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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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History
UnknownShadow200
70243e6838
Allow using non-arial font names.
2016-02-01 18:11:06 +11:00
..
AnimatedEntity.cs
Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS)
2015-12-25 11:11:57 +11:00
Entity.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
EntityList.cs
Modify GenLevelScreen and MiscOptionsScreen to have nicer buttons, add ClassicOptionsScreen.
2016-01-28 00:02:10 +11:00
LocalPlayer.cs
CPE blocks should not be shown in singleplayer when 'Allow CPE' is set to false. (Thanks 123DontMessWitMe)
2016-01-24 11:17:32 +11:00
LocalPlayer.Physics.cs
Fix hotkeys past five not being added properly, and reshuffling when unncessary (Thanks MrGoober), also fix custom liquid blocks being able to 'pick up' the player when they shouldn't. (Thanks Empy)
2016-01-19 20:35:24 +11:00
LocationUpdate.cs
Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen).
2016-01-08 17:52:58 +11:00
NetPlayer.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
PhysicsEntity.cs
Optimise big maps to be even faster, optimise double/triple jump with speed to be much faster and use much less memory.
2016-01-17 21:56:22 +11:00
Player.cs
Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
2016-01-21 21:19:23 +11:00
Player.Rendering.cs
Allow using non-arial font names.
2016-02-01 18:11:06 +11:00