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60f68ae7d4
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Gui no longer makes an annoying beep sound when you enter chat or commands. (Thanks goodlyay)
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2016-03-23 18:09:13 +11:00 |
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2b16a8b336
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Fix (x mins/seconds left) not being removed at the end of a round in zombie survival.
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2016-03-21 23:54:11 +11:00 |
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75675bf92d
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Initial work on /team.
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2016-03-20 17:34:29 +11:00 |
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c23a3d3f0f
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Fix /resetpass. (Thanks Benedani)
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2016-03-19 22:21:42 +11:00 |
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3590a0b4a0
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The /gun command is now oriented properly when facing negative X/Z, start work on a /team command for games.
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2016-03-19 21:44:57 +11:00 |
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4705eb6ddc
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Add LevelItem to cleanup last of hardcoded stuff from /buy, /eco and /store. Also fix /undo not working for large timespans. (Thanks goodlyay)
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2016-03-16 10:00:28 +11:00 |
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6bcf192a3b
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Add RankItem to the economy.
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2016-03-15 23:28:49 +11:00 |
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bb3d6c7f66
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titlecolor/color/title now use the new item code.
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2016-03-15 22:45:07 +11:00 |
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e15b8f1d94
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Fix in the gui changing the extra command index (when the current additional permission index is greater than the new command's max additional permission index) causing the server to crash.
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2016-03-14 22:52:15 +11:00 |
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0e36b31505
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Use generic ShouldSaveLevelFile(), also use LevelInfo.Loaded.Items in most places.
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2016-03-14 10:04:53 +11:00 |
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e8471cdf30
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Create VolatileArray class, that is used for both online players and loaded levels.
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2016-03-14 08:12:50 +11:00 |
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723aa56e57
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Quick fix for rank group colour being hidden in the gui.
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2016-03-12 22:15:35 +11:00 |
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2f2a62cf45
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Prettify gui.
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2016-03-12 22:01:54 +11:00 |
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561c3bf597
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Rename some controls in the properties window to more logical ones.
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2016-03-12 18:23:30 +11:00 |
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b71918e34f
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Add static CaselessEquals/CaselessStarts extension methods, remove the useless 'ignore omnibans' button.
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2016-03-12 17:33:42 +11:00 |
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69eb45492e
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Quick fix for NullReferenceException in properties gui.
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2016-03-12 16:55:55 +11:00 |
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1d48c3822a
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Minor performance optimisations for /undo, fix missing some block updates if we only undid for a small amount of time.
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2016-03-12 14:10:48 +11:00 |
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70739f5d15
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Fix torus missing blocks, also modularise zombie game code more.
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2016-03-10 23:49:03 +11:00 |
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651f2925d6
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Ensure license attribution is correct.
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2016-03-10 09:26:05 +11:00 |
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9ec3df9f8c
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[Warning, may still have bugs] - refactored majority of the code to use a volatile array for players instead of a list, avoids those rare and hard to track down errors.
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2016-03-08 11:31:34 +11:00 |
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e336f1c3d1
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Make /mapinfo work for unloaded levels.
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2016-03-05 21:51:34 +11:00 |
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12f800a976
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Fix setting Command ExtraPermissions from console not working.
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2016-03-05 00:05:56 +11:00 |
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3a90599c6e
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Allow disabling the parsing of standard builtin tokens via editing server.properties.
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2016-02-26 19:18:21 +11:00 |
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a761599480
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Now with 205.62% less pointless memory allocations.
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2016-02-24 19:50:13 +11:00 |
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55dbf8d3a4
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Avoid allocating a temp array in level saving (major saving on memory), also extend PropertiesFile to support non = separators.
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2016-02-23 20:34:43 +11:00 |
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0e3c2a6522
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Rewrite handling of properties type files to use a generic PropertiesFile class. Also viewmode.cfg no longer has cli property hardcoded at line 4 and high-quality at line 5.
