UnknownShadow200
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551f66145f
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Cleanup parts of the core in zombie survival and fix some bugs with it.
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2016-03-20 22:15:58 +11:00 |
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UnknownShadow200
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f702c72e6c
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Touchup to team-related code.
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2016-03-20 20:56:21 +11:00 |
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UnknownShadow200
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75675bf92d
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Initial work on /team.
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2016-03-20 17:34:29 +11:00 |
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UnknownShadow200
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fb0c0eb879
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Cleanup and optimise /drawimg.
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2016-03-20 14:35:51 +11:00 |
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UnknownShadow200
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9cb3d00939
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Cleanup FindReference and rename it to the more logical ImagePalette class.
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2016-03-20 13:59:33 +11:00 |
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UnknownShadow200
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4f4cc71f27
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Use Utils.CaselessEq in more places.
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2016-03-20 13:21:16 +11:00 |
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UnknownShadow200
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f985883f39
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Using /abort should reset brush, can provide default arguments to brushes now. (Thanks FabTheZen)
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2016-03-20 10:39:18 +11:00 |
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UnknownShadow200
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45f59749c3
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Do not reload the map when making changes to BlockDefinitions for ClassicalSharp 0.98.7/0.98.7, which do not need it.
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2016-03-19 23:32:00 +11:00 |
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UnknownShadow200
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59a5462e47
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Release 1.8.3.0
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2016-03-19 22:27:43 +11:00 |
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UnknownShadow200
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c23a3d3f0f
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Fix /resetpass. (Thanks Benedani)
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2016-03-19 22:21:42 +11:00 |
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UnknownShadow200
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3590a0b4a0
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The /gun command is now oriented properly when facing negative X/Z, start work on a /team command for games.
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2016-03-19 21:44:57 +11:00 |
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UnknownShadow200
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f81f1cb2e1
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Cleanup /voice and use your name if no name is explictly givenm remove the redundant /text and /view commands.
1.8.3.0
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2016-03-18 22:18:21 +11:00 |
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UnknownShadow200
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3a1db7879d
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Can now apply models to bots. (Thanks goodlyay)
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2016-03-18 21:51:37 +11:00 |
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UnknownShadow200
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36eb586a7d
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Museum can now be used with manual backup names. Also, fix backup location directory not being reset if it no longer exists.
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2016-03-18 20:47:40 +11:00 |
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UnknownShadow200
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580768181d
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Cleanup and modularise /report, make it usable by console too.
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2016-03-18 20:23:51 +11:00 |
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UnknownShadow200
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b49ecc9c89
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Cleanup /lockdown and remove the pointless /unlock command.
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2016-03-18 19:51:16 +11:00 |
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UnknownShadow200
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eb48f84072
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Add blocks item to the economy for zombie survival, also '/z solid' should use the solid brush, regardless of the player's current brush. (Thanks goodlyay)
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2016-03-18 19:17:36 +11:00 |
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UnknownShadow200
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bc7a5d6243
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-03-18 09:51:49 +11:00 |
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UnknownShadow200
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f4491f66e0
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Modularise /missile and /gun commands. Add /missile tp.
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2016-03-18 09:18:28 +11:00 |
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UnknownShadow200
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c736642c70
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-03-18 00:20:48 +11:00 |
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UnknownShadow200
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9d281c1683
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Implement a proper random brush.
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2016-03-18 00:12:54 +11:00 |
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UnknownShadow200
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75abda2557
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Fix /paste and /paste not treating all custom blocks as if they were the same block. (Thanks goodlyay)
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2016-03-17 16:32:48 +11:00 |
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UnknownShadow200
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3d78adede9
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Cleanup /gun, also fix IRC color codes not being properly reset on some IRC clients.
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2016-03-17 13:23:05 +11:00 |
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UnknownShadow200
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8efbff3666
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Add LoginMessage and LogoutMessage to list of buyable items, also do not allow purchasing items that are disabled.
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2016-03-16 14:26:59 +11:00 |
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UnknownShadow200
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89711750f8
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Don't care pointless login/logout txt files if the player is only using the default message, login/logout message commands are now case insensitive.
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2016-03-16 11:32:48 +11:00 |
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UnknownShadow200
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75f5bafffb
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Fix /nick not showing the part after an '=' in an nick.
