Bixilon
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a3ec99f55a
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remove LegacyResourceLocation
Co-authored-by: MrGeoTech <themrgeotech@gmail.com>
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2023-01-03 11:25:10 +01:00 |
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Bixilon
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5873611b9c
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fix fluid texture loading bugs, load textures faster
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2022-12-25 18:35:02 +01:00 |
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Bixilon
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17b1326a90
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input handler: fix unpressing keys when consumer is set
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2022-12-25 18:24:45 +01:00 |
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Bixilon
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822972ff1f
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fix invisible arm
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2022-12-25 18:08:21 +01:00 |
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Bixilon
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1ca468ac44
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fix skeletal position and animations (chest)
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2022-12-25 17:31:29 +01:00 |
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Bixilon
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0e68f35ffa
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network: fix block data storing
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2022-12-25 17:19:07 +01:00 |
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Bixilon
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41ee197216
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fix tests, fix error when failing to ping server
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2022-12-25 15:36:19 +01:00 |
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Bixilon
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6cab366660
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rename RenderWindow to RenderContext
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2022-12-24 18:50:56 +01:00 |
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Bixilon
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caf83bd461
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doc: replace some emojis
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2022-12-24 14:57:37 +01:00 |
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Bixilon
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c3b79711e5
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doc: list of supported versions
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2022-12-24 14:50:48 +01:00 |
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Bixilon
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79dfd30118
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it: require dummy render system
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2022-12-24 14:01:07 +01:00 |
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Bixilon
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6f852af2f9
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it: load models, basic world renderer test
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2022-12-24 00:31:24 +01:00 |
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Bixilon
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0b9b760894
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it: don't load audio
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2022-12-23 23:31:56 +01:00 |
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Bixilon
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a0296f74cf
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it: dummy render system
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2022-12-23 20:19:01 +01:00 |
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Bixilon
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372853d661
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wip dummy render system, render system test #93
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2022-12-23 20:11:21 +01:00 |
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Bixilon
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6010d94d3a
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move glfw to own subpackage
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2022-12-23 18:54:38 +01:00 |
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Bixilon
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536227206c
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world visibility graph: listen for chunk data change
This fixes a bug where the world was first rendererd after moving the camera once
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2022-12-23 18:48:45 +01:00 |
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Bixilon
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072efe15eb
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world renderer: properly unload if empty
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2022-12-23 17:27:20 +01:00 |
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Bixilon
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3988407c90
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world renderer: check neighbours async
This fixes a couple of errors and improves the performance minimal
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2022-12-23 17:18:45 +01:00 |
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Bixilon
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a871c583fe
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fix world clearing when changing dimensions
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2022-12-23 17:04:02 +01:00 |
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Bixilon
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12c8218134
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fluid preparer: loop y-z-x
this allows to eventually use prefetch (cpu)
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2022-12-23 16:44:33 +01:00 |
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Bixilon
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43aad26a8a
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cull preparer: only loop from min to max and not 0 to 16
This should be a small performance boost when blocks change on the surface
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2022-12-23 16:43:19 +01:00 |
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Bixilon
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6a5e9ab799
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world renderer: fix some locking crashes
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2022-12-23 16:35:29 +01:00 |
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Bixilon
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b8ef770685
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fix crash in particle renderer
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2022-12-23 15:55:27 +01:00 |
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Bixilon
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a12a3b0e7e
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chunk cache clearing: don't ignore frustum
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2022-12-23 14:58:15 +01:00 |
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Bixilon
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a4928205f0
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world renderer: remove locking hell
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2022-12-23 14:26:16 +01:00 |
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Bixilon
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5672bacb75
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world renderer: fix some locking issues
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2022-12-23 13:16:18 +01:00 |
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Bixilon
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7ce26ba406
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use UnconditionalWorker whenever possible
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2022-12-23 13:16:03 +01:00 |
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Bixilon
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3245ce71ae
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World: don't calculate chunk data if chunk not initialized
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2022-12-23 13:15:39 +01:00 |
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Bixilon
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5537195b16
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world renderer: culled queue
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2022-12-23 00:27:41 +01:00 |
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Bixilon
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6812e2606b
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use Iterator::remove when possible
This improves performance in various areas
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2022-12-23 00:25:26 +01:00 |
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Bixilon
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ef27b92ebc
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world renderer: queue master
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2022-12-22 23:53:47 +01:00 |
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Bixilon
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563eebd476
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world renderer: split chunk meshing, event listening
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2022-12-22 23:02:16 +01:00 |
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Bixilon
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592aef6bda
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world renderer: rework preparing tasks
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2022-12-22 22:12:28 +01:00 |
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Bixilon
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52cb9b4a57
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rework meshing queue
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2022-12-22 21:54:53 +01:00 |
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Bixilon
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0e45237ce4
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world renderer: loaded meshes
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2022-12-22 18:14:41 +01:00 |
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Bixilon
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50dc60d3f1
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mesh loading queue
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2022-12-22 17:53:27 +01:00 |
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Bixilon
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f3d8b74607
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mesh unloading queue
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2022-12-22 16:36:10 +01:00 |
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Bixilon
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4a9e6ffd6f
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world renderer: load models in model loader
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2022-12-22 15:45:37 +01:00 |
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Bixilon
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31ba179503
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catch all svg loading errors
This fixes a still unknown bug on windows where svg loading fails
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2022-12-22 15:16:27 +01:00 |
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Bixilon
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bfc8f33468
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architecture: note about integrated registries
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2022-12-21 17:35:05 +01:00 |
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Bixilon
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3338ea145b
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registries: make block registry depend on particles
This fixes an eventual crash when loading
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2022-12-20 20:29:23 +01:00 |
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Bixilon
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72dfeb7557
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dimension properties: fix crash when dimension has exactly one section
+ rename some properties
+ test
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2022-12-20 20:19:16 +01:00 |
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Bixilon
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344ad83055
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jcl: fix unloading classes
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2022-12-20 15:07:16 +01:00 |
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Bixilon
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5f66b0729b
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eros: fix exception when switching account
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2022-12-20 14:48:33 +01:00 |
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Bixilon
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f057859113
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eros: replace events with observables
This fixes a lot of bugs, also improved memory "safety"
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2022-12-20 14:25:26 +01:00 |
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Bixilon
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cbfa644a31
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store entity rotation as float
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2022-12-20 09:14:29 +01:00 |
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Bixilon
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2aa261acae
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InByteBuffer: uniformed position delta reading
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2022-12-19 18:35:10 +01:00 |
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Bixilon
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a1363c816a
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unify InByteBuffer::readVec3d
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2022-12-19 18:31:12 +01:00 |
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Bixilon
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c8c316880c
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sound: generic method for reading sound pitch
Thanks @turtius for the confusing name of `SOUND_PITCH_DIVIDER`
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2022-12-19 12:18:51 +01:00 |
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