UnknownShadow200
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8f8e880d94
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Fix float options not loading properly when , used for decimal point
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2017-02-10 22:32:13 +11:00 |
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UnknownShadow200
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92c2aad07d
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Better crash dialog message
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2017-02-10 11:13:46 +11:00 |
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UnknownShadow200
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f7acc5150a
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better mob AI
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2017-02-09 23:28:36 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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1ab8982e7a
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Optimise adv mesh builder
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2017-02-07 21:46:46 +11:00 |
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UnknownShadow200
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99b3b4be7b
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don't tie mouse updates to 60 FPS
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2017-02-07 20:23:21 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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7b8c9b4e56
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Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib
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2016-11-17 22:58:07 +11:00 |
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UnknownShadow200
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231838bd3e
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Core: Fix colour code issue again
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2016-11-13 15:23:54 +11:00 |
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UnknownShadow200
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30eec530fb
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Core: Fix being unable to change settings if , is used instead of . for decimal point. (Thanks SpaceDot)
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2016-11-11 09:42:34 +11:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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8dac0f0697
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Client: fix default value of jump height when system doesn't use . as decimal point.
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2016-11-01 22:45:27 +11:00 |
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UnknownShadow200
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6dad76e397
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Core: Don't allow multiple lines of chat in classic mode.
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2016-10-28 20:55:23 +11:00 |
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UnknownShadow200
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bd12b17e8c
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Start modularising chat input widget out.
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2016-10-27 21:07:59 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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6912b7a75c
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
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UnknownShadow200
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fcc443fbcf
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Style: reduce hardcoding
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2016-10-17 09:47:55 +11:00 |
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UnknownShadow200
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8d994e7c08
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Core: Chunks should unload/load based on user's view distance, not map fog.
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2016-10-16 14:09:15 +11:00 |
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UnknownShadow200
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
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d74d78df0d
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Core: Rewrite camera class to have less code duplication.
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2016-10-01 18:21:49 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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UnknownShadow200
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94dc022567
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Add back in Options.Set(string, string) to avoid MissingMethod. (Thanks Cheesse), fixes #235
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2016-09-13 06:51:51 +10:00 |
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UnknownShadow200
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7d2c9b0829
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Fixes messages to the server including trailing spaces at the end of the chat input.
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2016-09-11 13:02:35 +10:00 |
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UnknownShadow200
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59ee780aca
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Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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UnknownShadow200
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8be566b75d
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Avoid dictionary usage.
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2016-09-11 11:14:54 +10:00 |
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UnknownShadow200
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
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9e90ef6ed5
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Fix skybox orientation in forward third person camera. (Thanks 123DMWM)
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2016-07-17 09:06:01 +10:00 |
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UnknownShadow200
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309ba45a5d
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Fix skybox orientation in forward third person camera (Thanks goodlyay).
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2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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4281dead19
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Allow switching between normal / smooth lighting mesh building at runtime.
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2016-07-09 16:10:32 +10:00 |
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UnknownShadow200
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d25998b39f
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Jump bobbing should only be enabled when view bobbing is enabled to match original classic behaviour (Thanks lavacraft), fix launcher crashing when classic mode and no terrain.png in default.zip, fix launcher servers list occasionally skipping a full redraw on a resize.
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2016-07-08 11:55:24 +10:00 |
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UnknownShadow200
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6102a4f2ce
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Fix texture memory leak. (Thanks lavacraft)
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2016-07-05 12:40:06 +10:00 |
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