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world border: set finFragmentPosition
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@ -43,6 +43,7 @@ void main() {
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position.x += uCenter.x;
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position.z += uCenter.y;
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gl_Position = uViewProjectionMatrix * vec4(position, 1.0f);
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finFragmentPosition = position;
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finTextureIndex = uIndexLayer >> 28u;
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vec2 uv = CONST_UV[floatBitsToUint(uvIndex)];
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