UnknownShadow200
bcb54eb24b
Live dangerously and avoid curl_easy_reset altogether
2020-05-24 11:53:52 +10:00
UnknownShadow200
4ac2b8b285
Fix OpenGL 1.1 build not compiling
2020-05-24 10:32:38 +10:00
UnknownShadow200
44c348197c
Fix <10.4 macOS dynamic symbol getting, also support libcurl versions which lack curl_easy_strerror
2020-05-24 09:06:00 +10:00
UnknownShadow200
bbd4204b53
Add dynamic library loading support for macOS < 10.4
2020-05-24 00:43:34 +10:00
UnknownShadow200
cde5604ff8
Fix not compiling on macOS/linux
2020-05-23 23:19:48 +10:00
UnknownShadow200
62ae7da667
Add support for loading libcurl dynamically
2020-05-22 21:41:58 +10:00
UnknownShadow200
e22cb847fe
combine some of OpenAL dynamic loading code
2020-05-22 21:07:59 +10:00
UnknownShadow200
ab007f8147
Simplify OpenAL function loading
2020-05-21 20:30:37 +10:00
UnknownShadow200
dd0635eec7
Move OpenAL backend code to before WinMM backend
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This makes it easy to compile windows backend to use OpenAL instead of Windows. Now just need to do -DCC_BUILD_OPENAL instead of having to go through CC_BUILD_MANUAL process
2020-05-21 20:21:43 +10:00
UnknownShadow200
5e92790a3b
Just directly include the OpenAL functions used in the code instead of relying on system headers
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This means you don't need toinstall openal-dev packages on unix systems anymore, and don't need to link to OpenAL framework on macOS
2020-05-21 20:07:06 +10:00
UnknownShadow200
b65d8ab050
Use stopwatch instead of utc time for debug loading time messages
2020-05-21 17:30:46 +10:00
UnknownShadow200
0ca8c34c29
Add Stopwatch_Elapsedmilliseconds to API
2020-05-21 09:01:48 +10:00
UnknownShadow200
29347d7235
Get rid of Convert_ParseUInt64 from TextureCache_GetLastModified
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Also saves ~200 lines in web client
2020-05-20 23:31:56 +10:00
UnknownShadow200
007473c9dc
use CC_BUILD_MINFILES to disable chat/crash log code, instead of hardcoding to CC_BUILD_WEB
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Also avoid referencing DateTime_CurrentLocal and related code in web client now
2020-05-20 20:45:02 +10:00
UnknownShadow200
19f1ff3aa7
Change Updater_GetBuildTime/SetNewBuildTime to use unix timestamp instead of milliseconds since 1/1/0001 timestamp
2020-05-20 18:30:44 +10:00
UnknownShadow200
1095418d41
Rename File_SetModifiedTime to Updater_SetNewBuildTime and remove from plugin api
2020-05-20 17:22:26 +10:00
UnknownShadow200
dc77f88046
Merge pull request #657 from UnknownShadow200/ALRewrite
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OpenAL rewrite
2020-05-20 00:19:40 +10:00
UnknownShadow200
7b61cebb83
Fix not compiling for macOS
2020-05-20 00:03:43 +10:00
UnknownShadow200
01cc351be6
Use correct libopenal so name for OpenBSD
2020-05-19 23:28:56 +10:00
UnknownShadow200
3bc5457f87
Check the XInput version returned by XIQueryVersion is actually 2.2 or higher
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It's possible for this to return Success even though the supported version is actually less than 2.2
2020-05-19 22:44:36 +10:00
UnknownShadow200
89541ef72b
Remove -lopenal from compilation flags
2020-05-19 21:01:09 +10:00
UnknownShadow200
9b4f4f2c18
Attempt to re-load OpenAL dynamically if user later tries to set sound/music volume and openal failed to load initially
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This means if you start the game with sounds/music enabled and get the warning of 'failed to load openal', then proceed to install openal, then enable sounds/music, sounds/music will start playing now.
2020-05-19 20:01:01 +10:00
UnknownShadow200
0b67f6be62
Load OpenAL library dynamically
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That way the game will still start even if OpenAL library is missing. Not really an issue with macOS but tends to be an issue with some linux distributions.
