Redone the UI overhaul and included a "LOG_OPERATIONS" constant which choose whether or not most graphics operation passing through NGraphics are logged to console (and file, coming later)
Also re-added logs file and alongside it, old logs are now saved to a file corresponding to their save date+time (and not game launch time).
- Only generation is asynchronous, every edit to the visible spatials list will be synchronized with the render, resulting in a bit lower fps on generation than Cubz 0.2, however, this change is required due to the new render system