ClassiCube/src/Window_PS2.c

387 lines
14 KiB
C

#include "Core.h"
#if defined CC_BUILD_PS2
#include "Window.h"
#include "Platform.h"
#include "Input.h"
#include "Event.h"
#include "Graphics.h"
#include "String.h"
#include "Funcs.h"
#include "Bitmap.h"
#include "Errors.h"
#include "ExtMath.h"
#include "Logger.h"
#include "VirtualKeyboard.h"
#include <libpad.h>
#include <packet.h>
#include <dma_tags.h>
#include <gif_tags.h>
#include <gs_psm.h>
#include <dma.h>
#include <graph.h>
#include <draw.h>
#include <kernel.h>
#include <libkbd.h>
#include <libmouse.h>
static cc_bool launcherMode, mouseSupported, kbdSupported;
#include "VirtualCursor.h"
struct _DisplayData DisplayInfo;
struct cc_window WindowInfo;
framebuffer_t fb_colors[2];
zbuffer_t fb_depth;
static int display_mode;
void Window_PreInit(void) {
dma_channel_initialize(DMA_CHANNEL_GIF, NULL, 0);
dma_channel_fast_waits(DMA_CHANNEL_GIF);
}
void Window_Init(void) {
display_mode = graph_get_region();
DisplayInfo.Width = 640;
DisplayInfo.Height = display_mode == GRAPH_MODE_PAL ? 512 : 448;
DisplayInfo.ScaleX = 1;
DisplayInfo.ScaleY = 1;
Window_Main.Width = DisplayInfo.Width;
Window_Main.Height = DisplayInfo.Height;
Window_Main.Focused = true;
Window_Main.Exists = true;
Window_Main.UIScaleX = DEFAULT_UI_SCALE_X;
Window_Main.UIScaleY = 1.0f / Window_Main.Height;
DisplayInfo.ContentOffsetX = 10;
DisplayInfo.ContentOffsetY = 10;
Window_Main.SoftKeyboard = SOFT_KEYBOARD_VIRTUAL;
if (PS2MouseInit() >= 0) {
PS2MouseSetReadMode(PS2MOUSE_READMODE_DIFF);
mouseSupported = true;
}
if (PS2KbdInit() >= 0) {
PS2KbdSetReadmode(PS2KBD_READMODE_RAW);
kbdSupported = true;
}
}
void Window_Free(void) { }
static void ResetDisplay(void) {
graph_shutdown();
graph_vram_clear();
fb_colors[0].width = DisplayInfo.Width;
fb_colors[0].height = DisplayInfo.Height;
fb_colors[0].mask = 0;
fb_colors[0].psm = GS_PSM_32;
fb_colors[0].address = graph_vram_allocate(fb_colors[0].width, fb_colors[0].height, fb_colors[0].psm, GRAPH_ALIGN_PAGE);
fb_depth.enable = 1;
fb_depth.method = ZTEST_METHOD_ALLPASS;
fb_depth.mask = 0;
fb_depth.zsm = GS_ZBUF_24;
fb_depth.address = graph_vram_allocate(fb_colors[0].width, fb_colors[0].height, fb_depth.zsm, GRAPH_ALIGN_PAGE);
fb_colors[1].width = DisplayInfo.Width;
fb_colors[1].height = DisplayInfo.Height;
fb_colors[1].mask = 0;
fb_colors[1].psm = GS_PSM_32;
fb_colors[1].address = graph_vram_allocate(fb_colors[1].width, fb_colors[1].height, fb_colors[1].psm, GRAPH_ALIGN_PAGE);
}
static void InitDisplay(framebuffer_t* fb) {
int interlaced = display_mode == GRAPH_MODE_NTSC || display_mode == GRAPH_MODE_PAL || display_mode == GRAPH_MODE_HDTV_1080I;
int mode = interlaced ? GRAPH_MODE_INTERLACED : GRAPH_MODE_NONINTERLACED;
int display = interlaced ? GRAPH_MODE_FIELD : GRAPH_MODE_FRAME;
graph_set_mode(mode, display_mode, display, GRAPH_ENABLE);
graph_set_screen(0, 0, fb->width, fb->height);
graph_set_bgcolor(50, 50, 50);
graph_set_framebuffer_filtered(fb->address, fb->width, fb->psm, 0, 0);
graph_enable_output();
}
void Window_Create2D(int width, int height) {
ResetDisplay();
InitDisplay(&fb_colors[0]);
launcherMode = true;
}
void Window_Create3D(int width, int height) {
ResetDisplay();
InitDisplay(&fb_colors[0]);
launcherMode = false;
}
void Window_Destroy(void) { }
void Window_SetTitle(const cc_string* title) { }
void Clipboard_GetText(cc_string* value) { }
void Clipboard_SetText(const cc_string* value) { }
int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
cc_result Window_EnterFullscreen(void) { return 0; }
cc_result Window_ExitFullscreen(void) { return 0; }
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) { }
void Window_RequestClose(void) {
Event_RaiseVoid(&WindowEvents.Closing);
}
/*########################################################################################################################*
*--------------------------------------------------Keyboard processing----------------------------------------------------*
*#########################################################################################################################*/
static const cc_uint8 key_map[] = {
/* 00 */ 0, 0, 0, 0, 'A', 'B', 'C', 'D',
/* 08 */ 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
