David Vierra
a8d37bbfc6
added worldsize command
2010-10-23 17:27:27 -10:00
David Vierra
062f7eff46
catch all errors when trying to load a level
2010-10-23 17:27:04 -10:00
David Vierra
4f157e5b17
changed MCLevel.size into a property.
2010-10-23 17:26:26 -10:00
David Vierra
ead880dcc3
added a public isLevel method that can be called on a subclass of MCLevel that has one of the appropriate methods.
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For example, MCInfdevOldLevel.isLevel("World4") will return True if World4 can be loaded using MCInfdevOldLevel("World4")
2010-10-23 17:25:38 -10:00
David Vierra
1869415a4e
rearranged MCLevel.fromFile and changed the argument order for MCJavaLevel.__init__
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now there are _isLevel, _isTagLevel and _isDataLevel methods on each class, called by fromFile to find out which level class can be used
the priority is hard-coded. data and root_tag are reused to prevent excessively reloading and unserializing data and tag structures.
2010-10-23 17:22:08 -10:00
David Vierra
d34b52b959
pulled create() out of MCInfdevOldLevel.__init__
2010-10-23 17:19:24 -10:00
David Gilman
d4d9b35cd9
Added heightmap import command.
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Heightmap opens a png and inserts it into the open map starting at chunk 0,0. It requires PIL.
2010-10-23 17:13:17 -05:00
David Vierra
9dc288a638
display help message correctly in interactive mode
2010-10-22 18:07:34 -10:00
David Vierra
d834326942
attempted to document the new, more liberal box syntax
2010-10-21 20:58:12 -10:00
David Vierra
267ab2c4f2
createChunksInBox returns a list of created chunks
2010-10-21 20:48:34 -10:00
David Vierra
f5a272fc24
import operator, change splitting behavor of shlex in prettySplit
2010-10-21 20:45:07 -10:00
David Vierra
9956627842
truncate block types
2010-10-21 20:36:46 -10:00
David Vierra
066b1e6d0c
fix the broken readIntPoint
2010-10-21 20:36:01 -10:00
David Vierra
c3ede6965d
prettySplit function to re-split command on commas and parens
2010-10-21 20:35:46 -10:00
David Vierra
4ab7f09ce9
enforce integer input
2010-10-21 18:48:03 -10:00
David Vierra
943e9efddd
count copied blocks in copyBlocksFromFinite
2010-10-21 18:47:49 -10:00
David Vierra
821201ddd6
UI tweaks
2010-10-21 18:47:28 -10:00
David Vierra
25ad51c8cb
added createChest command and supporting function chestWithItemID
2010-10-21 18:47:01 -10:00
David Vierra
3eed2fe689
need to floor floating point values to get correct negative block coordinates
2010-10-21 18:46:14 -10:00
David Vierra
394d0b02f5
added readInt..... jeez, am i rebuilding a string scanner here?
2010-10-21 18:45:36 -10:00
David Vierra
b17618443f
add new clone options to command summary
2010-10-21 18:44:26 -10:00
David Vierra
d67190a457
MCInfdevOldLevel now sets limits on the memory used by loaded and decompressed chunks.
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Chunks are put into two queues and whenever either limit is reached, the oldest chunk is recompressed or unloaded.
2010-10-17 23:09:38 -10:00
David Vierra
d3d71d847e
get the minecraftDir, too
2010-10-17 00:25:38 -10:00
David Vierra
dab9267014
use correct chunk attribute for block light
2010-10-15 22:52:32 -10:00
David Vierra
76379eef00
ensure dummy zero chunk is completely dark before lighting, or else light spills in from the dummy chunk
2010-10-15 22:47:40 -10:00
David Vierra
9941c17444
BlockLight does not have a light source :\
2010-10-15 22:46:39 -10:00
David Vierra
2f1f140101
allow errors on loading level.dat to filter upward
2010-10-15 22:39:17 -10:00
David Vierra
8ffb8262da
allow unicode filenames here, too
2010-10-15 22:06:33 -10:00
David Vierra
0269366aea
need to update these checksums after bugfix...
2010-10-15 22:01:02 -10:00
David Vierra
29a3037554
mclevel.fromFile no longer takes last_played and random_seed arguments because it cannot implicitly create a level.
2010-10-15 22:00:00 -10:00
David Vierra
6e5110b532
fix logical errors in MCInfdevOldLevel.__init__ that were overwriting some level.dats
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__init__ no longer has a root_tag arg, and has a create arg instead. if create is false, it will refuse to create a new alpha level.
2010-10-15 21:59:38 -10:00
David Vierra
a391b5dd12
added 'time' command
2010-10-15 20:35:07 -10:00
David Vierra
6bcfb0eb78
Added noair and nowater options for clone and import.
2010-10-15 18:55:30 -10:00
David Vierra
4cc5f05fa8
Need to import os
2010-10-15 16:02:08 -10:00
David Vierra
205e340aae
Added a dummy generateLights for generic levels
2010-10-15 16:01:37 -10:00
David Vierra
0c56aa3536
catch ChunkMalformed in getAllChunkSlices
2010-10-15 16:00:27 -10:00
David Vierra
27ae6ee504
suppress these failure warnings
2010-10-14 22:07:32 -10:00
David Vierra
65443e1aa2
don't attempt to print this full path because of unicode errors during string format
2010-10-14 18:37:04 -10:00
David Vierra
2eb79cbf21
detect empty source boxes and respond by doing nothing
2010-10-14 18:36:35 -10:00
David Vierra
db032f403c
unicode chunk-subdirectory strings (?????)
2010-10-14 14:54:46 -10:00
David Vierra
aa6f39f15f
clamp source box of extractSchematic
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return a schematic of the desired shape filled with air in the parts where there was nothing to extract
2010-10-14 14:54:30 -10:00
David Vierra
584b8a30b4
don't adjust minimum edge when adjusting maximum edges
2010-10-14 14:53:06 -10:00
David Vierra
9d8d14b5bd
Get the save directory path in unicode on win32 systems
2010-10-14 14:52:42 -10:00
David Vierra
717e9384cd
limit length of blocktype array to 256
2010-10-13 16:24:24 -10:00
David Vierra
e0b18c4ee0
changed more strings to unicode
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I wonder if this is really needed. It seems like when filenames are in unicode, i have to format them into unicode strings or get an encoding error...
2010-10-13 13:06:22 -10:00
David Vierra
f4b439c222
catch chunk errors during relight
2010-10-12 23:07:25 -10:00
David Vierra
acfe936056
i have absolutely no idea why this function gets called on a malformed chunk that was already culled, but whatever
2010-10-12 14:05:23 -10:00
David Vierra
bdd85b7336
catch chunk loading errors here
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todo: find a better way to deal with malformed and absent chunks in general
2010-10-12 14:04:58 -10:00
David Vierra
00509546b3
create a new function readBox in anticipation of better box specifiers
2010-10-11 22:59:40 -10:00
David Vierra
11048d9d74
Newly created chunks' initial lights are fully bright
2010-10-10 21:56:24 -10:00