UnknownShadow200
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4645049cf6
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Fix /os env weather being case sensitive.
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2016-04-05 22:42:50 +10:00 |
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UnknownShadow200
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4b96f51fb7
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air_switch/water_Door/lava_door walkthrough behaviour no longer hardcoded.
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2016-04-05 19:14:24 +10:00 |
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UnknownShadow200
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dc9b1b4ca1
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Fix being able to unmute yourself and a NullReferenceException being thrown when no online player matches the given name. Also /tree should not overwrite existing blocks. (Thanks goodlyay) Closes #122
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2016-04-05 17:29:53 +10:00 |
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UclCommander
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15d9aab358
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Pass .dll to the plugin loader. Fixes #121
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2016-04-04 15:11:20 -05:00 |
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UnknownShadow200
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86b3f3d374
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Finish physics modularisation. Still need to make 'block physics properties configurable, but maybe do that later.
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2016-04-04 19:38:10 +10:00 |
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UnknownShadow200
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8e98a0a89d
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More modularising physics. (broken odoors)
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2016-04-04 19:27:22 +10:00 |
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UnknownShadow200
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2ee1158f43
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And so it begins.. begin modularising out physics.
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2016-04-04 18:36:14 +10:00 |
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UnknownShadow200
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67225c5e6e
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Use class variable physRandom instead of declaring a new Random() instance every physics tick.
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2016-04-04 18:19:34 +10:00 |
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UnknownShadow200
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cbbb7bda0e
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Fix colours in SpawnEntity packets not being converted into fallback colours for clients that don't support TextColors CPE extension.
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2016-04-04 08:48:30 +10:00 |
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UnknownShadow200
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2349a81f79
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Simplify the checking for 'can use additional perm X' across all commands.
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2016-04-03 18:32:20 +10:00 |
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UnknownShadow200
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25f6d38a6d
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Make all 'you need additional perm X' messages consistent.
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2016-04-03 18:03:25 +10:00 |
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UnknownShadow200
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bfba394433
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Now with 2.45% less pointless using System.Linq; statements.
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2016-04-03 17:29:16 +10:00 |
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UnknownShadow200
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98482bebc5
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Only resend default texture pack when the url changes, thus meaning we can now avoid the full map refresh for the ClassicalSharp dev builds.
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2016-04-03 08:40:32 +10:00 |
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UnknownShadow200
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2b96cc8445
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Add /os map buildable and /os map deletable. (Thanks goodlyay)
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2016-04-03 07:54:51 +10:00 |
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UnknownShadow200
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2924d8d969
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Second stage of physics refactoring - now all physics call separate functions. (So they can eventually be extended)
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2016-04-03 00:19:55 +11:00 |
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UnknownShadow200
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a28d0d38e2
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First stage of final physics refactoring (in preparation for making them extensible).
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2016-04-02 22:34:27 +11:00 |
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UnknownShadow200
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2029ee0c94
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Make place blocks use extensible method too.
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2016-04-02 20:51:34 +11:00 |
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UnknownShadow200
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dd2d35a69e
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Super quick fix for last commit borking portals/messageblocks at feet.
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2016-04-02 16:48:09 +11:00 |
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UnknownShadow200
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9621275334
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Modularise more block behaviour.
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2016-04-02 16:38:14 +11:00 |
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UnknownShadow200
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eac5ea6794
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Allow changing 'clouds height' and 'max fog' in /os env. (Thanks goodlyay)
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2016-04-02 11:11:06 +11:00 |
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UnknownShadow200
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860087d104
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Let's get this started.. begin to modularise block physics behaviour so we can eventually extend it more.
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2016-04-02 10:28:57 +11:00 |
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UnknownShadow200
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3c17f70f70
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Remove /reload <map>, as it's obsolete by /reveal all <map> anyways.
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2016-04-01 12:15:22 +11:00 |
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UnknownShadow200
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c9722526a4
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Using /repeat now works with /static, also /last should show time of use. (Thanks Zingan)
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2016-03-31 11:54:32 +11:00 |
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UnknownShadow200
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ba111e1676
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Fix IndexOutOfRange exception when doing /mb air but with no text provided. (Thanks Lemon)
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2016-03-31 09:52:02 +11:00 |
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UnknownShadow200
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b6f0568d1f
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Use Vec3U16 everywhere instead of multiple Pos structs, also fix /gun not reverting blocks when another player changes them from air. (Thanks KawaiiCube)
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2016-03-31 09:47:36 +11:00 |
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UnknownShadow200
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e838c6d47d
|
Fix /mark for sure this time with negative coordinates.
