IntegratedQuantum
3f73c81de3
Goodbye beaches
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Replacement biomes are no longer supported. Ocean now go a bit higher, which makes beaches appear naturally.
Also removed the old terrain generator which was no longer compatible anyways.
2023-07-26 21:26:46 +02:00
IntegratedQuantum
555838e369
Better biome interpolation.
2023-07-26 21:19:12 +02:00
IntegratedQuantum
d0c1f03fb3
Update zig version to 0.11.0-dev.4246+71dfce31b
2023-07-26 18:39:18 +02:00
IntegratedQuantum
248691d54d
Store key names at runtime instead of at compile time.
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Reduces code complexity and binary size.
2023-07-24 11:36:45 +02:00
IntegratedQuantum
460adcba4b
Quality of life improvements to the gui system:
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Some windows like the inventory now hide when ungrabbing the mouse, making it easier to leave the inventory.
The top right corner of a window (containing the close and resize buttons) won't go out of bounds anymore.
2023-07-23 14:24:56 +02:00
IntegratedQuantum
a5763f7307
Some uncommited small change that was lying around for a couple months.
2023-07-23 10:53:57 +02:00
IntegratedQuantum
8581a17c48
A couple of changes related to block placing and transparency:
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Allow emissive transparent blocks (such as uranium glass (ok to be precise that's actually flourescence))
Allow selecting the inventory slot with mouse wheel.
Render item preview for transparent blocks (I don't really like how it looks yet)
Fix some bugs.
2023-07-22 18:56:51 +02:00
IntegratedQuantum
d19e69d141
Block placing.
2023-07-21 22:00:32 +02:00
IntegratedQuantum
7597b8c5ff
Add transparency sorting using a O(n) algorithm.
2023-07-19 16:40:36 +02:00
IntegratedQuantum
a65aba58d9
Add glass.
2023-07-17 22:07:42 +02:00
IntegratedQuantum
190c21ed6b
Remove the far clipping plane.
2023-07-16 19:09:44 +02:00
IntegratedQuantum
5ca4ab6a9d
Fake reflections and transparency (both absorptive and regular transparency are possible)
2023-07-16 14:09:18 +02:00
IntegratedQuantum
7cb347ce3c
Update zig to 0.11.0-dev.3990+f2d433a19
2023-07-14 11:24:18 +02:00
IntegratedQuantum
6928041259
Reduce comptime code duplication of logging, improving compile-time by 10%.
2023-07-14 10:23:46 +02:00
IntegratedQuantum
6009b26929
Fix some audio file issues.
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I decided to ignore the sample rate for now. A little bit of distortion is definitely better than a crash.
2023-07-07 17:45:19 +02:00
IntegratedQuantum
10b4431964
Some performance improvements.
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Less allocations.
Work around another of Zig's performance bugs by removing a work-around for an older, now fixed performance bug.
2023-07-07 12:16:55 +02:00
IntegratedQuantum
f5220cfe9f
More random fixes.
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Note to self: Zig is cursed https://github.com/ziglang/zig/issues/16311
2023-07-03 22:12:52 +02:00
IntegratedQuantum
649eaf30a1
Fix some bugs.
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Note to self: Don't copy the value into a `var` if you want to change the original.
2023-07-03 19:34:16 +02:00
IntegratedQuantum
93b2a29cc8
Add a volume slider.
2023-07-03 11:27:50 +02:00
IntegratedQuantum
faa70b5328
Play biome specific music. (And the fading isn't bugged)
2023-07-02 22:52:52 +02:00
IntegratedQuantum
73f1941933
Update freetype dependency.
2023-06-30 09:54:45 +02:00
IntegratedQuantum
1cf6fa087e
Add some tall mountains and fix the subbiome chances.
2023-06-29 21:59:02 +02:00
IntegratedQuantum
7c3d3462c9
Update zig version to 0.11.0-dev.3879+5804f3f75
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Note: Requires running `zig fmt` in the mach subfolder to work.
Zig did some weird stuff there. Partially helpful, partially annoying. But it made me clean up some old code, so that's a good thing I guess.
2023-06-28 19:54:52 +02:00
IntegratedQuantum
ae57f7bd3d
Merge branch 'master' of github.com:PixelGuys/Cubyz
2023-06-26 17:33:50 +02:00
IntegratedQuantum
64f5b363a4
Rewrite the biome system (there still some smaller things left to do)
2023-06-26 17:33:15 +02:00
IntegratedQuantum
e6109cdf7f
Create README.md
2023-06-21 19:01:24 +02:00
IntegratedQuantum
0867dd1975
Update mach-freetype (it finally works again!!!) and fix problems when there was no settings or guilayout file.
