95 Commits

Author SHA1 Message Date
UnknownShadow200
29696560be Fix changing a colour code not changing colour in chat, only extended input widget. 2016-06-25 23:04:25 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
6c3f72c6c8 Reduce code duplication for classic and normal player list code. 2016-05-29 21:47:46 +10:00
UnknownShadow200
c4f1f69cbd Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour. 2016-05-29 21:37:38 +10:00
UnknownShadow200
cf5448e9ac Back colours now work with custom colours too. (Thanks goodlyay) 2016-05-27 11:10:12 +10:00
UnknownShadow200
ec773449a9 Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox) 2016-05-26 12:38:38 +10:00
UnknownShadow200
be28a782f5 Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
UnknownShadow200
a9172905cd Separate ResourceFetcher into ResourceFetcher and ResourceChecker. 2016-05-15 16:29:07 +10:00
UnknownShadow200
109e5fc1a8 Render rain/snow in correct order. 2016-05-13 19:49:39 +10:00
UnknownShadow200
05a8f5f598 Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.) 2016-05-12 17:50:45 +10:00
UnknownShadow200
e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200
67395247f2 Initial work on EnvMapAppearance version 3. 2016-05-12 09:40:02 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
UnknownShadow200
d50476e760 Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
UnknownShadow200
f3ed4d4c40 Make NetworkProcessor less hardcoded and more extensible. 2016-04-24 22:57:15 +10:00
UnknownShadow200
ce2efa5ba9 Properly fix workaround for D3 server bug. (Thanks Evander) 2016-04-13 21:30:14 +10:00
UnknownShadow200
d012d7dd0a Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen) 2016-04-03 08:31:11 +10:00
UnknownShadow200
634b3213c3 Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
a234af2443 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-25 22:59:01 +11:00
UnknownShadow200
52d471b4fd More work on custom models. 2016-03-25 22:58:51 +11:00
UnknownShadow200
00f4dc134a Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay) 2016-03-25 07:54:28 +11:00
UnknownShadow200
41a1ef7113 Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer. 2016-03-17 17:08:47 +11:00
UnknownShadow200
99969ab941 Invalid block update messages show only show in console when desired for debugging purposes (define DEBUG_BLOCKS for this). (Thanks Jjp137) 2016-03-15 14:01:48 +11:00
UnknownShadow200
91b7353885 Start work on custom models. 2016-03-06 23:04:23 +11:00
UnknownShadow200
c5b2ff1efe Implement multi-line link wrapping. 2016-03-03 21:46:21 +11:00
UnknownShadow200
77e52bb592 Fix for critical bug with BulkBlockUpdate packet handling. (Thanks 123DMWM) 2016-03-03 07:10:14 +11:00
UnknownShadow200
d16ba9bfc6 Optimise network reading - only need to move memory after all pending packets are processed, not after each field. 2016-02-29 14:43:31 +11:00
UnknownShadow200
3e05ba60de Make jump height calculation more precise and only show three significant figures (Thanks MrGoober), also always show generate/load options but disabled in multiplayer. 2016-02-27 08:54:37 +11:00
UnknownShadow200
eb3bbc168a Separate player logic into separate component classes. 2016-02-16 23:37:18 +11:00
UnknownShadow200
1275ece957 Support saving/loading BlockDefinitions blocks in singleplayer. 2016-02-09 16:18:02 +11:00
UnknownShadow200
c28e1f343f Default speed modifier should be 10, to match ClassiCube. 2016-02-05 21:39:51 +11:00
UnknownShadow200
300a9e23e9 Quick fix for last commit. 2016-02-01 15:44:07 +11:00
UnknownShadow200
95c7eaa6ca Initial implementation of version 2 of BlockDefinitionsExt. 2016-02-01 15:29:27 +11:00
UnknownShadow200
c3ffec20a2 Save 'show FPS' option, also refresh the level if a BlockDefinition is added/changed/removed after the level loaded the first time. 2016-01-30 21:26:59 +11:00
UnknownShadow200
0ba33ce2a3 Make colours in extended text widget nicer and more extensible, in preparation for CustomTextColours. 2016-01-21 23:12:14 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
f6d083f280 Slightly reduce own player bobbing to be less noticable (Thanks Cecil), add a confirmation dialog when selecting 'no/always no' to a texture pack (Thanks goodlyay), move arial chat font back to its more logical place in gui options. (Thanks FabTheZen) 2016-01-15 22:18:11 +11:00
UnknownShadow200
7c7bc4e79d Add 'use CPE' button to nostalgia settings. 2016-01-12 22:15:54 +11:00
UnknownShadow200
bbe3820e95 Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut) 2016-01-12 21:32:31 +11:00
UnknownShadow200
a4c548cd14 Initial implementation of nostalgia options - can turn off custom blocks, and can turn off using server textures. 2016-01-11 19:44:50 +11:00
UnknownShadow200
ac33a869af Implement double/triple jump. 2016-01-11 15:28:19 +11:00
UnknownShadow200
b79de4c457 Create and implement the CpeTextColours extension. 2016-01-10 21:05:46 +11:00
UnknownShadow200
6ac0e096a4 Add a warning to chat (always shown at button of chat area) when using multiple-line messages on servers that don't support LongerMessages. 2016-01-09 15:23:28 +11:00
UnknownShadow200
169a5538f6 Fix some isometric blocks top faces being drawn with the wrong texture coords. (Thanks 123DontMessWitMe) 2016-01-08 10:35:14 +11:00
UnknownShadow200
99bd040d2f Fix DefineBlock/DefineBlockExt packets taking a disproportionate amount of time to process. 2016-01-07 09:54:40 +11:00
UnknownShadow200
36115c7b80 Add an 'always yes/always no' option to texture pack warning screen. 2016-01-02 23:20:35 +11:00
UnknownShadow200
5e5ee2a1cd Allow changing jump height and fov again. 2016-01-02 22:51:38 +11:00