244 Commits

Author SHA1 Message Date
Cubitect
d22f71f2e2 Fixed village variants for meadows + updated end gateways to 1.18 2021-12-07 00:09:49 +01:00
Cubitect
fa3ed2af59 Added biome color parser + color tweaks + fix for ocean filter
* added version dependent biome names
* added parser for custom biome color override
* tweaked biome colors for a slightly better contrast in 1.18
* fixed oceans getting ignored by biome filter for 1.18
2021-12-04 22:22:00 +01:00
Cubitect
0cd6e8134a Perform 1.18 biome tests in a stochastic order + added termination flag 2021-12-02 21:42:23 +01:00
Cubitect
1d13c09d25 Tweaks that should improve accuracy of structure viability checks 2021-12-02 00:39:18 +01:00
Cubitect
8318bb615a Fixes for 1.18 Outposts and Nether structures. 2021-12-02 00:15:15 +01:00
Cubitect
38be869d8d Added a function for 'accurate' biomes of a chunk section. 2021-11-29 22:10:34 +01:00
Cubitect
e2f7f80503 Simplified biome tree encoding and fixed stronghold positions. 2021-11-29 21:20:35 +01:00
Cubitect
9d0b692d1f Shut up compiler warning 2021-11-28 13:18:17 +01:00
Cubitect
18a16f8000 Added rudimentary check for terrain, which should get slightly more accurate structure positions. 2021-11-28 12:39:43 +01:00
Cubitect
189b7db622 Specify problematic structures for 1.18 2021-11-27 16:57:16 +01:00
Cubitect
f59c655c42 Fixed biome requirements for igloos and outposts. 2021-11-27 16:51:45 +01:00
Cubitect
e21f6c0f92 Added variant option to isViableStructurePos. 2021-11-27 14:04:05 +01:00
Cubitect
a6f54b8d4f Updated structure finder for Villages and Monuments 2021-11-27 13:43:11 +01:00
Cubitect
8fea920b49 Fix 1.18 spawn and stronghold finders (please fix MC-241546, Mojang) 2021-11-24 23:14:19 +01:00
Cubitect
65414ac3be An approximation is sufficient for scaled 1.18 noise sampling. 2021-11-23 19:58:08 +01:00
Cubitect
849839af55 Structure generation in 1.18 unfortunately depends on surface height. 2021-11-22 23:13:37 +01:00
Cubitect
71ca41e171 Readme and fixes
1) Updated readme for 1.18 API.
2) Nether biomes should be 2D and keep the legacy noise in 1.18.
3) Added wrapper for checkForBiomes() with the new generator.
2021-11-20 15:46:52 +01:00
Cubitect
9166974ccf Major redesign and 1.18 biome generation.
Different versions, dimensions and variations are now bundled into a single Generator structure.
Areas (x,z,w,h) are largely replaced with a Range structure that supports 3D cuboids with scaling.
The scale now acts as a generalization that replaces layer access. Direct layer access will
have to be version specific, using the LayerStack.
(I.e. this update will unfortunately break much of the API.)
2021-11-18 23:13:44 +01:00
Cubitect
cf14767ca3 Removed dynamic allocations from layer functions
smaller memory footprint and better cache usage
v21.11.18
2021-09-04 10:35:09 +02:00
Cubitect
b94c12e982 Fixed generation for MC 1.0 2021-07-23 19:56:59 +02:00
Cubitect
e61f4f1ebf Fixed end gateways for 1.17 2021-07-21 21:05:20 +02:00
Cubitect
389910035a Version dependence of large biomes 2021-07-19 18:11:36 +02:00
Cubitect
61a341e1f6 fixes for large biomes + more efficient mineshaft finder 2021-07-18 11:48:54 +02:00
Cubitect
3b65b4bbf7 Mineshafts for pre-1.13 2021-07-08 22:49:07 +02:00
Cubitect
cb66b41328 Made mineshafts usable with structure functions 2021-07-08 20:33:06 +02:00
Cubitect
bfbd421ef5 Added end gateways and nether ruined portals 2021-07-03 09:50:05 +02:00
Cubitect
e12acff608 Switch to uint64_t for seeds to improving C99 compliance
This is a fairly major change. Some functions involving structures still need testing.