2020-05-17 15:43:11 +10:00
UnknownShadow200
88994cdcc7
Don't crash the game if initing OpenAL fails
2020-05-17 12:54:26 +10:00
UnknownShadow200
0a461e2e4e
Simplify openal context management, make it compile on windows too
2020-05-17 12:41:28 +10:00
UnknownShadow200
457e10ebb6
Show a better message when unable to create backbuffer or depth format for direct3d9 backend
2020-05-16 00:50:44 +10:00
UnknownShadow200
2d5885577b
Remove old Gui_Add and rename Gui_Replace to Gui_Add
2020-05-14 22:05:18 +10:00
UnknownShadow200
541c94dcab
Expose Gui_Add/Remove/Replace to plugins
2020-05-14 12:15:38 +10:00
UnknownShadow200
e4bdf50236
fix if you are disconnected partway during map loading, the memory allocated for partially loaded map blocks is leaked
2020-05-13 21:46:49 +10:00
UnknownShadow200
dfed25b8f8
Make Protocol a component
2020-05-13 21:33:46 +10:00
UnknownShadow200
d04287d288
Disconnect instead of crashing game if server sends invalid GZIP header for map data
2020-05-12 17:43:16 +10:00
UnknownShadow200
37d9fb5835
minor style cleanup
2020-05-11 22:53:25 +10:00
UnknownShadow200
5ac5b79aa7
Day 481 of removing unused freetype code
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Remove the unused Sfnt table stuff
2020-05-09 16:50:31 +10:00
UnknownShadow200
96676fb374
Minor style fixes
2020-05-09 14:42:01 +10:00
UnknownShadow200
8d6bce32ff
Merge pull request #655 from UnknownShadow200/GfxFixup
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Use raw struct instead of typedefs for vertex structs
2020-05-09 11:07:20 +10:00
UnknownShadow200
bae2b9931c
Fix PNG images which had some garbage data in IDAT chunk after compressed image data not loading (Thanks goodly)
2020-05-07 22:28:55 +10:00
UnknownShadow200
60f0668b5a
Release 1.1.6
1.1.6
2020-05-07 11:32:59 +10:00
UnknownShadow200
3aa69c888a
If we fail to init any system fonts in Drawer2D_MakeFont, immediately abort the client.
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Otherwise just end up crashing from null pointer elsewhere
2020-05-07 10:14:37 +10:00
UnknownShadow200
90b94409af
Add libxi-dev to readme
2020-05-07 00:35:44 +10:00
UnknownShadow200
3db470f106
Fix almost all sounds not downloading properly and music being slightly truncated
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Broken for the past 3 months. Whooooooooooooops.
2020-05-07 00:22:49 +10:00
UnknownShadow200
71efc34d2f
Cast result of Gfx_CreateAndLockVb for better C++ compatibility
2020-05-06 22:50:26 +10:00
UnknownShadow200
9924ba2a04
Get rid of VertexStructs.h and fixup some includes
2020-05-06 22:41:16 +10:00
UnknownShadow200
354884a80b
Get rid of usages of VertexP3fT2fC4b/P3fC4b typedef, just use raw struct
2020-05-06 22:31:57 +10:00
UnknownShadow200
64a968237c
Phase 1 of renaming VertexP3fT2fC4b/P3fC4b to VertexTextured/Coloured
2020-05-06 22:08:06 +10:00
UnknownShadow200
a092b86ac8
better c89 compatibility
2020-05-06 21:48:26 +10:00
UnknownShadow200
b6b200d118
Add missing compile instructions for dragonfly bsd to main readme
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Also rename macos app bundle identifier from 'com.classicube.game' to 'com.classicube.mac'
2020-05-06 16:36:55 +10:00
UnknownShadow200
d949b5b34e
Redesign DynamicLib api to return void* directly
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The 'returning cc_result' was rather useless, since it only returned an error code if lib/symbol was non-NULL, and that error code only even made sense on Windows. So instead for Windows, DynamicLib_DescribeError does the call to GetLastError()
2020-05-06 12:20:12 +10:00
UnknownShadow200
606a6eb123
Add dragonflybsd OS detection, and to makefile
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I just treat it the same as FreeBSD
2020-05-05 20:05:40 +10:00
UnknownShadow200
80c78653bd
day 394 of removing unused freetype code
2020-05-05 00:35:28 +10:00
UnknownShadow200
f6b6c5d2f2
Get rid of some of commented out OLD_ENGINE code
2020-05-03 23:16:32 +10:00