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2016-03-16 10:47:47 +11:00 |
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UnknownShadow200
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4705eb6ddc
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Add LevelItem to cleanup last of hardcoded stuff from /buy, /eco and /store. Also fix /undo not working for large timespans. (Thanks goodlyay)
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2016-03-16 10:00:28 +11:00 |
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UnknownShadow200
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2e0183e57d
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Now /highlight just shows red if new block is air, otherwise green. (None of that strange if 'curTile == air')
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2016-03-15 23:54:41 +11:00 |
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UnknownShadow200
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6bcf192a3b
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Add RankItem to the economy.
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2016-03-15 23:28:49 +11:00 |
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UnknownShadow200
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bb3d6c7f66
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titlecolor/color/title now use the new item code.
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2016-03-15 22:45:07 +11:00 |
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UnknownShadow200
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c2f4132168
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Implement ColorItem, TitleColorItem, and TitleItem for the new economy system.
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2016-03-15 22:24:32 +11:00 |
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UnknownShadow200
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8695d90945
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Pack Level.UndoPos(saving 2 bytes) and Level.BlockPos(saving 2 bytes) more efficiently, reducing memory usage even further.
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2016-03-15 14:55:09 +11:00 |
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UnknownShadow200
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290189d3c4
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Cleanup /freeze and /trust.
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2016-03-15 13:58:15 +11:00 |
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UnknownShadow200
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da36623a53
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Use Economy.Settings.Enabled instead of some group.commands.contains hackiness.
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2016-03-15 12:19:09 +11:00 |
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UnknownShadow200
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82a08e6b7e
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The /write command is now a drawop. (Does not use player brush though)
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2016-03-14 23:12:35 +11:00 |
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UnknownShadow200
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e15b8f1d94
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Fix in the gui changing the extra command index (when the current additional permission index is greater than the new command's max additional permission index) causing the server to crash.
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2016-03-14 22:52:15 +11:00 |
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UnknownShadow200
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f202f68a8b
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More proper checking for CanSee, combine /hide and /xhide's code.
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2016-03-14 21:57:44 +11:00 |
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UnknownShadow200
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c76d8edb82
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Combine /eco stats into /money, rename /money to /balance (with the shortcut of /money still)
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2016-03-14 21:18:59 +11:00 |
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UnknownShadow200
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9b645b6e0d
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Separate /eco info into a /store command.
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2016-03-14 21:08:21 +11:00 |
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UnknownShadow200
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cb4890cb4d
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Cleanup /take.
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2016-03-14 19:45:38 +11:00 |
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UnknownShadow200
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69f5bdefc7
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Cleanup /economy, separate into a /buy command.
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2016-03-14 19:25:20 +11:00 |
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UnknownShadow200
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72e0bdd7fc
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Separate /economy into separate functions. It's still an utter mess though.
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2016-03-14 16:47:08 +11:00 |
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UnknownShadow200
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21ea77eba9
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Cleanup /pay.
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2016-03-14 16:23:14 +11:00 |
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UnknownShadow200
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24b220ff7d
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Cleanup a number of the economy commands.
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2016-03-14 16:02:50 +11:00 |
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UnknownShadow200
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d8298a5010
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Initial support for message types, use %S and p.FullName in more places.
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2016-03-14 14:02:57 +11:00 |
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UnknownShadow200
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e169d19071
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Fix bug when round was still considered to be as 'in progress', even though the 'error: need two or more players' message was shown. Modularise some games code more.
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2016-03-14 13:28:46 +11:00 |
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UnknownShadow200
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21c5a9c25b
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Fix random level picking not being random.
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2016-03-14 10:44:26 +11:00 |
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UnknownShadow200
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e68cf4edf6
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Cleanup level choosing code, also fix block changes in zombie survival being permanently saved.
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2016-03-14 10:31:17 +11:00 |
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UnknownShadow200
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0e36b31505
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Use generic ShouldSaveLevelFile(), also use LevelInfo.Loaded.Items in most places.
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2016-03-14 10:04:53 +11:00 |
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UnknownShadow200
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e8471cdf30
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Create VolatileArray class, that is used for both online players and loaded levels.
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2016-03-14 08:12:50 +11:00 |
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