/* 10 */ 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
/* 18 */ 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2',
/* 20 */ '3', '4', '5', '6', '7', '8', '9', '0',
/* 28 */ CCKEY_ENTER, CCKEY_ESCAPE, CCKEY_BACKSPACE, CCKEY_TAB, CCKEY_SPACE, CCKEY_MINUS, CCKEY_EQUALS, CCKEY_LBRACKET,
/* 30 */ CCKEY_RBRACKET, CCKEY_BACKSLASH, 0, CCKEY_SEMICOLON, CCKEY_QUOTE, CCKEY_TILDE, CCKEY_COMMA, CCKEY_PERIOD,
/* 38 */ CCKEY_SLASH, CCKEY_CAPSLOCK, CCKEY_F1, CCKEY_F2, CCKEY_F3, CCKEY_F4, CCKEY_F5, CCKEY_F6,
/* 40 */ CCKEY_F7, CCKEY_F8, CCKEY_F9, CCKEY_F10, CCKEY_F11, CCKEY_F12, CCKEY_PRINTSCREEN, CCKEY_SCROLLLOCK,
/* 48 */ CCKEY_PAUSE, CCKEY_INSERT, CCKEY_HOME, CCKEY_PAGEUP, CCKEY_DELETE, CCKEY_END, CCKEY_PAGEDOWN, CCKEY_RIGHT,
/* 50 */ CCKEY_LEFT, CCKEY_DOWN, CCKEY_UP, CCKEY_NUMLOCK, CCKEY_KP_DIVIDE, CCKEY_KP_MULTIPLY, CCKEY_KP_MINUS, CCKEY_KP_PLUS,
/* 58 */ CCKEY_KP_ENTER, CCKEY_KP1, CCKEY_KP2, CCKEY_KP3, CCKEY_KP4, CCKEY_KP5, CCKEY_KP6, CCKEY_KP7,
/* 60 */ CCKEY_KP8, CCKEY_KP9, CCKEY_KP0, CCKEY_KP_DECIMAL, 0, CCKEY_SLEEP, CCKEY_LAUNCH_APP1, 0,
/* 68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* A0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* A8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* B0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* B8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* C0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* C8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* D0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* D8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* E0 */ CCKEY_LCTRL, CCKEY_LSHIFT, CCKEY_LALT, 0, CCKEY_RCTRL, CCKEY_RSHIFT, CCKEY_RALT, 0,
};
static void ProcessKeyboardInput(void) {
if (!kbdSupported) return;
PS2KbdRawKey key;
if (PS2KbdReadRaw(&key) <= 0) return;
Platform_Log1("%i", &key.key);
}
/*########################################################################################################################*
*----------------------------------------------------Input processing-----------------------------------------------------*
*#########################################################################################################################*/
static void ProcessMouseInput(float delta) {
if (!mouseSupported) return;
if (PS2MouseEnum() == 0) return;
mouse_data mData = { 0 };
if (PS2MouseRead(&mData) < 0) return;
Input_SetNonRepeatable(CCMOUSE_L, mData.buttons & PS2MOUSE_BTN1);
Input_SetNonRepeatable(CCMOUSE_R, mData.buttons & PS2MOUSE_BTN2);
Input_SetNonRepeatable(CCMOUSE_M, mData.buttons & PS2MOUSE_BTN3);
Mouse_ScrollVWheel(mData.wheel * 0.5f);
if (!vc_hooked) {
Pointer_SetPosition(0, Window_Main.Width / 2, Window_Main.Height / 2);
}
VirtualCursor_SetPosition(Pointers[0].x + mData.x, Pointers[0].y + mData.y);
if (!Input.RawMode) return;
float scale = (delta * 60.0) / 2.0f;
Event_RaiseRawMove(&PointerEvents.RawMoved,
mData.x * scale, mData.y * scale);
}
void Window_ProcessEvents(float delta) {
ProcessMouseInput(delta);
ProcessKeyboardInput();
}
void Cursor_SetPosition(int x, int y) {
if (vc_hooked) VirtualCursor_SetPosition(x, y);
}
void Window_EnableRawMouse(void) { Input.RawMode = true; }
void Window_UpdateRawMouse(void) { }
void Window_DisableRawMouse(void) { Input.RawMode = false; }
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
static char padBuf0[256] __attribute__((aligned(64)));
static char padBuf1[256] __attribute__((aligned(64)));
void Gamepads_Init(void) {
Input.Sources |= INPUT_SOURCE_GAMEPAD;
padInit(0);
padPortOpen(0, 0, padBuf0);
padPortOpen(1, 0, padBuf1);
Input_DisplayNames[CCPAD_1] = "CIRCLE";
Input_DisplayNames[CCPAD_2] = "CROSS";
Input_DisplayNames[CCPAD_3] = "SQUARE";
Input_DisplayNames[CCPAD_4] = "TRIANGLE";
}
static void HandleButtons(int port, int buttons) {
// Confusingly, it seems that when a bit is on, it means the button is NOT pressed
// So just flip the bits to make more sense
buttons = buttons ^ 0xFFFF;
//Platform_Log1("BUTTONS: %h", &buttons);
Gamepad_SetButton(port, CCPAD_1, buttons & PAD_CIRCLE);
Gamepad_SetButton(port, CCPAD_2, buttons & PAD_CROSS);
Gamepad_SetButton(port, CCPAD_3, buttons & PAD_SQUARE);
Gamepad_SetButton(port, CCPAD_4, buttons & PAD_TRIANGLE);
