1726 Commits

Author SHA1 Message Date
Bixilon
b5d7469c50
fix portal eye block property enum name 2021-07-03 14:03:02 +02:00
Bixilon
54b23bd6c2
network: 1.17.1-pre3, 1.17.1-rc1 2021-07-01 22:34:30 +02:00
Bixilon
ab17e2697d
generic Mesh::drawQuad 2021-07-01 20:29:48 +02:00
Bixilon
74ada0ba02
sun: remove black "background thing" 2021-07-01 18:28:41 +02:00
Bixilon
80ca0bf788
proper light map, proper sky light 2021-07-01 16:51:11 +02:00
Bixilon
2c2ec5bd9f
fix some shader bugs 2021-07-01 16:23:23 +02:00
Bixilon
237b63ae91
abstract shaders 2021-07-01 16:05:16 +02:00
Bixilon
5e2437498b wip shader refactoring 2021-07-01 12:11:03 +02:00
Bixilon
30e0a1a8a0
wip lightmap 2021-06-30 20:42:50 +02:00
Bixilon
96e80b909c
render system: uniform buffers 2021-06-30 18:57:14 +02:00
Bixilon
bef3e051fb
light: shade 2021-06-30 18:44:04 +02:00
Bixilon
4cf21f5271
refactor block models 2021-06-30 18:32:20 +02:00
Bixilon
266d12b3a4
fix initial camera rotation set 2021-06-30 17:46:05 +02:00
Bixilon
02a93a9682
fix window centering on start 2021-06-30 17:30:51 +02:00
Bixilon
8fa3a44fb9
fix chunk preparing bug (neighbour detection) 2021-06-30 16:51:41 +02:00
Bixilon
350891861d
rename and move a buch of render stuff 2021-06-30 16:23:20 +02:00
Bixilon
81e877eb49
clear injects in RegistryItem after injecting 2021-06-30 15:58:31 +02:00
Bixilon
fcd6dca0ce
support for 1.17.1-pre2 2021-06-29 21:55:20 +02:00
Bixilon
28c78707ae
network: fix 1.17 explosion packet reading 2021-06-29 21:08:03 +02:00
Bixilon
0b79bd19c3
downgrade glm (fixes build) 2021-06-29 20:53:49 +02:00
Bixilon
a52b0a03c8
bump dependencies 2021-06-29 20:49:11 +02:00
Bixilon
657dcbc268
improve registry item post mapping 2021-06-29 20:42:58 +02:00
Bixilon
e592a02581
load fluids after enchantments (fixes depth strider) 2021-06-29 18:25:37 +02:00
Bixilon
14768e89a0
lava fluid movement 2021-06-28 23:36:40 +02:00
Bixilon
f05ffc2742
fluid swimming (upwards) 2021-06-28 23:06:05 +02:00
Bixilon
5953416683
add afk pool screenshot 2021-06-28 22:23:20 +02:00
Bixilon
5a9acd3c3e
fix wrong water speed 2021-06-28 22:01:23 +02:00
Bixilon
9ba0610e8e
wip water movement 2021-06-28 21:15:08 +02:00
Bixilon
911820947f
block pushing 2021-06-28 00:31:38 +02:00
Bixilon
7982b19577
don't collide with blocks in own hit box 2021-06-27 23:12:29 +02:00
Bixilon
ddcf3fd7f5
fix fluid digging, improve fluid velocity 2021-06-27 22:59:35 +02:00
Bixilon
9ebaeb6eb0
improve fluid pushing, proper aabb::blockPositions 2021-06-27 22:22:32 +02:00
Bixilon
02f458cff5
even better fov multiplier 2021-06-27 19:08:30 +02:00
Bixilon
a9280eef30
improve entity hit box rendering 2021-06-27 17:19:12 +02:00
Bixilon
bd160145ec
even better fov multiplier 2021-06-26 00:19:41 +02:00
Bixilon
e94c95c2a8
bigger fov multiplier 2021-06-24 19:25:45 +02:00
Bixilon
b6e46a3913
apply correct client velocity for other entities (like falling block, item) 2021-06-23 20:55:16 +02:00
Bixilon
26b21d3404
entity raycast hit: add entity id and uuid 2021-06-23 19:35:44 +02:00
Bixilon
efa4a0cf1b
item dropping 2021-06-22 18:04:51 +02:00
Bixilon
caf75b323b
wip: fluid, entity, block raycasting 2021-06-22 00:02:48 +02:00
Bixilon
8271827750
fix haste speed multiplier 2021-06-21 22:23:44 +02:00
Bixilon
84c5a4d39a
fluid submerged state, check block break water submerged state 2021-06-21 22:22:00 +02:00
Bixilon
b603439d44
shaders: animation include 2021-06-21 00:05:27 +02:00
Bixilon
cbe0f95343
gpu vendors 2021-06-21 00:00:14 +02:00
Bixilon
f03c49fbcc
wip: fluid pushing 2021-06-20 23:14:23 +02:00
Bixilon
85c965048f
vendor specific opengl stuff, show vram usage 2021-06-20 19:23:08 +02:00
Bixilon
0576f1920f
render system: abstract polygon mode 2021-06-20 14:03:04 +02:00
Bixilon
2c900298aa
abstract render system: pixel types, screenshot saving 2021-06-20 13:43:40 +02:00
Bixilon
694e5a9489
improve CancelableEvents 2021-06-20 13:34:19 +02:00
Bixilon
8907adb032
fully abstract glfw window 2021-06-20 13:23:21 +02:00