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2016-03-30 16:23:19 +11:00 |
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UnknownShadow200
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aec6cae69e
|
Fix /mute (Thanks goodlyay), don't show 'MCgalaxy staff online' in players anymore.
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2016-03-30 13:09:20 +11:00 |
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UnknownShadow200
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4b2db7195b
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Use name without + in SpawnEntity packets, also add /os map texturezip. (Thanks goodlyay)
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2016-03-30 10:17:43 +11:00 |
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UnknownShadow200
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d1764a7ee0
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More modularisation in ZombieGame code.
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2016-03-30 08:25:05 +11:00 |
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UnknownShadow200
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8ea680ed26
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Now /clones shows the casing of names. (Thanks Empy)
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2016-03-29 23:17:31 +11:00 |
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UnknownShadow200
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0a5b0c6ea2
|
Remove the unused /ctcp and /dcc code from the IRC bot.
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2016-03-29 23:00:49 +11:00 |
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UnknownShadow200
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d96c282a03
|
Minor cleanup in /centre, also don't create a file for the player's nickname until they actually set it.
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2016-03-29 22:47:34 +11:00 |
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UnknownShadow200
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e827023e9d
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Move zombie and game-related variables to a separate class.
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2016-03-29 22:39:11 +11:00 |
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UnknownShadow200
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5951661748
|
Remove outdated GCMod stuff, also allow disabling drawops on certain maps.
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2016-03-29 20:30:47 +11:00 |
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UnknownShadow200
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ef8c7b57a1
|
Second batch of command code cleanups.
|
2016-03-29 18:20:52 +11:00 |
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UnknownShadow200
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2b68b93aba
|
First batch of command code cleanups.
|
2016-03-29 17:17:45 +11:00 |
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UnknownShadow200
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68b6b546f7
|
Fix /gun being able to explode one block of bedrock. (Thanks goodlyay)
|
2016-03-29 16:40:14 +11:00 |
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UnknownShadow200
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4054de78c2
|
Fix /gun not checking if you can actually place the block.
|
2016-03-29 16:32:10 +11:00 |
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UnknownShadow200
|
b3b9dae5cb
|
Whoops forgot to update the binaries.
1.8.40
|
2016-03-29 15:51:15 +11:00 |
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UnknownShadow200
|
c95bb1786a
|
Super quick fix for trees being stuck in static mode. (Thanks goodlyay)
|
2016-03-29 15:50:07 +11:00 |
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UnknownShadow200
|
0cec03afc5
|
Release 1.8.4.0
|
2016-03-29 15:30:19 +11:00 |
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UnknownShadow200
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a1178d5d56
|
Don't raise an error when 'additional perms' are specified for a command which has no 'additional perms'.
|
2016-03-29 15:21:56 +11:00 |
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UnknownShadow200
|
ef73cb3061
|
Show more helpful error messages in /imgprint.
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2016-03-29 14:27:07 +11:00 |
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UnknownShadow200
|
cf91d6d4df
|
Now /click, /mark, and /place properly clamp positions outside the map.
|
2016-03-29 12:16:59 +11:00 |
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UnknownShadow200
|
3e6b20b955
|
Cleanup the help for /draw.
|
2016-03-29 10:10:53 +11:00 |
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UnknownShadow200
|
82f2a20b40
|
Stage 3: /draw now works with brushes. Still need to cleanup a few things.
|
2016-03-29 09:19:43 +11:00 |
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UnknownShadow200
|
3e59cda393
|
Add /unloaded all to also include loaded levels in the list. (Thanks RealRoland)
|
2016-03-29 00:03:09 +11:00 |
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UnknownShadow200
|
df5d6a1427
|
Stage 2: Optimise /draw to do skip processing coordinates outside the map.
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2016-03-28 22:54:19 +11:00 |
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UnknownShadow200
|
8bd1e6423d
|
First stage of converting /draw into DrawOp classes.
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2016-03-28 21:24:56 +11:00 |
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UnknownShadow200
|
a45b761358
|
Make trees a drawop.
|
2016-03-28 20:10:22 +11:00 |
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