Bixilon
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b5d7469c50
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fix portal eye block property enum name
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2021-07-03 14:03:02 +02:00 |
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Bixilon
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54b23bd6c2
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network: 1.17.1-pre3, 1.17.1-rc1
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2021-07-01 22:34:30 +02:00 |
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Bixilon
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ab17e2697d
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generic Mesh::drawQuad
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2021-07-01 20:29:48 +02:00 |
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Bixilon
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74ada0ba02
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sun: remove black "background thing"
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2021-07-01 18:28:41 +02:00 |
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Bixilon
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80ca0bf788
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proper light map, proper sky light
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2021-07-01 16:51:11 +02:00 |
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Bixilon
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2c2ec5bd9f
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fix some shader bugs
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2021-07-01 16:23:23 +02:00 |
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Bixilon
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237b63ae91
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abstract shaders
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2021-07-01 16:05:16 +02:00 |
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Bixilon
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5e2437498b
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wip shader refactoring
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2021-07-01 12:11:03 +02:00 |
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Bixilon
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30e0a1a8a0
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wip lightmap
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2021-06-30 20:42:50 +02:00 |
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Bixilon
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96e80b909c
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render system: uniform buffers
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2021-06-30 18:57:14 +02:00 |
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Bixilon
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bef3e051fb
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light: shade
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2021-06-30 18:44:04 +02:00 |
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Bixilon
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4cf21f5271
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refactor block models
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2021-06-30 18:32:20 +02:00 |
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Bixilon
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266d12b3a4
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fix initial camera rotation set
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2021-06-30 17:46:05 +02:00 |
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Bixilon
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02a93a9682
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fix window centering on start
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2021-06-30 17:30:51 +02:00 |
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Bixilon
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8fa3a44fb9
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fix chunk preparing bug (neighbour detection)
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2021-06-30 16:51:41 +02:00 |
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Bixilon
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350891861d
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rename and move a buch of render stuff
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2021-06-30 16:23:20 +02:00 |
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Bixilon
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81e877eb49
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clear injects in RegistryItem after injecting
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2021-06-30 15:58:31 +02:00 |
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Bixilon
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fcd6dca0ce
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support for 1.17.1-pre2
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2021-06-29 21:55:20 +02:00 |
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Bixilon
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28c78707ae
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network: fix 1.17 explosion packet reading
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2021-06-29 21:08:03 +02:00 |
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Bixilon
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0b79bd19c3
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downgrade glm (fixes build)
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2021-06-29 20:53:49 +02:00 |
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Bixilon
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a52b0a03c8
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bump dependencies
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2021-06-29 20:49:11 +02:00 |
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Bixilon
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657dcbc268
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improve registry item post mapping
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2021-06-29 20:42:58 +02:00 |
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Bixilon
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e592a02581
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load fluids after enchantments (fixes depth strider)
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2021-06-29 18:25:37 +02:00 |
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Bixilon
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14768e89a0
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lava fluid movement
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2021-06-28 23:36:40 +02:00 |
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Bixilon
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f05ffc2742
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fluid swimming (upwards)
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2021-06-28 23:06:05 +02:00 |
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Bixilon
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5953416683
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add afk pool screenshot
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2021-06-28 22:23:20 +02:00 |
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Bixilon
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5a9acd3c3e
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fix wrong water speed
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2021-06-28 22:01:23 +02:00 |
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Bixilon
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9ba0610e8e
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wip water movement
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2021-06-28 21:15:08 +02:00 |
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Bixilon
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911820947f
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block pushing
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2021-06-28 00:31:38 +02:00 |
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Bixilon
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7982b19577
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don't collide with blocks in own hit box
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2021-06-27 23:12:29 +02:00 |
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Bixilon
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ddcf3fd7f5
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fix fluid digging, improve fluid velocity
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2021-06-27 22:59:35 +02:00 |
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Bixilon
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9ebaeb6eb0
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improve fluid pushing, proper aabb::blockPositions
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2021-06-27 22:22:32 +02:00 |
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Bixilon
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02f458cff5
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even better fov multiplier
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2021-06-27 19:08:30 +02:00 |
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Bixilon
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a9280eef30
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improve entity hit box rendering
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2021-06-27 17:19:12 +02:00 |
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Bixilon
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bd160145ec
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even better fov multiplier
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2021-06-26 00:19:41 +02:00 |
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Bixilon
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e94c95c2a8
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bigger fov multiplier
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2021-06-24 19:25:45 +02:00 |
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Bixilon
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b6e46a3913
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apply correct client velocity for other entities (like falling block, item)
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2021-06-23 20:55:16 +02:00 |
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Bixilon
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26b21d3404
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entity raycast hit: add entity id and uuid
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2021-06-23 19:35:44 +02:00 |
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Bixilon
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efa4a0cf1b
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item dropping
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2021-06-22 18:04:51 +02:00 |
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Bixilon
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caf75b323b
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wip: fluid, entity, block raycasting
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2021-06-22 00:02:48 +02:00 |
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Bixilon
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8271827750
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fix haste speed multiplier
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2021-06-21 22:23:44 +02:00 |
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Bixilon
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84c5a4d39a
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fluid submerged state, check block break water submerged state
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2021-06-21 22:22:00 +02:00 |
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Bixilon
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b603439d44
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shaders: animation include
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2021-06-21 00:05:27 +02:00 |
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Bixilon
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cbe0f95343
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gpu vendors
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2021-06-21 00:00:14 +02:00 |
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Bixilon
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f03c49fbcc
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wip: fluid pushing
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2021-06-20 23:14:23 +02:00 |
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Bixilon
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85c965048f
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vendor specific opengl stuff, show vram usage
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2021-06-20 19:23:08 +02:00 |
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Bixilon
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0576f1920f
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render system: abstract polygon mode
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2021-06-20 14:03:04 +02:00 |
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Bixilon
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2c900298aa
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abstract render system: pixel types, screenshot saving
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2021-06-20 13:43:40 +02:00 |
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Bixilon
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694e5a9489
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improve CancelableEvents
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2021-06-20 13:34:19 +02:00 |
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Bixilon
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8907adb032
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fully abstract glfw window
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2021-06-20 13:23:21 +02:00 |
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