tweaked help for heightmap and quit
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7
mce.py
7
mce.py
@ -890,8 +890,9 @@ class mce(object):
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heightmap <filename>
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Takes a png and imports it as the terrain starting at chunk 0,0.
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Requires a PNG image in grayscale. The individual channel values must
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not exceed 127. Use Photoshop's levels tool to "flatten" your heightmap.
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Data is internally converted to greyscale and scaled to the maximum height.
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The game will fill the terrain with trees and mineral deposits the next
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time you play the level.
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Please please please try out a small test image before using a big source.
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Using the levels tool to get a good heightmap is an art, not a science.
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@ -975,7 +976,7 @@ class mce(object):
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"""
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quit [ yes | no ]
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Quits the program in interactive mode.
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Quits the program.
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Without 'yes' or 'no', prompts to save before quitting.
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In batch mode, an end of file automatically saves the level.
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