663 Commits

Author SHA1 Message Date
Archbirdplus
81112188d9 settings: don't overwrite cpuThreads 2024-06-05 17:20:01 +02:00
Archbirdplus
678a5c1d6c move cpuThreads inference to main.zig 2024-06-05 17:20:01 +02:00
Archbirdplus
11df21d2d2 settings: add cpuThreads option 2024-06-05 17:20:01 +02:00
IntegratedQuantum
503768b791 Draw the air fog when a block doesn't have its own fog.
fixes #403
fixes #335
2024-06-05 17:05:42 +02:00
IntegratedQuantum
cf60599c5f Optimize the chunkRequest protocol.
fixes #417
2024-06-05 16:43:25 +02:00
IntegratedQuantum
35ec0acdf2 Insert missing mutex.unlock();
Fixes #447
2024-06-05 16:20:33 +02:00
OneAvargeCoder193
da5a1c492e
Upgraded the trees and added falling trees (#441)
* Upgraded the trees and added falling trees

* Fix formatting

* Fixing some stuff i guess

* Changes
2024-06-05 15:25:49 +02:00
OneAvargeCoder193
7da56d5a68
Added stalagmite caves (#440)
* Added stalagmite caves

* Updated stalagmite texture

* Rename stalagmite to limestone and get rid of emissions

* Tweaks

* Changes
2024-06-05 15:23:47 +02:00
IntegratedQuantum
b6a69308ba Use one Mutex per node instead of locking a global mutex whenever a mesh is requested.
This reduces contention, causing a speedup in mesh generation and lighting.
2024-06-05 12:33:03 +02:00
IntegratedQuantum
c405f336dd Optimize canBeSeenThroughOtherBlock
It went from 11s down to just 3s at render distance 12.
2024-06-04 17:41:42 +02:00
IntegratedQuantum
cb2c7f07c3 Add a fast-path for sunlight propagation in uniform air chunks.
fixes #320, terrain generation in single-player is now ~30% faster.
2024-06-04 14:20:25 +02:00
IntegratedQuantum
9cacd64c4d Allow downscaling the resolution of the framebuffer.
fixes #99
2024-06-03 21:45:18 +02:00
IntegratedQuantum
6293db0ff8 Add mouse sensitivity setting (Till++ will be happy)
fixes #376
2024-06-03 19:53:06 +02:00
IntegratedQuantum
638de5e1df Regenerate all LODs whenever a biome was changed.
fixes #360
2024-06-03 19:18:50 +02:00
IntegratedQuantum
35f8060fd2 The StructureGenerator now generates structures in LOD2 more precisely and it also now considers structures from the chunk above it. 2024-06-02 20:40:11 +02:00
IntegratedQuantum
3a74300a43 JsonElement.get and .put can now handle Vector attributes.
fixes #430
2024-06-02 20:09:34 +02:00
OneAvargeCoder193
f339db4e69
Add ability to add stripes to biomes in the .json format (#432)
* terrain stripes

* fix

* Fixing up the code
2024-06-02 17:37:38 +02:00
IntegratedQuantum
13340d2956 Only show the invite button on the local client.
fixes #423
2024-06-02 12:24:47 +02:00
IntegratedQuantum
e8ad0a55db Transition to glMultiDrawElementsIndirect for chunk and transparent rendering.
Progress towards #429
2024-06-02 12:18:40 +02:00
IntegratedQuantum
c721169e31 Fix deadlock between server update and receive function 2024-06-01 20:42:32 +02:00
IntegratedQuantum
46fce9bd35 Fix maxImportantPacketSize to account for parts of the Ethernet header.
It was too high, causing fragmented packets and subsequent problems.

Fixes #405
2024-05-31 23:18:44 +02:00
IntegratedQuantum
8e94291f04 Add information about the client connection to the F7 menu. 2024-05-29 21:07:38 +02:00
IntegratedQuantum
ae0972c587 Prevent inviting an IP address twice, which may cause some issues.
Also fixes a memory leak of unconnected connections.
2024-05-28 19:57:13 +02:00
IntegratedQuantum
9d432fbb7b Add the invite command and allow starting/stopping time.
fixes #327
2024-05-28 16:34:31 +02:00
IntegratedQuantum
647cd924c5 Make the hotbar item slots transparent.
fixes #414
2024-05-28 15:59:51 +02:00
careeoki
b7f701caca
UI Texture Update (#406)
* Update UI textures

