UnknownShadow200
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454b078034
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Fix .png in texture pack causing crash on mono, due to it very rarely loading bitmap instances into an invalid state, instead of throwing an exception on loading (Thanks aleksb385)
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2018-01-05 07:04:59 +11:00 |
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d0b2de6b61
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Add back in None names mode (Thanks Daeslender)
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2018-01-01 10:48:08 +11:00 |
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3df7f2d689
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Fix sprite block models not being tinted, fixes #503 (Thanks kingoscargames1)
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2018-01-01 00:24:10 +11:00 |
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d817108bb5
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Fix very rare case where placing a block with pushback placing on X = 0 or Z = 0 sides of map would cause you to get stuck outside map. (Thanks 123DMWM)
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2017-12-31 13:02:54 +11:00 |
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93e8a0f459
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Improve resume text in launcher.
Now says server name you're resuming to instead of IP:port, and omits resume username if it's the same as selected account username
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2017-12-29 08:20:07 +11:00 |
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f40be8b379
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Fix compiler crashing when compiling C client
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2017-12-26 08:51:32 +11:00 |
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a74998dc13
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More work on porting status screen, avoid needing to declare sizeof string twice when making a string from compile time array on stack
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2017-12-26 08:24:16 +11:00 |
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370d3f0525
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Port Searcher for collisions to C
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2017-12-26 08:22:24 +11:00 |
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345438d913
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Fix spamming G (without having changed held block index) causing arm to constantly move down again and again (Thanks Kingoscargames1)
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2017-12-23 22:08:43 +11:00 |
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5d8c511472
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Launcher: Fix highlighted server entry being sometimes incorrect after refresh. (Thanks ksft)
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2017-12-21 09:40:07 +11:00 |
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f73f7fe86e
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Don't crash if server doesn't send MOTD packet (Thanks ksft)
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2017-12-21 09:05:30 +11:00 |
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fe0facc741
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Fix few compile errors with C client
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2017-12-20 12:42:35 +11:00 |
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c1e4f17334
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internal const string Block.Names -> public const string Block.RawNames
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2017-12-19 14:31:47 +11:00 |
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b2fab8bc40
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Fix plugins not resolving dependancies that weren't already loaded (thanks Tree)
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2017-12-19 08:30:26 +11:00 |
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0ee7101a55
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Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
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2017-12-18 21:27:44 +11:00 |
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6e82e0e31f
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Fix map sides/borders/clouds not rendering properly on OpenGL 1.1 backend, after generating a new (or the initial) map in singleplayer
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2017-12-17 14:27:16 +11:00 |
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b432ae6a81
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Fix rare crashing on some 10 year old GPUs with Direct3D9
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2017-12-17 09:23:38 +11:00 |
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7cf0553e29
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Fix pressing alt+tab when chat input open, opening colours/more characters widget. (Thanks Xerolyph)
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2017-12-16 17:44:48 +11:00 |
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e08202eca9
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Fix tab auto-complete, broke in last commit
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2017-12-16 06:39:41 +11:00 |
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4fb746a3a7
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eliminate bit of code duplication
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2017-12-15 20:13:17 +11:00 |
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172fc68404
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minor code cleanup
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2017-12-15 20:04:23 +11:00 |
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58ebe78394
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Fix crash when resizing, when after navigating to env settings, and clicking on 'clouds col' then 'sunlight col' with next click. Fixes #442. (Big thanks to Cybertoon for running with debug client to track this issue down)
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2017-12-15 11:15:47 +11:00 |
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2381cf214b
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connect button 20 pixels wider, to match distance between 'search' textbox and 'refresh' button
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2017-12-15 09:22:41 +11:00 |
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f240eb116e
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Fix OpenGL build oops
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2017-12-15 09:13:23 +11:00 |
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3bf62e37c4
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Render crosshairs behind chat. (Thanks AndrewPH)
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2017-12-14 15:37:07 +11:00 |
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3bb02e56b8
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gfx api can override perspective matrix calculation, partially port Player to C.
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2017-12-14 11:01:07 +11:00 |
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080868b157
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add missing D32F_Lockable format
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2017-12-14 10:39:56 +11:00 |
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c10bd40b06
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Fix a few compile errors
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2017-12-12 11:32:16 +11:00 |
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25e15abc40
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Fix entity shadows not rendering when looking through a water block at feet
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2017-12-12 09:37:55 +11:00 |
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14607ffeea
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Don't pointlessly recreate chat textures when attempting to scroll past end or before top of chat log in GUI. (Thanks Cheesse)
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2017-12-10 11:25:21 +11:00 |
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d4f045e2c4
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remove some magic from camera
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2017-12-09 18:13:09 +11:00 |
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96d01f101f
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Fix snow/rain not rendering properly over map bedrock borders, when border height is > height of map.
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2017-12-09 08:54:46 +11:00 |
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8bdecb71fc
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fix block ID 255 not showing in inventory
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2017-12-07 20:24:09 +11:00 |
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f5e508ceb1
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allow you to hold block ID 255 in inventory
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2017-12-07 20:02:48 +11:00 |
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b2cacf6dc0
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Fix incorrect rendering when chunk had over 65,536 vertices. (Thanks Empy)
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2017-12-07 19:24:53 +11:00 |
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1bcf89b212
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fix matrices not being initalised to Identity in d3d9 backend of C client
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2017-12-07 18:06:54 +11:00 |
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fe8580aea8
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Port entity shadow component to C.
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2017-12-05 17:35:43 +11:00 |
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1fcdeabb98
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CPE two way ping replies should still be sent back when loading map
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2017-12-04 16:32:15 +11:00 |
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db7d148a44
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More work on porting EntityList to C, split up Entity.c into Entity.c and EntityComponent.c
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2017-12-04 16:20:16 +11:00 |
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3bed91af85
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horspeed= sets base horizontal speed, instead of max horizontal speed now.
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2017-12-01 09:47:31 +11:00 |
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91a3ff21b5
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Fix being pushed after being /tp ed to by someone (Thanks goodlyay)
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2017-11-30 08:39:47 +11:00 |
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71a21714a0
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Port InventoryScreen to C.
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2017-11-29 10:58:52 +11:00 |
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6812ba97ab
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Finish implementing StringsBuffer_Add for C client.
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2017-11-29 09:25:07 +11:00 |
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e1da165c2a
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Port Hotkeys to C.
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2017-11-29 08:55:16 +11:00 |
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0e3dcf4aff
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fix custom lighting plugin crashing
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2017-11-26 21:40:19 +11:00 |
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04659de1e2
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readd Vector3.ToString()
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2017-11-26 16:52:58 +11:00 |
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83d21d1daf
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 18:33:09 +11:00 |
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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ac971a1c5b
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Fix arm not rendering properly with non power of two skin (thanks masoncb)
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2017-11-23 09:32:23 +11:00 |
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