tweaked help for heightmap and quit

This commit is contained in:
David Vierra 2010-10-26 15:19:34 -10:00
parent a70a989cc9
commit b546b812d0

7
mce.py
View File

@ -890,8 +890,9 @@ class mce(object):
heightmap <filename>
Takes a png and imports it as the terrain starting at chunk 0,0.
Requires a PNG image in grayscale. The individual channel values must
not exceed 127. Use Photoshop's levels tool to "flatten" your heightmap.
Data is internally converted to greyscale and scaled to the maximum height.
The game will fill the terrain with trees and mineral deposits the next
time you play the level.
Please please please try out a small test image before using a big source.
Using the levels tool to get a good heightmap is an art, not a science.
@ -975,7 +976,7 @@ class mce(object):
"""
quit [ yes | no ]
Quits the program in interactive mode.
Quits the program.
Without 'yes' or 'no', prompts to save before quitting.
In batch mode, an end of file automatically saves the level.