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2016-02-23 17:08:08 +11:00 |
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38606beacd
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Somewhat cleaned up the logger.
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2016-02-23 16:24:02 +11:00 |
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1dda9c3bdb
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Remove properties from the property window that have no effect now, make it so that only certain 'LeaveServer' count as kicks.
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2016-02-17 19:49:05 +11:00 |
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8d9d7844c3
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Fix /ignore not properly persisting between sessions, fix not ignoring irc with /ignore all, also show whether ignoring global/all in /ignore list, also show a warning when you next login and still were ignoring from the previous session. (Thanks Jjp137)
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2016-02-16 14:09:48 +11:00 |
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b1b88880b2
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Remove some unused files from the solution.
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2016-02-03 19:45:52 +11:00 |
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8e63f62f5c
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Modularise Level class into Level.cs and Level.Physics.cs
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2016-02-03 19:30:38 +11:00 |
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354404bdd5
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Abstract some parts of level searching and level property finding to new LevelInfo class.
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2016-02-03 17:45:38 +11:00 |
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2e53946e4d
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Modularise Player sql database calls and online player searching into separate PlayerInfo class.
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2016-02-03 17:06:11 +11:00 |
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80d4c283e1
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Allow custom colours to be used in /color, server default colour, etc. Each custom colour now also has a name.
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2016-01-28 23:59:01 +11:00 |
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c65ab25d5d
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Rename 'c' class to a more logical 'Colors' class.
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2016-01-28 22:53:23 +11:00 |
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0d961a14b0
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H:/PortableApps/GitPortable/App/Git/ccols show the hex colour in the list (Thanks Empy), also fix issues with fallback colours not being used on classicube and real custom colour not being used for the gui.
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2016-01-26 20:19:41 +11:00 |
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b56af10686
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Kill off all the old WoM code.
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2016-01-23 15:04:43 +11:00 |
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ec19f0166a
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Initial work on implementing TextColors CPE extension.
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2016-01-22 00:41:28 +11:00 |
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ca76edd7fb
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Fix draw commands over 10,000 tiles not updating total blocks (Thanks Joseph), also fix blocks modified being double counted on exit.
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2016-01-18 13:04:28 +11:00 |
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46f0f6b132
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Fix not being able to use @ from console (Thanks goodlyay), cleanup @/#/+ handling, also fix env preset not showing help and /gb edit help not including some of the valid parameters that can be modified.
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2016-01-17 15:17:52 +11:00 |
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fa9b5f43bd
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Fix survival type handling not working.
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2016-01-16 21:27:57 +11:00 |
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ade9b3b9af
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Rename SendDie to more logical CmdDespawn, kill off /fetch as it was completely obsoleted by /summon.
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2016-01-14 11:14:26 +11:00 |
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b9eb8d09ea
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Remove some of the old WoM direct code, also cleanup IRC and fix an issue with it (Thanks WhatIDoHere)
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2016-01-05 18:08:30 +11:00 |
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59c1ce39ba
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BlockDefinitions now work.. barely. Also remove the old GrieferStone/Anti-Tunnelling useless features.
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2016-01-04 23:51:56 +11:00 |
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df2a20efe5
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Cleanup colour code handling.
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2016-01-01 21:41:44 +11:00 |
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f696747608
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Cleanup GlobalSend/GlobalMessage functions, modularise and reduce copy-paste.
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2015-12-25 21:37:22 +11:00 |
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3a90195de4
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Add /reach, which allows AdvBuilder+ to change their reach distance for modifying blocks on supporting clients.
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2015-12-11 15:20:48 +11:00 |
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885978cf38
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Remove the forge protection code, as it defaulted to off anyways and is pretty much useless.
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2015-12-10 23:50:47 +11:00 |
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12e4017d76
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Give names to each manually created thread for easier debugging.
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2015-12-08 18:00:44 +11:00 |
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c12826e9f6
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Remove unused pinvoke and native constants.
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2015-12-07 14:47:13 +11:00 |
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