2023-06-21 17:38:58 +02:00
IntegratedQuantum
81992c9be0
Improve logging performance by reducing the number of syscalls.
2023-06-21 12:14:55 +02:00
IntegratedQuantum
ae9584b26b
How did this even happen?
2023-06-21 11:27:49 +02:00
IntegratedQuantum
bf3a01ad95
Revive windows support.
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It had been broken for a while due to a (now fixed) bug in zig and a couple other problems.
2023-06-21 11:20:18 +02:00
IntegratedQuantum
b0a358f63c
Update zig version to 0.11.0-dev.3655+a2f54fce5
2023-06-17 11:04:01 +02:00
IntegratedQuantum
e2280c2b63
Update zig version to 0.11.0-dev.3380+7e0a02ee2
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Zig got worse at copying unnecessary stuff onto the stack :(
2023-06-06 13:38:38 +02:00
IntegratedQuantum
4fcfd10307
Add music loading/playing using portaudio and stb_vorbis.
2023-06-05 23:11:40 +02:00
IntegratedQuantum
4d092126cc
Store the player position on the server to prioritize terrain generation.
2023-05-28 19:31:03 +02:00
IntegratedQuantum
cfc7b903e6
Fix a couple smaller TODOs.
2023-05-26 22:36:34 +02:00
IntegratedQuantum
4402c55203
A couple of small improvements.
2023-05-25 13:36:48 +02:00
IntegratedQuantum
f15d1adc56
Various performance improvements:
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The NoiseCaveGenerator now produces all (noise + interpolateValue) values at once instead of recalculating them 7 times on average.
The TerrainGenerator no longer uses integer division.
The chunk meshing doesn't calculate the giant switch case in the middle of `cenBeSeenThroughOtherBlock()` if the block as the simple cube model.
And some smaller things.
2023-05-10 21:25:24 +02:00
IntegratedQuantum
83f4503390
Update zig to 0.11.0-dev.3041+8e9c9f6fd
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Featuring `@memset`, `@memcpy`, multi-argument `@min`/`@max` and annoyingly #15644
2023-05-10 13:55:20 +02:00
IntegratedQuantum
5341f7c48f
Improve performance of the NoiseCaveGenerator by using a non-cached version of the 3d fractal noise.
2023-05-09 18:48:09 +02:00
IntegratedQuantum
67c0d1f183
A couple of small fixes and refactoring.
2023-05-08 21:19:02 +02:00
IntegratedQuantum
c3a842b326
Interpolation in a bcc lattice using 3d barycentric coordinates.
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Among that I also improved the cave biome map to actually use a bcc lattice as the underlying biome grid (before that a biome was spread over multiple points in the lattice, now it's just one.
And I also improved performance of the 2d fractal noise algorithms by using `@memcpy`.
2023-05-03 21:06:41 +02:00
IntegratedQuantum
fc12bd5a63
Add terrain generation.
2023-05-01 18:35:45 +02:00
IntegratedQuantum
7c339707e6
Fix integer overflow error.
2023-04-15 17:55:54 +02:00
IntegratedQuantum
cc97c0d296
Add a ServerWorld which at the moment generates empty chunks.
2023-04-13 21:04:46 +02:00
IntegratedQuantum
38601dc42c
Reduce raymarching pixel errors and add chunkmesh gpu memory usage to the debug menu.
2023-04-12 20:33:58 +02:00
IntegratedQuantum
0c3743fd02
Add some file utilities to simplify reading/writing (json-)files.
2023-04-09 21:44:15 +02:00
IntegratedQuantum
b98f565f2e
Start working on the server:
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It can now do a handshake (sort of).
I also added a CommandQueue for the gui system to prevent issues from closing windows while they are being updated.
2023-04-09 11:28:21 +02:00
IntegratedQuantum
f1681d1687
Improve network.Protocols and remove unnecessary warning from Recipe loading.
2023-04-08 16:12:53 +02:00
IntegratedQuantum
b0ea868fa4
Remove the window title and fix ItemSlot pressed behavior.
2023-04-08 14:58:25 +02:00
IntegratedQuantum
32a4e2cb10
Send inventory changes to the server.
2023-04-08 12:59:26 +02:00