IntegratedQuantum 24a1fcdc69
Use world-space dithering as well as a better dither matrix to handle transparency in mipmapping/anisotropic filtering (#1641)
- [x] Prototype
- [x] Remove old code
- [x] ~~Apply this form of dithering to other shaders as well (item
drop)~~ → old dither looks better for items and display model
- [x] Can we finally remove the dither seed?
- [x] Check performance impact → it's slightly (insignificantly) faster
even
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