14 Commits

Author SHA1 Message Date
UnknownShadow200
d02d56d01b Textures array should be bytes not ints. 2016-05-10 15:08:12 +10:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
5ba8539c03 Initial progress on non 0 minX/Z and non 1 maxX/Z blocks. 2015-12-23 14:20:30 +11:00
UnknownShadow200
d06bca9dba Fix crashing of client on all platforms, fix new launcher crashing on linux. 2015-10-21 19:23:42 +11:00
UnknownShadow200
7cf129963d More comments, new launcher works on linux. 2015-10-21 18:30:18 +11:00
UnknownShadow200
6c7fca02ef Hopefully fix UV issues with blocks and models on AMD cards. 2015-10-21 11:24:07 +11:00
UnknownShadow200
f2f5e6f340 Partially fix texture coordinates with AMD cards, use 2010 solution format. 2015-10-21 10:19:26 +11:00
UnknownShadow200
f99a01cba9 Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken. 2015-10-10 10:17:13 +11:00
UnknownShadow200
1f54263749 Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now. 2015-10-08 19:39:27 +11:00
UnknownShadow200
7a87906dad Fix weather issues, fixes #88. 2015-10-04 17:23:23 +11:00
UnknownShadow200
4d3331ae47 Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer. 2015-10-04 15:24:20 +11:00
UnknownShadow200
b6655d54d0 Add simple .zip reader (For reading texture packs), partially addresses #44. 2015-09-12 07:37:34 +10:00