2021-06-30 23:52:21 +02:00
Cubitect
6fda1caff8 Fixed wrong biomes list for fortresses + ranamed getConfig
1) suitable biomes for fortresses and bastions were swapped
2) renamed very generic getConfig to getStructureConfig
3) added potential way of overriding structure configs
2021-06-09 20:08:07 +02:00
Cubitect
963d09c85e tweaks 2021-06-08 22:47:57 +02:00
Cubitect
a4a422686e 1.17 + spelling + nether & end + fortresses
1) use americal spelling for color
2) added 1.17 biomes
3) added scaled generators for nether and end
4) made fortress finders functional
2021-06-06 17:00:35 +02:00
Cubitect
3a6a923553 Split end city validity and terrain checks 2021-06-04 00:10:43 +02:00
Cubitect
4195eab986 Added viability check for end cities + some functionality for end surface height 2021-06-03 16:38:08 +02:00
Cubitect
4ec1796806 Unroll performance critical loop in mapEndBiome 2021-05-03 19:29:59 +02:00
Cubitect
bdc765013c Version check at getConfig() 2021-05-01 08:24:01 +02:00
Cubitect
ae227c67c2 More version-ing support 2021-04-26 18:26:15 +02:00
Cubitect
8cd0f24cf1 Layer ranaming and further integration of 1.6 version support
1) renamed layer enums and functions to somewhat resemble the current mappings
2) replaced biome tables with a canBiomeGenerate() function
3) fixed stronghold biome list
2021-04-20 23:13:53 +02:00
Cubitect
ea1fad8fef Major update to biome generation including several fixes
1) fixed biome generation for 1.9, 1.10 and 1.16
2) added biome generator support for 1.6
3) added test cases for 1x1 biome generation across versions
5) removed global biome table and initBiomes() is now redundent
4) map layer functions can now depend on version
6) exclused bamboo_jungle from stronghold biomes in 1.16 (MC-199298)
7) added area and volume generation for 1.16 nether
2021-04-18 19:50:08 +02:00
Cubitect
a9ef050076 Simplify seed to SHA-256 and remove external sha256 lib 2021-03-19 21:31:21 +01:00
Cubitect
1b2999230f Added isSlimeChunk 2021-03-19 18:32:31 +01:00
Cubitect
c35ca9367b MC<=1.12 should use old voronoi layer 2021-03-18 11:37:10 +01:00
Cubitect
ba8a9b2a2d Updated readme with API changes to getStructurePos 2021-03-18 10:32:03 +01:00
Cubitect
0224865935 API change for getStructurePos to support new structs for Nether and End 2021-03-18 09:22:02 +01:00
Cubitect
19aa9b4944 Added optimized End biome generation 2021-03-18 09:21:11 +01:00
Cubitect
c86145a640 Perfromace and memory optimization for VoronoiZoom 1.15+ 2021-03-10 18:54:52 +01:00
Cubitect
6f2210094f Performance improvements for 1.15+ voronoi zoom. 2021-03-07 21:11:39 +01:00
Cubitect
3c806da958 Updated readme 2021-03-06 16:39:25 +01:00
Cubitect
c0b6005909 Nether generation + 1.15 voronoi + setWorldSeed -> setLayerSeed
1) added noise generators
2) added initial support for nether biome generation
3) added sha256 from Brad Conte for 1.15 voronoi zoom
4) ranamed setWorldSeed to setLayerSeed
2021-03-06 16:20:24 +01:00
Cubitect
b2d122cf7f Replaced isZombieVillage with an updated getVillageType 2021-02-27 19:42:11 +01:00
Cubitect
263af396ba Made structure checks work for buried treasures. 2021-02-23 22:57:59 +01:00
Cubitect
f4c49c8380 Added salt option to scanForQuads for convenience with protobases. 2021-02-21 17:50:56 +01:00