* Update Inventory UI textures

* Update heart textures

* New X texture

* Make Scrollbar thicker

* Revert previous commit

* Thicken creative inventory scrollbar again

* Change X again

---------

Co-authored-by: Archbirdplus <archbirdplus@gmail.com>
2024-05-28 11:21:59 +02:00
IntegratedQuantum
e696ce1185 Add time and tp command.
More progress for #327
2024-05-28 11:10:12 +02:00
IntegratedQuantum
e084709d9b Add the Command system with a simple help command.
Progress towards #327
2024-05-28 10:38:55 +02:00
IntegratedQuantum
36be82b7e8 fixes #337 2024-05-27 16:31:01 +02:00
IntegratedQuantum
a6bcab4268 Fix freeing of undefined pointer.
fixes #410
2024-05-27 16:19:27 +02:00
IntegratedQuantum
8ea482fb09 Fix some data races. 2024-05-26 20:55:00 +02:00
IntegratedQuantum
3a5b5ecdd3 Fix Ctrl+C/Ctrl+V 2024-05-26 15:14:00 +02:00
IntegratedQuantum
268b87f8b0 Use a square image for the logo, so it doesn't get squished on windows.
fixes #397
2024-05-26 14:49:41 +02:00
IntegratedQuantum
d99c9ede01 Don't open windows when typing into a text field.
fixes #392
2024-05-26 14:39:35 +02:00
IntegratedQuantum
ca37eb97d7 Use press/release actions for the break/place buttons
Fixes #391
2024-05-26 13:31:52 +02:00
IntegratedQuantum
6013b579d9 Avoid sending empty entityPosition packets. 2024-05-26 12:45:51 +02:00
IntegratedQuantum
62a5642f9c Add F7 and improve congestion control so it prioritizes resending unconfirmed packets even more.
Should fix #390
2024-05-26 12:05:55 +02:00
Weltspear
342393c408
Made deinitLogging create a copy of latest.log which is named after a calendar timestamp (#398)
* Made deinitLogging create a copy of latest.log which is named after a calendar timestamp

* Now logToFile simultaneously logs to both logFile and logFileTs

* Implement suggested changes

* Implement suggested change

---------

Co-authored-by: Weltspear <>
2024-05-26 11:54:03 +02:00
Archbirdplus
a71c4c5f16 build.zig: make release deps default on Mac 2024-05-26 09:22:28 +02:00
Archbirdplus
a851de9ed2 renderer: measure meshing time on its own 2024-05-26 09:22:07 +02:00
tillpp
82a127db1c
Qol shortcuts (#382)
* better shortcuts: no more arthritis simulator

* remove auto-format

* better shortcuts + back to menue option (without world exit tho)

* WIP exiting the world

* Requested changes

* no crash and better exit message.

* Localizers have fun translating this!
2024-05-26 09:10:28 +02:00
archbirdplus
662cbdc77a
Mac: fix goofy mouse motion (#394)
* Mac: fix goofy mouse motion

* Window.zig: indent

* Window.zig: use tabs
2024-05-26 08:36:52 +02:00
IntegratedQuantum
bd54310841 Make user disconnects more thread safe.
fixes #389
2024-05-25 15:15:32 +02:00
IntegratedQuantum
373795fa29 Properly disconnect users on timeout.
Makes #389 worse
2024-05-25 12:01:53 +02:00
IntegratedQuantum
ab8ac4e7f2 Remove the arthritis simulator game mode.
Till++ will be happy.

fixes #377
2024-05-25 10:26:49 +02:00
IntegratedQuantum
f5544a4fee Add the logo. 2024-05-24 20:54:08 +02:00
careeoki
8db5c00857
Texture Update 3 (#387)
* Update many block textures

* Update material items

* Update Chisel item
2024-05-24 20:39:32 +02:00
IntegratedQuantum
f64ba68231 Allow making stairs from more blocks.
Also removed reference to the multi_texture rotation, this should not be implemented as a rotation mode anyways.
2024-05-24 20:19:58 +02:00
IntegratedQuantum
e552a9a34a Change size of all window icons to 9×9 2024-05-24 20:08:23 +02:00
IntegratedQuantum
448f2b0f1f Use a 9-slice texture to draw a button outline.
fixes #379

Also using separate texture for the selection/pressed state of buttons and checkboxes to allow more artistic freedom.
2024-05-24 14:53:43 +02:00