* Add hibiscus, trumpet lily, dandelions, tweak daffodil, and give flowers planar rotation
* Add item textures for new flowers
* Add new flowers to biomes
* Get the smallest light value from sampling 4 light samples in the normal direction
* Fix small sampling mistake
* Restrict the code to just one step and fix a small bug regarding colored transparent blocks
* Set the block contrast to zero, it now only relies on the flood fill lighting.
* Revert unintended changes
* Actually make it do something. And disable it in LOD, to reduce its performance cost.
* Increase the contrast further
* Change contrast from 2 to 2.5
- They now have a fixed source type
- The server is responsible for filling the recipe items, disabling use of fillFromCreative for recipes
- The server now checks if the recipe is known (→ recipes cannot be exploited to get unobtainable items)
- The inventory is now cached on the client, instead of being recreated every time the recipes update (→less traffic)
* Update ores, add raw iron, tweak some textures
* Make raw iron a block item
* Remove temporary textures
* Delete raw iron and revert associated changes
This reduces the compressed size when initially sending chunks over the network by over 40%.
helps with #830
makes #720 less important
makes #631 less important
makes #444 more useful
fixes#135 (although in a different way than I expected)
* hopefully save the hand and also when the player leaves or server closes
* fixes
* change it to check the user id
* fix
* check pointers
* fix compilation error
* fix other bugs
* put player id in source
* fix error
* remove one line of code
* fix serialization
* revert < 22 to < 14
* change
* fix error where inventory not saved on alt f4
* change connected to a regular bool
* remove isConnected function
* basic_crouching
* added crouching and block based friction
* use 1 / in friction calculation
* fix some issues
* remove spam
* make flying disable friction
* add slipping to the crouch when you move to fast
* change parameters to 20 and 0.2
* final changes
* fixes
* fix issue when flying
* lower the slip limit
* change slip again
* only change crouch perc when on ground
* small fixes
* other changes
* change slip limit
* revert to linear
* make friction more accurate
* fixes i think
* clamp it
* swap min and max if max is smaller
* change it again
* make it symmetrical
* add player health and fall damage and /kill
* less latency for taking damage
* clamp health
* changes
* final changes maybe
* return serverFailure if target not found
* fix error
* remove /damage