469 Commits

Author SHA1 Message Date
UnknownShadow200
eccf108a90 Use new pause menu by default, drop some ugly commands now replaced by the options and environment settings parts of the pause menu. 2015-09-24 15:01:16 +10:00
UnknownShadow200
fde7eef0db Much more work on new client gui. 2015-09-24 14:48:24 +10:00
UnknownShadow200
057859dcda More work on new gui, still in mockup stage. (Press F9 to see it) 2015-09-24 10:47:42 +10:00
UnknownShadow200
938cb13182 Initial work on new client gui. 2015-09-24 09:51:55 +10:00
UnknownShadow200
a9681a15c6 Add initial options widget. (Text drawn over a purple box with rounded corners), make screenshot a global hotkey. 2015-09-24 08:07:17 +10:00
UnknownShadow200
a119b2bddf Add support for EnvMapApperance v2 packets, other various cleanup. 2015-09-23 19:53:12 +10:00
UnknownShadow200
82d4f8b93a Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47) 2015-09-23 14:03:43 +10:00
UnknownShadow200
901f3e359f Fix custom liquids for BlockDefinitions. 2015-09-23 13:18:13 +10:00
UnknownShadow200
b195699620 Ignore extraneous byte for HackControl sent by older D3 servers, but doesn't work properly if jump height is >= 0. 2015-09-23 11:31:59 +10:00
UnknownShadow200
56089bf275 More work on BlockDefinitions support. Liquid collision and gravity still not properly supported. 2015-09-23 08:45:16 +10:00
UnknownShadow200
f9b6da294f Remove WindowBorder from OpenTK, simplify a little bit in X11 API. 2015-09-22 20:20:58 +10:00
UnknownShadow200
dde58e8b1d Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
UnknownShadow200
7271e02f6f Persist key bindings, fixes #81. 2015-09-22 06:42:17 +10:00
UnknownShadow200
8a076102f4 BlockModel shouldn't always use LocalPlayer's modelname, fixes #82. 2015-09-21 12:06:51 +10:00
UnknownShadow200
3d9d2a0e76 If Op user type and not using block permissions, the player should be able to place grass, water, lava, and admincrete. 2015-09-21 11:13:37 +10:00
UnknownShadow200
fb566ac505 Fix two reported bugs: Client crashes when receiving block update while still loading a map (thanks Goodlyay), client doesn't remove player names from list when ExtPlayerList CPE extension is used (thanks 123DMWM) 2015-09-21 07:19:33 +10:00
UnknownShadow200
0f187cf5b0 Remove WindowBorder since we never used it. 2015-09-20 20:28:51 +10:00
UnknownShadow200
b0a180b1db Simplify various stuff in X11 api. 2015-09-20 18:01:18 +10:00
UnknownShadow200
868a62230f Fix crashing if map already existed when saving in singleplayer. 2015-09-20 07:57:22 +10:00
UnknownShadow200
43b247ea08 Make particles bigger, move faster, and fall faster. 2015-09-20 07:34:01 +10:00
UnknownShadow200
12da9e5d7a Fix Y offseting being incorrect for self teleportation packets, remove ugly hack in Entity.Physics and fixes #78. 2015-09-20 07:18:41 +10:00
UnknownShadow200
60b87b7a6f Client should draw blocks at map boundaries. 2015-09-19 20:35:04 +10:00
UnknownShadow200
c756094023 Fix issue with non 32bpp skins crashing the client. 2015-09-19 19:39:12 +10:00
UnknownShadow200
ee16d19678 Fix rotation of other models. (Thanks Goodlyay) 2015-09-19 18:41:01 +10:00
UnknownShadow200
e1d87aeb88 Fix player rotation for good, fixes #77. (Thanks Goodly) 2015-09-19 18:26:03 +10:00
UnknownShadow200
44ca876dd0 Undo modification to Y rotation point of arms. (my bad) 2015-09-19 18:01:20 +10:00
UnknownShadow200
18a6582ece Hopefully fix idle rotation being slightly off. 2015-09-19 17:58:59 +10:00
UnknownShadow200
1f8f2ccfe6 Fix head tilt for humanoid model. 2015-09-19 17:49:51 +10:00
UnknownShadow200
105496e9f8 Eye position should reflect model height. 2015-09-19 17:32:37 +10:00
UnknownShadow200
d24d8bba2e Slightly reduce class size of TerrainParticle. 2015-09-19 16:54:48 +10:00
UnknownShadow200
9c557ab234 Fix particles. 2015-09-19 16:49:38 +10:00
UnknownShadow200
1a754f149e Fix issues with mouse cursor position on High-DPI displays. 2015-09-19 13:25:11 +10:00
UnknownShadow200
4b51c5c4c0 Add support for loading .dat files, mark single-player support as done. 2015-09-19 11:03:18 +10:00
UnknownShadow200
41c091e832 Fix rotations being slightly off, also push up player if they get stuck in a block. 2015-09-17 19:41:03 +10:00
UnknownShadow200
afb81d4088 More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
UnknownShadow200
766943bd8c EnvMapApperance should clear client animations, fixes #74. 2015-09-16 17:20:59 +10:00
UnknownShadow200
9b7e12bb9d Fix crashing when pressing non-mapped keys on 64 bit platforms. 2015-09-16 06:50:26 +10:00
UnknownShadow200
e35850c535 That was an extremely silly mistake. 2015-09-15 20:22:34 +10:00
UnknownShadow200
6974513adc That was an extremely silly mistake. 2015-09-15 20:19:12 +10:00
UnknownShadow200
2096a554f3 Fix compliation on Mono not working on normal .NET 4. 2015-09-15 20:16:52 +10:00
UnknownShadow200
9d907b333b Add support for 16 bpp back buffers in Direct3D9 api (untested), more work on .dat format. 2015-09-15 20:02:46 +10:00
UnknownShadow200
6ce9f379a2 Fix second sprite lighting bug. 2015-09-15 17:37:28 +10:00
UnknownShadow200
6d690caa7a Fix sprite lighting bug. 2015-09-15 17:24:02 +10:00
UnknownShadow200
84c7486ad4 Can now bind multiple key mappings to same key, just like standard client. 2015-09-15 17:00:37 +10:00
UnknownShadow200
13c456c7c5 Improve slab collision detection, should fix #65. 2015-09-15 06:27:52 +10:00
UnknownShadow200
4facc54b47 Pressing escape in pause screen should exit it, fixes #71. 2015-09-14 18:07:22 +10:00
UnknownShadow200
d4a5bf9fff Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked. 2015-09-13 19:06:27 +10:00
UnknownShadow200
36d791e604 Fix being unable to modify .zip with some programs. 2015-09-13 18:12:38 +10:00
UnknownShadow200
4cc11bf57a Fix spelling mistake. 2015-09-13 18:04:21 +10:00
UnknownShadow200
e15492aa44 Light emitting blocks should always be flat shaded at full brightness, fixes #69. 2015-09-13 14:33:43 +10:00