UnknownShadow200
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fbf8b3d66e
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Combine EnvRenderer/StandardEnvRenderer classes
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2018-03-29 15:56:34 +11:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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20433f97ab
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Make TerrainAtlas and TerrainAtlas1D static for very minor performance increase
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2018-03-15 21:04:21 +11:00 |
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UnknownShadow200
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bc90eb9d52
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Fix external plugins changing game.Graphics causing issues
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2018-03-04 19:44:03 +11:00 |
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UnknownShadow200
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368da8ac29
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Fix skeleton model not being able to jump up one block into a two block gap, fix zoom fov potentially being larger than max configured FOV. (Thanks kingoscargames1)
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2018-02-06 23:23:26 +11:00 |
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UnknownShadow200
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8c25212e0b
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Port corpse model to C client too, fixup corpse model code a bit.
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2018-01-11 12:46:23 +11:00 |
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Goodlyay
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9ad661fafa
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Add corpse model
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2018-01-10 13:41:28 -08:00 |
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UnknownShadow200
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3df7f2d689
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Fix sprite block models not being tinted, fixes #503 (Thanks kingoscargames1)
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2018-01-01 00:24:10 +11:00 |
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UnknownShadow200
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0ee7101a55
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Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
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2017-12-18 21:27:44 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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39c4142637
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Head model shouldn't push you.
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2017-09-17 19:58:24 +10:00 |
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UnknownShadow200
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d27aba4c70
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Obsolete MakeBool ButtonWidget maker
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2017-09-16 21:35:23 +10:00 |
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UnknownShadow200
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c357c15432
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Port BlockModel to C.
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2017-09-11 22:19:56 +10:00 |
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UnknownShadow200
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09e584b61c
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Minorly optimise BlockModel, fix name tag above sprite block models being too high
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2017-09-11 17:49:22 +10:00 |
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UnknownShadow200
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7cb8e414df
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Fix skin appearing wrongly for very short time, after changing your own skin with /skin
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2017-09-06 16:33:57 +10:00 |
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UnknownShadow200
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20d7ea6dfc
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Implement missing methods in IModel
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2017-09-04 09:32:35 +10:00 |
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UnknownShadow200
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e28d029e39
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Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
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2017-08-28 08:51:40 +10:00 |
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UnknownShadow200
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160d1874a6
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Don't show 'chunks/s' in top left when 0.
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2017-08-25 12:44:44 +10:00 |
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UnknownShadow200
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84b8e2048c
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Combine and enable various C files.
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2017-08-24 19:45:43 +10:00 |
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UnknownShadow200
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53180c0f87
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Optimise Entity.TouchesAny and simplify a bunch of other things
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2017-08-24 18:24:21 +10:00 |
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UnknownShadow200
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0de32793c0
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Fix some things in survival mode.
Not showing actual score at death screen, being able to pick entities past reach distance, and make 'score' earned by killing an entity configurable.
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2017-08-22 10:22:04 +10:00 |
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UnknownShadow200
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ace18e8705
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Port HumanoidModel to C.
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2017-08-22 09:18:02 +10:00 |
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UnknownShadow200
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117c4b680a
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Fix head model rotation.
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2017-08-20 10:33:40 +10:00 |
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UnknownShadow200
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62cd4d94b0
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Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game.
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2017-08-20 08:45:46 +10:00 |
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UnknownShadow200
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0193c04363
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Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender)
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2017-08-19 20:47:20 +10:00 |
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UnknownShadow200
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c80278857b
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Add 'classic arm model' as an option. (Thanks Daeslender)
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2017-08-19 20:37:27 +10:00 |
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UnknownShadow200
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7627f5efaf
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Better arm model. (Thanks goodlyay)
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2017-08-19 16:49:14 +10:00 |
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UnknownShadow200
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44ec23c931
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Fix arm being backface culled when in hand, fix arm rotation in hand.
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2017-08-19 11:06:23 +10:00 |
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UnknownShadow200
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345426107a
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Forgot to port previous changes to C.
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2017-08-19 09:47:19 +10:00 |
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UnknownShadow200
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7ace31ee78
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-19 09:39:02 +10:00 |
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UnknownShadow200
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c5704840cb
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Revert "Get rid of hardcoding of last two vertices having max UV coords for model rendering."
This reverts commit c0a4ad0ba40d80bc0f9fc43c74800ac253adab0f.
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2017-08-19 09:28:13 +10:00 |
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UnknownShadow200
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c0a4ad0ba4
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-18 23:42:23 +10:00 |
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UnknownShadow200
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44df2f1a83
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Fix rotated position of arm
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2017-08-18 17:28:32 +10:00 |
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UnknownShadow200
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86b3f59603
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Fix arm model position, more porting of WinGLNAtive to C.
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2017-08-18 17:11:53 +10:00 |
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UnknownShadow200
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d3fbfb1040
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Make some IModel fields static
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2017-08-18 14:22:00 +10:00 |
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UnknownShadow200
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32e24eb914
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Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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08fd0b19a2
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Fix sitting model not having skin cleared.
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2017-08-03 14:53:57 +10:00 |
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UnknownShadow200
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a49fda440f
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
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UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
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UnknownShadow200
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bf846b80c0
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
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UnknownShadow200
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1f45428ec7
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Revert "Merge remote-tracking branch 'refs/remotes/origin/Snowy'"
This reverts commit 300df2ff60efe8385ebba8b05ce1992d9f254f67, reversing
changes made to 652e697bf8f1ea3598e10bddc026578a05c3fc0e.
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2017-06-25 17:54:02 +10:00 |
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UnknownShadow200
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59673aba3a
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Initial implementation
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2017-06-25 17:07:12 +10:00 |
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UnknownShadow200
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9d5f378be8
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Don't render backfaces of held block. Fixes #443.
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2017-06-25 14:49:17 +10:00 |
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UnknownShadow200
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cbaca0c922
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Port most of IModel to C.
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2017-06-18 12:19:13 +10:00 |
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UnknownShadow200
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f081fffdf0
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Port ModelCache to C.
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2017-06-17 23:07:30 +10:00 |
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UnknownShadow200
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2af0c76b4a
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Create IModel struct.
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2017-06-17 18:07:14 +10:00 |
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UnknownShadow200
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39ad2de811
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Finish porting ModelBuilder to C.
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2017-06-17 10:57:37 +10:00 |
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UnknownShadow200
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1fb65fd1de
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Start porting ModelBuilder to C.
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2017-06-17 00:01:42 +10:00 |
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