UnknownShadow200
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9a77423171
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Add very poor manual mipmap generator.
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2017-08-23 23:05:35 +10:00 |
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UnknownShadow200
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84c84fd27a
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Don't pointless allocate resources for sub-mipmaps when mipmapping isn't used, in direct3d9.
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2017-08-23 18:48:26 +10:00 |
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UnknownShadow200
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6d5892980e
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Pass the WRITEONLY usage flag for direct3d9 vertex buffers and index buffers.
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2017-08-23 18:31:40 +10:00 |
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UnknownShadow200
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db524fa987
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More porting of entity to C.
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2017-08-23 17:42:10 +10:00 |
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UnknownShadow200
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123cadf9c8
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Really handle edge cases for C string to int32
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2017-08-23 15:08:02 +10:00 |
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UnknownShadow200
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b346307ef3
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Fix some texture bleeding of mipmaps with opengl
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2017-08-23 14:20:19 +10:00 |
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UnknownShadow200
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3181051ec5
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Fix manual mipmaps being 100% fail, now they are only 50%
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2017-08-23 12:56:56 +10:00 |
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UnknownShadow200
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b07c0265b1
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Implement C string to UInt8 parsing
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2017-08-23 12:46:55 +10:00 |
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UnknownShadow200
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ffcd5d2d58
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Optimise Entity.TransformMatrix, prefer 32 to 64 bit usages in places, start work on parsing C string to 32 bit number.
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2017-08-23 12:43:36 +10:00 |
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UnknownShadow200
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72814ab59b
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Make ShadowComponent a single static class.
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2017-08-23 12:43:31 +10:00 |
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UnknownShadow200
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03229abb79
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Broken manual mipmap generation for opengl
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2017-08-23 10:46:07 +10:00 |
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UnknownShadow200
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7b573c1932
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Fix turning on/off mipmaps not working in multiplayer.
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2017-08-23 09:49:26 +10:00 |
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UnknownShadow200
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3a7cc8924b
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Implement mipmaps with direct3d9 backend too. Fixes #214.
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2017-08-22 23:47:00 +10:00 |
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UnknownShadow200
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b93f3c4512
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Mipmaps is configurable in gui now.
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2017-08-22 20:46:09 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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af1678f9b9
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Finish porting Chibi model to C.
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2017-08-22 19:44:58 +10:00 |
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UnknownShadow200
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d989649043
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Start work on porting chibi model
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2017-08-22 18:24:34 +10:00 |
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UnknownShadow200
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4b5119eac9
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Port sheep model to C.
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2017-08-22 16:54:00 +10:00 |
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UnknownShadow200
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660277779d
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Scale F10 texture IDs overlay based on window height
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2017-08-22 15:58:02 +10:00 |
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UnknownShadow200
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ad6677fc0c
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Combine World/WorldEnv and ChunkSorter/ChunkUpdater C files, refactor to get rid of D3D9Api.h
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2017-08-22 12:04:04 +10:00 |
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UnknownShadow200
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f7fd855838
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X
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2017-08-22 10:28:35 +10:00 |
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UnknownShadow200
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0de32793c0
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Fix some things in survival mode.
Not showing actual score at death screen, being able to pick entities past reach distance, and make 'score' earned by killing an entity configurable.
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2017-08-22 10:22:04 +10:00 |
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UnknownShadow200
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0b2c67fd14
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Optimise usage of ModelPart in C.
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2017-08-22 09:33:29 +10:00 |
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UnknownShadow200
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ace18e8705
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Port HumanoidModel to C.
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2017-08-22 09:18:02 +10:00 |
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UnknownShadow200
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22ae16315f
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String_FromConstant uses compile tile string length calculation now.
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2017-08-21 14:23:31 +10:00 |
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UnknownShadow200
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0b6372dc02
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Add missing opcodes to C client.
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2017-08-21 11:34:08 +10:00 |
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UnknownShadow200
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c8c6b3a2b2
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Combine C model files into 1 file.
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2017-08-20 23:59:03 +10:00 |
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UnknownShadow200
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5a07b42d9d
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Add ids for rest of overlay, fix camera not resetting cursor to centre after closing an overlay.
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2017-08-20 23:12:32 +10:00 |
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UnknownShadow200
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b622a47fac
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Fix F10 screen
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2017-08-20 22:50:24 +10:00 |
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UnknownShadow200
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a309d27ab8
|
Sort of fix crashing with texture ids overlay
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2017-08-20 21:46:57 +10:00 |
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UnknownShadow200
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16806fb20d
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More work on texture ID overlay
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2017-08-20 21:09:46 +10:00 |
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UnknownShadow200
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0233a846da
|
hide CLI window again
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2017-08-20 18:32:17 +10:00 |
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UnknownShadow200
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5b73327a86
|
Better names in nostalgia options
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2017-08-20 18:24:58 +10:00 |
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UnknownShadow200
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82646f5cdb
|
Get rid of some widget code duplication.
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2017-08-20 17:22:10 +10:00 |
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UnknownShadow200
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dfc5380757
|
Refactor overlays
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2017-08-20 17:13:35 +10:00 |
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UnknownShadow200
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117c4b680a
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Fix head model rotation.
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2017-08-20 10:33:40 +10:00 |
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UnknownShadow200
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12f5e224f9
|
Combine some C classes together.
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2017-08-20 10:31:49 +10:00 |
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UnknownShadow200
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62415464a1
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Reduce size of matrix stack from 24 to 4 elements in C port of D3D9api, reduces mem usage by 3.8 KB
|
2017-08-20 09:35:10 +10:00 |
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UnknownShadow200
|
62cd4d94b0
|
Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game.
|
2017-08-20 08:45:46 +10:00 |
|
UnknownShadow200
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b4a658d170
|
Release 0.99.9.3
0.99.9.3
|
2017-08-20 07:15:59 +10:00 |
|
UnknownShadow200
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c320e569ac
|
Fix being unable to delete blocks on server software that doesn't support BlockPermissions. Fixes #469. (Thanks MasterlazorX)
|
2017-08-20 07:13:25 +10:00 |
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UnknownShadow200
|
3ca153d624
|
Fix lock code style
|
2017-08-19 23:29:15 +10:00 |
|
UnknownShadow200
|
bd3d92a541
|
Quick fix for blocks that were pushed out being duplicated in inventory after doing /reload
|
2017-08-19 23:28:24 +10:00 |
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UnknownShadow200
|
21435f24c7
|
Oops. A return value of 0 means that the view/depth format was ok, not that it was invalid.
|
2017-08-19 22:24:16 +10:00 |
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UnknownShadow200
|
e84cd9ebe3
|
Test C window should be 640x480 not 320x320
|
2017-08-19 22:10:44 +10:00 |
|
UnknownShadow200
|
61f22c1fb3
|
Fix compilation errors with direct3d9 api in C.
|
2017-08-19 21:49:51 +10:00 |
|
UnknownShadow200
|
0193c04363
|
Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender)
|
2017-08-19 20:47:20 +10:00 |
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UnknownShadow200
|
c80278857b
|
Add 'classic arm model' as an option. (Thanks Daeslender)
|
2017-08-19 20:37:27 +10:00 |
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UnknownShadow200
|
c97752dcbb
|
Release 0.99.9.2
|
2017-08-19 17:11:38 +10:00 |
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UnknownShadow200
|
7627f5efaf
|
Better arm model. (Thanks goodlyay)
|
2017-08-19 16:49:14 +10:00 |
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