UnknownShadow200
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1993bcf13e
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Sort of get /undo rewrite working, but mainly still broken.
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2016-04-10 12:22:57 +10:00 |
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UnknownShadow200
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10ee303c41
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DoBlockChange should be performed by the calling function/drawop instead of the blockqueue, in preparation for the /undo rewrite.
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2016-04-10 10:47:01 +10:00 |
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UnknownShadow200
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3ebb37d142
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Door block ids now less hardcoded.
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2016-04-10 09:15:05 +10:00 |
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UnknownShadow200
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5b9f2d9bc8
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Fix /xmute with negative intervals, /clones now shows banned players in a separate colour, use display names for join/leave on IRC, show IRC kicks.
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2016-04-10 00:12:57 +10:00 |
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UnknownShadow200
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62f985fd32
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Add option to ignore person worlds (from /os map add), also allow configuring MaxMovementDistance ingame and in the gui, also allow configuring hitbox distance in the gui.
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2016-04-09 20:50:46 +10:00 |
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UnknownShadow200
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5f6b98f2b7
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Implement 'save blockchanges permanently and 'Ignored level list.
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2016-04-09 19:56:57 +10:00 |
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UnknownShadow200
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c2164cf264
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And kill off the ugly buttons.
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2016-04-09 17:24:58 +10:00 |
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UnknownShadow200
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a97654a0eb
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Start work on using a PropertyGrid instead of awful buttons for zombie survival in the gui.
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2016-04-09 17:05:10 +10:00 |
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UnknownShadow200
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c97513fa00
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Finish chat tab. Allow changing help syntax colour, help description colour, promote/demote messages.
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2016-04-09 14:56:53 +10:00 |
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UnknownShadow200
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04ba5f08e7
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Initial work on chat tab, allow setting custom colours for 'color' options.
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2016-04-09 10:59:06 +10:00 |
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UnknownShadow200
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138d28c0e0
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Start work on the chat tab (making this a separate commit because my IDE changed quite a bit of indention)
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2016-04-09 08:51:34 +10:00 |
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UnknownShadow200
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37a4ce3260
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Split up PropertyWindow.cs file into PropertyWindow.Games.cs and PropertyWindow.cs, also remove all the empty event handlers.
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2016-04-09 08:21:19 +10:00 |
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UnknownShadow200
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54f989e9c5
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Fix being able to use commands on self when hidden.
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2016-04-09 08:07:47 +10:00 |
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UnknownShadow200
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1e16b1a251
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And kill off more unused stuff in the gui.
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2016-04-08 21:46:03 +10:00 |
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UnknownShadow200
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1c30818c02
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Make /rp rainbow slightly more efficient.
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2016-04-08 21:25:02 +10:00 |
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UnknownShadow200
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cf8e492851
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Make Update a struct instead of a class.
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2016-04-08 21:17:23 +10:00 |
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UnknownShadow200
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a4d10ff256
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Fix C4.
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2016-04-08 19:31:31 +10:00 |
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UnknownShadow200
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cc6a140196
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Use PhysicsArgs instead of strings everywhere. Breaks TNT wars and may have introduced other bugs.
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2016-04-08 19:18:36 +10:00 |
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UnknownShadow200
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6c75142051
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Reorganise PhysicsArgs to work properly with two or more types.
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2016-04-08 12:35:15 +10:00 |
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UnknownShadow200
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9f9396a54b
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Avoid checking text/bans.txt twice when finding ban information for a user, also fix whois/whowas showing the escaped %20 instead of the space characters.
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2016-04-08 12:21:12 +10:00 |
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UnknownShadow200
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d1b09a5254
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-04-08 09:46:31 +10:00 |
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UnknownShadow200
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a571905259
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Allow providing a reason for tempbans.
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2016-04-08 09:26:19 +10:00 |
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UnknownShadow200
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c99e68530b
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Fix /queue not working from console, fix /voice allowing lower ranked players to voice higher ranked players.
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2016-04-08 09:16:13 +10:00 |
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UnknownShadow200
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54534354ba
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Make /rp code actually sensible, also use packed integer indices for storing positions to update, instead of that pointless 12 byte struct.
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2016-04-08 08:41:22 +10:00 |
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UnknownShadow200
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2ee3978786
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Fix unhandled exception being raised when force-stopping a round which is still counting down to the start of the round.
