UnknownShadow200
|
c013d3952e
|
Fix not compiling with OpenGL, slightly more efficient selectionbox mesh building with clang
|
2020-02-03 13:44:22 +11:00 |
|
UnknownShadow200
|
cf8526c2fe
|
Make selection box mesh building a bit faster
|
2020-02-03 12:59:20 +11:00 |
|
UnknownShadow200
|
213b12812e
|
Make SelectionBox use Lock/Unlock too
|
2020-02-03 12:11:24 +11:00 |
|
UnknownShadow200
|
d4454ef299
|
Make Gfx_UnlockDynamicVb also bind to be consistent between all backends, move particles to use Lock/Unlock
|
2020-02-03 09:03:17 +11:00 |
|
UnknownShadow200
|
74e91d688a
|
Add Gfx_LockDynamicVb/Gfx_UnlockDynamicVb
|
2020-02-02 20:30:40 +11:00 |
|
UnknownShadow200
|
473937be97
|
Add new rendering method to MenuInputWidget
|
2020-02-02 14:51:12 +11:00 |
|
UnknownShadow200
|
e181c3ef84
|
Fix chat still screwing up when only resizing vertically on the OpenGL build
|
2020-02-02 09:36:25 +11:00 |
|
UnknownShadow200
|
3c06b1e333
|
Fix minimising or resizing screwing up chat/hotbar position (Thanks Fam0r)
|
2020-02-02 08:52:56 +11:00 |
|
UnknownShadow200
|
95d8f3803f
|
Fix if you activate 1 button in touch overlay, then activate another button with a different finger, then release first finger, then release second finger, the second button still stays activated on mobile
|
2020-02-01 23:43:29 +11:00 |
|
UnknownShadow200
|
e2ea5289a0
|
Scale hotbar with DPI so it's not so hard to use on mobile
|
2020-02-01 22:15:38 +11:00 |
|
UnknownShadow200
|
fee0e5f8f7
|
Don't even show the Direct3D9 buttons or 'direct3d9 is recommended' on macOS/linux in launcher updates menu
|
2020-02-01 21:17:24 +11:00 |
|
UnknownShadow200
|
970e8bbda7
|
Move platform-specific determining name of update executable to download from classicube.net out of LWeb.c and into Platform.c
|
2020-02-01 21:09:04 +11:00 |
|
UnknownShadow200
|
2238894968
|
remove unused code
|
2020-02-01 19:13:30 +11:00 |
|
UnknownShadow200
|
31b22f2e37
|
Merge pull request #618 from UnknownShadow200/GUIRE5
Improvements to hotbar on mobile
|
2020-02-01 12:54:45 +11:00 |
|
UnknownShadow200
|
28812befac
|
Less warnings when compiling on linux
|
2020-02-01 12:31:42 +11:00 |
|
UnknownShadow200
|
4e367b3cdc
|
Prefer nicer looking default fonts like 'liberation sans' or 'nimbus sans' on linux, with 'century schoolbook l roman' being last fallback
|
2020-01-31 22:07:59 +11:00 |
|
UnknownShadow200
|
adac7367ef
|
Render chat above HUD
|
2020-01-30 22:43:22 +11:00 |
|
UnknownShadow200
|
bf6ef9745d
|
Attempt to add support for updates to raspberry pi build
|
2020-01-29 18:37:32 +11:00 |
|
UnknownShadow200
|
4bde4bef87
|
Fix < and > being swapped in touch controls overlay, oops
|
2020-01-28 22:09:07 +11:00 |
|
UnknownShadow200
|
fdb92d5885
|
Move DPAD over to left side of screen for mobile
|
2020-01-27 16:31:13 +11:00 |
|
UnknownShadow200
|
d669a104da
|
Release 1.1.2 I guess
1.1.2
|
2020-01-26 19:55:39 +11:00 |
|
UnknownShadow200
|
19f286c96a
|
Make Builder a component too
|
2020-01-26 11:56:41 +11:00 |
|
UnknownShadow200
|
9b2373f7d3
|
Fix smooth lighting option not getting ignored in classic mode (Thanks Goodly)
|
2020-01-25 22:01:02 +11:00 |
|
UnknownShadow200
|
d7015cf2e9
|
Fix a few compile errors with metrowerks
|
2020-01-25 17:58:21 +11:00 |
|
UnknownShadow200
|
018f57945c
|
Make it so you can always click on hotbar (not just in inventory) when on mobile
|
2020-01-25 13:52:14 +11:00 |
|
UnknownShadow200
|
5268d5b565
|
Move hotbar to HUDScreen
|
2020-01-25 12:31:42 +11:00 |
|
UnknownShadow200
|
c5c18c7d98
|
Cleanup HotbarWidget
|
2020-01-24 19:41:14 +11:00 |
|
UnknownShadow200
|
c10b2bb87b
|
Give some better variable names in HotbarWidget
|
2020-01-24 07:32:52 +11:00 |
|
UnknownShadow200
|
f156580b01
|
Merge pull request #616 from UnknownShadow200/GUIRE4
Improvements to mobile GUI and input
|
2020-01-23 10:31:56 +11:00 |
|
UnknownShadow200
|
255770ee69
|
Fix rpi build in buildbot again, this time for sure. Also fix osx64 build deleting wrong file.
