UnknownShadow200
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c18b05d608
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Fix some all air chunks being rebuilt every frame
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2017-02-21 07:27:41 +11:00 |
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UnknownShadow200
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43fdbdb495
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Read code page 437 characters in every string, not ascii
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2017-02-20 08:35:00 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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b6df7d9732
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Don't pointlessly recreate all air chunks
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2017-02-19 11:40:35 +11:00 |
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UnknownShadow200
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3fad8450b7
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Prefer stale to deleted chunks
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2017-02-19 11:10:24 +11:00 |
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UnknownShadow200
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612e9f1a6d
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Fix being able to select blocks in row behind info texture in inventory. (Thanks Fam0r)
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2017-02-18 22:44:35 +11:00 |
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UnknownShadow200
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a3290a8442
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Better scrollbar in inventory (Thanks goodlyay)
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2017-02-18 22:27:26 +11:00 |
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UnknownShadow200
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e3bc67634d
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Better scrollbar in inventory (Thanks goodlyay)
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2017-02-18 22:09:41 +11:00 |
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UnknownShadow200
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5a8710a68b
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Fix fps limit method not updating text when changed in gui on OpenGL backend
Also move scrollbar to right in block inventory
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2017-02-18 22:01:35 +11:00 |
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UnknownShadow200
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af90112fd4
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Show proper error message when OpenTK is missing when running Launcher
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2017-02-18 20:59:17 +11:00 |
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UnknownShadow200
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33cb17e84e
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Merge pull request #305 from CybertronicToon/patch-6
Add force OpenAL option, and adds pitch-adjustment for metal and dig
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2017-02-18 18:34:16 +11:00 |
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CybertronicToon
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c08abee077
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Adds proper metal and dig sounds
Adds pitch adjustment for metal sounds and dig sounds.
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2017-02-18 01:30:45 -06:00 |
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CybertronicToon
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6b43c396bd
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Adds option to force openal
Adds in the option to force OpenAL. More specifically, adds in the code for the option to have an effect.
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2017-02-18 01:28:25 -06:00 |
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CybertronicToon
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f7cba80bf8
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Add ForceOpenal to options.
Adds the forceopenal options.
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2017-02-18 01:23:41 -06:00 |
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UnknownShadow200
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81f002f745
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-18 18:12:25 +11:00 |
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UnknownShadow200
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b5e4c24172
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
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Goodlyay
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ee558edc39
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Fix scaling on ">" and "<" in hotkey menu
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2017-02-17 20:26:14 -08:00 |
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UnknownShadow200
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6205e81eb0
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All buttons have consistent height now
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2017-02-18 12:56:29 +11:00 |
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UnknownShadow200
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92df49ee39
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Make controls 40 pixels high
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2017-02-18 12:48:05 +11:00 |
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UnknownShadow200
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42866d7345
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Make all button heights consistent
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2017-02-18 11:58:33 +11:00 |
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UnknownShadow200
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d58c37596b
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Avoid stretching button textures. (Thanks goodlyay)
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2017-02-18 11:50:46 +11:00 |
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UnknownShadow200
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3a32bc39b3
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
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UnknownShadow200
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16b5b2139e
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Update SharpWave.dll with volume/pitch additions
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2017-02-17 13:10:51 +11:00 |
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UnknownShadow200
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a0af35a267
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Fix error when reading .wav sounds that have metadata (Thanks Odd0002)
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2017-02-17 11:46:34 +11:00 |
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UnknownShadow200
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6d11c68842
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-16 23:32:10 +11:00 |
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UnknownShadow200
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674609f5ee
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Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
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2017-02-16 23:30:49 +11:00 |
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Goodlyay
|
c117af4c33
|
Fix angle of blocks in inventory
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2017-02-16 04:30:05 -08:00 |
|
Goodlyay
|
2e8b788a35
|
Quick fix for hotbar selector
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2017-02-16 04:06:14 -08:00 |
|
Goodlyay
|
70c2665c69
|
Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
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2017-02-16 03:56:41 -08:00 |
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UnknownShadow200
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32a00ecd88
|
Fix crashing when at options group screen then resizing. (Thanks cybertoon)
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2017-02-16 22:18:26 +11:00 |
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UnknownShadow200
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b71970c896
|
Reproduce original client's behaviour of cutting off bottom two pixels in gui
|
2017-02-16 21:03:04 +11:00 |
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UnknownShadow200
|
35b37dbff9
|
Fix block models being wrongly full bright (Thanks goodlyay)
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2017-02-16 17:26:42 +11:00 |
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UnknownShadow200
|
a16eaca72d
|
Fix last few issues
|
2017-02-16 16:54:27 +11:00 |
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UnknownShadow200
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cf06302e33
|
Fix leftover issues
|
2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
|
4f1f6f491d
|
Fix compile errors
|
2017-02-16 16:32:53 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
|
2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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fadeca7440
|
Oops I forgot to check for <= 0 in primary mode
|
2017-02-15 15:40:01 +11:00 |
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UnknownShadow200
|
9031d54b87
|
Super quick fix for last commit
|
2017-02-15 15:34:40 +11:00 |
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UnknownShadow200
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0bf8a3f9a1
|
Don't invalidate resolutions, should address #301. (Thanks wileycat)
|
2017-02-15 15:33:05 +11:00 |
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UnknownShadow200
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5ac30a225d
|
Fix block models being incorrectly culled (Thanks Tree)
|
2017-02-12 13:24:29 +11:00 |
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UnknownShadow200
|
72b6c8f9e4
|
You shouldn't be pushed in Enhanced mode
|
2017-02-12 00:13:19 +11:00 |
|
Goodlyay
|
d0006628ec
|
Make mobs collide with each other and improve their jumping.
|
2017-02-11 04:46:50 -08:00 |
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UnknownShadow200
|
ff12aa002d
|
Release 0.99.5
0.99.5
|
2017-02-11 23:02:02 +11:00 |
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UnknownShadow200
|
41184aad6d
|
Fix more crashing
|
2017-02-11 22:48:11 +11:00 |
|
UnknownShadow200
|
bf1cdfddf1
|
Fix crash when changing FPS limit mode
|
2017-02-11 21:30:57 +11:00 |
|
UnknownShadow200
|
d798322db4
|
fix survival mode
|
2017-02-11 21:15:19 +11:00 |
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UnknownShadow200
|
0a9bb9fafd
|
Allow > 32,767 map axis lengths because why not
|
2017-02-11 20:29:14 +11:00 |
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UnknownShadow200
|
0121a1820f
|
More fixes III
|
2017-02-11 18:30:30 +11:00 |
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UnknownShadow200
|
946e5075ac
|
More fixes II
|
2017-02-11 17:39:27 +11:00 |
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UnknownShadow200
|
096930653d
|
More fixes
|
2017-02-11 17:07:29 +11:00 |
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