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2016-04-07 21:11:55 +10:00 |
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UnknownShadow200
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a9254a0320
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Start work on packed uint32 physics args, fix checkpoint blocks. (Thanks goodlyay)
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2016-04-07 20:45:59 +10:00 |
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UnknownShadow200
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a4737d324a
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-04-07 19:39:47 +10:00 |
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UnknownShadow200
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9ea080319c
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Make /rp rainbow not be quite so laggy, also blocks such as 'wactive_water' now also alias to 'activewater' (thanks goodlyay).
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2016-04-07 19:39:27 +10:00 |
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UnknownShadow200
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a0cd1885f0
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Store convert block ids locally instead of performing a Block.Convert call for each block, reduces map loading time.
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2016-04-07 16:57:55 +10:00 |
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UnknownShadow200
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5fd7a87351
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Fix /os map guns throwing a NullReferenceException.
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2016-04-07 16:43:44 +10:00 |
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UnknownShadow200
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95aeffe10e
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Unhandled exceptions in zombie survival should not crash the entire server. (Thanks goodlyay)
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2016-04-07 16:12:18 +10:00 |
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UnknownShadow200
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c03e09b853
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The /texture command should show you a warning if url is > 64 characters, also should show 'help' when an invalid scope is specified.
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2016-04-07 12:51:34 +10:00 |
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UnknownShadow200
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dfd65bbd77
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Fix CPE messages not being reset for zombie survival, fixes #124.
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2016-04-07 12:13:50 +10:00 |
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UnknownShadow200
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16a3341282
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-04-07 09:55:51 +10:00 |
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UnknownShadow200
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df6214160c
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Make all 'you can only use on X rank or below' messages consistent.
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2016-04-07 09:55:22 +10:00 |
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UnknownShadow200
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a26e8ab3bc
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Fix /blocks all showing CPE blocks and also having a rogue 'l, ' at the start (bug since mclawl), also add some sensible aliases for blocks.
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2016-04-06 23:09:34 +10:00 |
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UnknownShadow200
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fe45ec9552
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Remove notify on join/leave, also 'update notify' now is set from the correct button.
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2016-04-06 20:26:21 +10:00 |
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UnknownShadow200
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a03e0ad0ea
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Remove unused server properties.
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2016-04-06 19:22:18 +10:00 |
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UnknownShadow200
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41c10d2b16
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Now with 4.256% less redundant looking up of DataRows.
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2016-04-06 18:52:09 +10:00 |
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UnknownShadow200
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4be21585a9
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Block names are no longer quite so hardcoded.
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2016-04-06 17:17:30 +10:00 |
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UnknownShadow200
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99a40ae05e
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Also copy custom blocks when doing a /restore. (Thanks goodlyay)
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2016-04-06 10:39:07 +10:00 |
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UnknownShadow200
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f36ca95686
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And so it begins round 2.. start making block properties extensible.
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2016-04-05 23:18:16 +10:00 |
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UnknownShadow200
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4645049cf6
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Fix /os env weather being case sensitive.
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2016-04-05 22:42:50 +10:00 |
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UnknownShadow200
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4b96f51fb7
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air_switch/water_Door/lava_door walkthrough behaviour no longer hardcoded.
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2016-04-05 19:14:24 +10:00 |
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UnknownShadow200
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dc9b1b4ca1
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Fix being able to unmute yourself and a NullReferenceException being thrown when no online player matches the given name. Also /tree should not overwrite existing blocks. (Thanks goodlyay) Closes #122
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2016-04-05 17:29:53 +10:00 |
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UclCommander
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15d9aab358
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Pass .dll to the plugin loader. Fixes #121
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2016-04-04 15:11:20 -05:00 |
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UnknownShadow200
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86b3f3d374
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Finish physics modularisation. Still need to make 'block physics properties configurable, but maybe do that later.
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2016-04-04 19:38:10 +10:00 |
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UnknownShadow200
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8e98a0a89d
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More modularising physics. (broken odoors)
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2016-04-04 19:27:22 +10:00 |
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UnknownShadow200
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2ee1158f43
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And so it begins.. begin modularising out physics.
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2016-04-04 18:36:14 +10:00 |
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UnknownShadow200
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67225c5e6e
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Use class variable physRandom instead of declaring a new Random() instance every physics tick.
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2016-04-04 18:19:34 +10:00 |
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