|
2020-01-23 00:26:38 +11:00 |
|
UnknownShadow200
|
fb7f29eea4
|
Fix icon not being included
|
2020-01-22 23:55:56 +11:00 |
|
UnknownShadow200
|
0790ac405b
|
Add rpi to buildbot script, fix crashing when rpi system only supports 32 but not 24 bit depth
|
2020-01-22 23:43:35 +11:00 |
|
UnknownShadow200
|
b923754c86
|
Add simpler CC_BUILD_RPI define, add compiled icon obj file for arm architecture
|
2020-01-22 22:24:37 +11:00 |
|
UnknownShadow200
|
746191384d
|
Fix backspace not working properly on some mobile devices
|
2020-01-22 19:09:53 +11:00 |
|
UnknownShadow200
|
93cdbdd2c5
|
Fix quickly tapping sometimes triggering double place/delete
|
2020-01-21 19:46:55 +11:00 |
|
UnknownShadow200
|
614dd26bbd
|
Make it so quickly tapping (touch then release in under 250ms) triggers block place/delete
|
2020-01-21 19:02:42 +11:00 |
|
UnknownShadow200
|
f337da9d39
|
Instead of just having the toggle place/delete mode button in Touch overlay always show 'Mode' for text, change its text to toggle between 'Place' and 'Delete'.
|
2020-01-19 13:04:32 +11:00 |
|
UnknownShadow200
|
cd1d38c83c
|
Move TouchScreen to new rendering way
|
2020-01-19 09:57:17 +11:00 |
|
UnknownShadow200
|
69ed38fdf9
|
Don't use CGWindowID because that only exists in 10.5 SDK or later
|
2020-01-18 11:22:37 +11:00 |
|
UnknownShadow200
|
b2d2ba2974
|
Make TouchMenu less hacky, and add a 'Cancel' button to chat input on mobile
|
2020-01-18 11:21:30 +11:00 |
|
UnknownShadow200
|
b03099f8fc
|
Fix if your third person camera is positioned to be under the water outside the map but above the bedrock, but your player's position is still inside the map, translucent blocks above the water appear invisible
|
2020-01-16 15:12:37 +11:00 |
|
UnknownShadow200
|
011af5faf3
|
Get rid of unused delta arguments from a few rendering functions to save a few bytes
|
2020-01-16 15:02:26 +11:00 |
|
UnknownShadow200
|
ff115a1753
|
Minor tidyup in Chat.c
|
2020-01-16 14:35:17 +11:00 |
|
UnknownShadow200
|
0f197708e8
|
Fix clicking on a '-----' entry in load level list showing a 'maps/----- not found' error in chat
|
2020-01-12 14:46:58 +11:00 |
|
UnknownShadow200
|
4fed6a6c7a
|
Fix if you change from normal to normalfast render mode, then move to inside a block with fog of some sort like lava/water, then resize the game window, and you are using Direct3D9, your game crashes. (Thanks fam0r)
So for the 87th time, I have permanently fixed the issue of leaking GFX resources for good.
|
2020-01-09 12:20:43 +11:00 |
|
UnknownShadow200
|
d38f3a67b8
|
Remove useless EnvRenderer_ prefix in many static functions in EnvRenderer.c
|
2020-01-09 12:10:43 +11:00 |
|
UnknownShadow200
|
e793332132
|
Don't abort the game if out of memory allocating data for FreeType
|
2020-01-05 12:04:29 +11:00 |
|
UnknownShadow200
|
bf13d69f9a
|
Fix on windows, if you maximise the window then press F11, the window completely disappears instead of going fullscreen
|
2020-01-03 20:06:55 +11:00 |
|
UnknownShadow200
|
b7099de880
|
Scale fullscreen with DPI in web client. This particularly approves fullscreen on mobile devices.
|
2020-01-02 13:52:19 +11:00 |
|
UnknownShadow200
|
4c9b7d668a
|
Show an error message in chat when trying to enable sounds/music in web client.
This makes it absolutely clear that sound/music isn't broken, it's intentionally not supported currently.
|
2020-01-01 22:53:14 +11:00 |
|