UnknownShadow200
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d02d56d01b
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Textures array should be bytes not ints.
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2016-05-10 15:08:12 +10:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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5ba8539c03
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
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UnknownShadow200
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d06bca9dba
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Fix crashing of client on all platforms, fix new launcher crashing on linux.
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2015-10-21 19:23:42 +11:00 |
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UnknownShadow200
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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6c7fca02ef
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Hopefully fix UV issues with blocks and models on AMD cards.
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2015-10-21 11:24:07 +11:00 |
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UnknownShadow200
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f2f5e6f340
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Partially fix texture coordinates with AMD cards, use 2010 solution format.
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2015-10-21 10:19:26 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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7a87906dad
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Fix weather issues, fixes #88.
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2015-10-04 17:23:23 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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b6655d54d0
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Add simple .zip reader (For reading texture packs), partially addresses #44.
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2015-09-12 07:37:34 +10:00 |
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