Gamepad_SetButton(port, CCPAD_START, buttons & PAD_START);
Gamepad_SetButton(port, CCPAD_SELECT, buttons & PAD_SELECT);
Gamepad_SetButton(port, CCPAD_LSTICK, buttons & PAD_L3);
Gamepad_SetButton(port, CCPAD_RSTICK, buttons & PAD_L3);
Gamepad_SetButton(port, CCPAD_LEFT, buttons & PAD_LEFT);
Gamepad_SetButton(port, CCPAD_RIGHT, buttons & PAD_RIGHT);
Gamepad_SetButton(port, CCPAD_UP, buttons & PAD_UP);
Gamepad_SetButton(port, CCPAD_DOWN, buttons & PAD_DOWN);
Gamepad_SetButton(port, CCPAD_L, buttons & PAD_L1);
Gamepad_SetButton(port, CCPAD_R, buttons & PAD_R1);
Gamepad_SetButton(port, CCPAD_ZL, buttons & PAD_L2);
Gamepad_SetButton(port, CCPAD_ZR, buttons & PAD_R2);
}
#define AXIS_SCALE 16.0f
static void HandleJoystick(int port, int axis, int x, int y, float delta) {
if (Math_AbsI(x) <= 32) x = 0;
if (Math_AbsI(y) <= 32) y = 0;
Gamepad_SetAxis(port, axis, x / AXIS_SCALE, y / AXIS_SCALE, delta);
}
static void ProcessPadInput(int port, float delta, struct padButtonStatus* pad) {
HandleButtons(port, pad->btns);
HandleJoystick(port, PAD_AXIS_LEFT, pad->ljoy_h - 0x80, pad->ljoy_v - 0x80, delta);
HandleJoystick(port, PAD_AXIS_RIGHT, pad->rjoy_h - 0x80, pad->rjoy_v - 0x80, delta);
}
static cc_bool setMode[2];
static void ProcessPad(int i, float delta) {
struct padButtonStatus pad;
int state = padGetState(i, 0);
if (state != PAD_STATE_STABLE) return;
// Change to DUALSHOCK mode so analog joysticks return values
if (!setMode[i]) {
padSetMainMode(i, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
setMode[i] = true;
}
int ret = padRead(i, 0, &pad);
if (ret == 0) return;
int port = Gamepad_Connect(0x503 + i, PadBind_Defaults);
ProcessPadInput(port, delta, &pad);
}
void Gamepads_Process(float delta) {
ProcessPad(0, delta);
ProcessPad(1, delta);
}
/*########################################################################################################################*
*------------------------------------------------------Framebuffer--------------------------------------------------------*
*#########################################################################################################################*/
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
bmp->scan0 = (BitmapCol*)Mem_Alloc(width * height, BITMAPCOLOR_SIZE, "window pixels");
bmp->width = width;
bmp->height = height;
packet_t* packet = packet_init(100, PACKET_NORMAL);
qword_t* q = packet->data;
q = draw_setup_environment(q, 0, &fb_colors[0], &fb_depth);
q = draw_clear(q, 0, 0, 0,
fb_colors[0].width, fb_colors[0].height, 170, 170, 170);
q = draw_finish(q);
dma_channel_send_normal(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
dma_wait_fast();
packet_free(packet);
}
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
// FlushCache bios call https://psi-rockin.github.io/ps2tek/
// mode=0: Flush data cache (invalidate+writeback dirty contents to memory)
FlushCache(0);
packet_t* packet = packet_init(200, PACKET_NORMAL);
qword_t* q = packet->data;
q = draw_texture_transfer(q, bmp->scan0, bmp->width, bmp->height, GS_PSM_32,
fb_colors[0].address, fb_colors[0].width);
q = draw_texture_flush(q);
dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
dma_wait_fast();
packet_free(packet);
}
void Window_FreeFramebuffer(struct Bitmap* bmp) {
Mem_Free(bmp->scan0);
}
/*########################################################################################################################*
*------------------------------------------------------Soft keyboard------------------------------------------------------*
*#########################################################################################################################*/
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
if (Input.Sources & INPUT_SOURCE_NORMAL) return;
VirtualKeyboard_Open(args, launcherMode);
}
void OnscreenKeyboard_SetText(const cc_string* text) {
VirtualKeyboard_SetText(text);
}
void OnscreenKeyboard_Close(void) {
VirtualKeyboard_Close();
}
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
void Window_ShowDialog(const char* title, const char* msg) {
/* TODO implement */
Platform_LogConst(title);
Platform_LogConst(msg);
}
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
#endif