06-12 18:37:18 +10:00 |
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07f01bffef
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Add missing pre OpenGL 1.2 func pointers
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2017-06-11 23:44:19 +10:00 |
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b235edf34d
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Add func pointers for OpenGL display lists and immediate mode
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2017-06-11 22:53:47 +10:00 |
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ac276d3611
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Remove generic CreateVb<T>, force everyone to use raw pointers
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2017-06-11 22:45:41 +10:00 |
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3710558b92
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Don't tie bobbing/tilt to FPS, addresses #435
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2017-06-10 13:11:25 +10:00 |
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f3e361b43e
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Start porting ChunkUpdater to C.
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2017-06-10 12:54:00 +10:00 |
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e5b42b0c5b
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Fix texture pack with different skin type (e.g. 64x32 to 64x64), not correcting setting skin type for players without custom skins.
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2017-06-09 08:45:57 +10:00 |
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fd503f3d56
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Release 0.99.9
0.99.9
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2017-06-09 08:32:14 +10:00 |
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d23da1addf
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Fix client crashing from changing texture pack, fixes #434. (Thanks bzzbird)
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2017-06-09 08:29:30 +10:00 |
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36e36830da
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Revert back, always show 'wrong username or password'
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2017-06-09 08:19:51 +10:00 |
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9f6faa7a34
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Release 0.99.8
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2017-06-08 23:32:34 +10:00 |
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1be0d7f097
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Show appropriate message in launcher for unrecognised username and wrong password, instead of just 'Wrong username or password'
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2017-06-08 22:42:28 +10:00 |
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0e38dcf0b4
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Use quick and instead of mod operation for tickqueue
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2017-06-08 14:06:08 +10:00 |
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aa1ddc7b25
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Store global 1D part counts separately for normal and translucent parts. allows globally skipping 1D batches with no translucent parts, for faster performance
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2017-06-08 12:19:08 +10:00 |
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bc58cb6f93
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Mostly port mesh builder to C.
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2017-06-08 11:16:52 +10:00 |
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4bd9eb5b1a
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Fix most warnings
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2017-06-07 17:45:40 +10:00 |
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e7ff52ff7b
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Replace // with /* comments
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2017-06-07 17:36:36 +10:00 |
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59f3c0bc5c
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Port TileDrawer to C.
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2017-06-07 16:51:32 +10:00 |
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69cc33c936
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Mostly finish normal mesh builder port to C.
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2017-06-07 16:10:30 +10:00 |
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4e3356906b
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Port DrawInfo1D to C.
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2017-06-07 15:51:17 +10:00 |
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2cecfd63a2
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Begin porting normal mesh builder to C.
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2017-06-07 15:26:12 +10:00 |
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825cd8e0fa
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make sure to use (void); for all C function declarations that take no args
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2017-06-07 13:08:04 +10:00 |
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8e425763c7
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Port IsometricBlockDrawer to C.
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2017-06-07 10:53:26 +10:00 |
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5a60670ba1
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Fix runtime error when using .NET later than 2.0
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2017-06-06 15:00:22 +10:00 |
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d72f98b25a
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Forgot 1 delegate that needed to be explictly declared
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2017-06-06 14:49:26 +10:00 |
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fc8d593b35
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Define our own explict delegate types for better annotating arguments
also means less compile errors when compiling for .NET later than 2.0
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2017-06-06 14:46:14 +10:00 |
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22ca1f0eb9
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Given that it has been 3 months since last release, guess it's time for another release.
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2017-06-06 11:28:11 +10:00 |
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c41bb0276d
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And implement sapling physics in C.
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2017-06-06 11:13:22 +10:00 |
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08af45b85e
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Fix saplings not growing in singleplayer
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2017-06-06 09:43:18 +10:00 |
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28eb8de0b8
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Mostly port physics to C, declare World_GetBlock/SetBlock as macros
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2017-06-06 09:37:22 +10:00 |
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7a2be1bbb8
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Implement a queue for liquid physics in C.
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2017-06-05 22:19:24 +10:00 |
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6fa7bdce71
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Port liquid animations to C.
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2017-06-05 20:19:09 +10:00 |
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e399e35269
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Annotate variables that are native gfx resource ids in C, simplify IModel in C#
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2017-06-05 20:02:40 +10:00 |
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ed37ca5321
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Create LocalPlayer struct
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2017-06-05 19:27:54 +10:00 |
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b7929e541d
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fix last commit
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2017-06-05 15:32:48 +10:00 |
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adc34fa9de
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Optimise UpdateCulling, reduces time taken from 290 to 190 ms on my machine
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2017-06-05 13:44:53 +10:00 |
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1ad5b6b259
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Make matrix operations consistent
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2017-06-05 13:25:07 +10:00 |
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b22774f7b9
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Add TransformX and TransformZ methods
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2017-06-05 12:53:28 +10:00 |
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db2b524b43
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um oops
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2017-06-03 08:51:56 +10:00 |
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UnknownShadow200
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a0b7050277
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Port PickedPosRenderer to C.
|
2017-06-03 08:50:40 +10:00 |
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