1903 Commits

Author SHA1 Message Date
CybertronicToon
b7e9eb4579 More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
2017-01-30 13:27:40 -06:00
CybertronicToon
2ea6ca9165 More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
2017-01-30 13:24:34 -06:00
CybertronicToon
c292995c40 Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
2017-01-30 03:26:20 -06:00
CybertronicToon
52efb8aa70 Create WaterAnimation.cs
File with code for water animation.
2017-01-30 03:24:08 -06:00
UnknownShadow200
f90f5efc93 link to github mirror 2017-01-30 19:55:27 +11:00
UnknownShadow200
e1c2d339b2 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-01-30 15:21:37 +11:00
UnknownShadow200
fb95a6a8b4 extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures 2017-01-30 14:47:38 +11:00
UnknownShadow200
390b200daf Merge pull request #295 from CybertronicToon/master
Made mushroom generation account for depth
2017-01-26 22:21:47 +11:00
CybertronicToon
5b3544983a Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
2017-01-26 03:51:07 -06:00
UnknownShadow200
7a96cac27e microoptimisations 2017-01-25 23:09:42 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
69d6bd228e make sure input bitmaps are 32bpp everywhere 2017-01-24 09:11:47 +11:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
dbbdc2407b non-existent skins should reset your current skin to default (Thanks goodlyay) 2017-01-21 13:08:22 +11:00
UnknownShadow200
b08f640bbe bobbing is now field instead of property 2017-01-20 17:41:49 +11:00
UnknownShadow200
3e6cb50ba4 fix held block and last commit 2017-01-20 16:34:57 +11:00
UnknownShadow200
f16df0002c Optimise entity rendering 2017-01-20 16:29:11 +11:00
UnknownShadow200
4476b9c63d Inline performance hotspots in collision physics 2017-01-20 15:51:02 +11:00
UnknownShadow200
d584228d0f scale hearts texture 2017-01-20 14:21:56 +11:00
UnknownShadow200
9aa8809e78 hud now displays blocks count 2017-01-20 13:55:51 +11:00
UnknownShadow200
fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
3f308e2c35 now drop the correct blocks 2017-01-20 10:40:58 +11:00
UnknownShadow200
c16dd2f6a3 Rudimentary inventory management 2017-01-20 10:16:01 +11:00
UnknownShadow200
cc54c6bc80 Initial work on survival test 2017-01-20 09:43:44 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
d8bdcc6889 simplify extended help in Hack Settings 2017-01-16 15:09:29 +11:00
UnknownShadow200
7aed5b0aec Make bitmap font text drawing about twice as fast. (Thanks 123DMWM) 2017-01-14 16:48:19 +11:00
UnknownShadow200
990725035d fix jumpheight=0 issues (thanks goodlyay) 2017-01-14 16:14:33 +11:00
UnknownShadow200
8f2cf0860d style: remove duplicate function 2017-01-09 07:38:46 +11:00
UnknownShadow200
fd6fbe5582 Fix issues with tinted full bright blocks. (Thanks setey1) 2017-01-08 11:37:04 +11:00
UnknownShadow200
e820ddc6a8 fix wrong UV mapping in block models 2017-01-06 13:16:21 +11:00
UnknownShadow200
edbd4ee90a oops upload right version of the dll 2017-01-05 11:22:26 +11:00
UnknownShadow200
f710e7a29c Fix audio device not being recreated if freq/chans/bits differs between sounds (Thanks Daeslender).
This fixes the awful static sound that otherwise occurs
2017-01-05 11:18:04 +11:00
UnknownShadow200
2726ae9a02 Revert last commit 2017-01-04 19:38:41 +11:00
UnknownShadow200
a87d8b3fdd Allow 64 chars in classic mode chat input 2017-01-04 18:56:32 +11:00
UnknownShadow200
61705d548a Add Disconnected event 2016-12-31 11:40:30 +11:00
UnknownShadow200
a34178bd29 launcher: log non-fatal exceptions to launcher.log instead of crash.log 2016-12-28 11:27:29 +11:00
UnknownShadow200
9728a38a4e Fix last commit for particles 2016-12-21 14:38:27 +11:00
UnknownShadow200
4668e3e441 Fixed last commit 2016-12-21 14:37:17 +11:00
UnknownShadow200
eddf8229f0 Optimise block tinting 2016-12-21 14:27:24 +11:00
Goodlyay
a4cb1e80be Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
2016-12-20 19:05:29 -08:00
UnknownShadow200
07796be1a3 Style: TerrainParticle now has block ID 2016-12-20 21:07:07 +11:00
UnknownShadow200
e69f1c862b Style: match indent 2016-12-20 17:09:16 +11:00
Goodlyay
50d51f0935 Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp 2016-12-19 21:59:23 -08:00
Goodlyay
e58d819d56 Core: add fence/wall support into RotatePillar. 2016-12-19 21:59:18 -08:00
UnknownShadow200
c8a2f53f7a Launcher: fix pasting 2016-12-20 11:51:49 +11:00
UnknownShadow200
699c16826e Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-12-15 21:17:37 +11:00
UnknownShadow200
9d6c03e2b6 Launcher: fix parsing of json with double quote in server name 2016-12-15 21:16:57 +11:00