there's no real need to regen the heightmap and fill skylight here, since MCEdit doesn't use setBlockAt by itself.

This commit is contained in:
David Vierra 2011-08-21 07:26:23 -10:00
parent da98275cf8
commit deb20c8f13

View File

@ -1426,7 +1426,8 @@ class MCInfdevOldLevel(EntityLevel):
return 0 return 0
ch.Blocks[xInChunk, zInChunk, y] = blockID ch.Blocks[xInChunk, zInChunk, y] = blockID
ch.chunkChanged(False) ch.dirty = True
ch.needsLighting = True
def skylightAt(self, x, y, z): def skylightAt(self, x, y, z):