David Vierra
6085feb50c
check for float NaN and use 0 instead
2010-10-31 13:06:09 -10:00
David Vierra
0e2ad0c007
changed names for new blocks, added glowing pumpkin
2010-10-30 20:14:53 -10:00
David Vierra
442ab5546b
fixed transparency of nether portals
2010-10-30 18:53:47 -10:00
David Vierra
e43fa8ced1
added some of the new blocks from the Halloween update.
2010-10-30 17:34:49 -10:00
David Vierra
9ea4d00403
added removeEntitiesInBox.
...
it may be time for Entity and TileEntity classes
2010-10-29 16:06:04 -10:00
David Vierra
f13c2b4f9a
adjust top of sand level downward, and leave some dirt under it. now it looks a bit more natural.
2010-10-28 20:23:38 -10:00
David Vierra
8337b959cb
adjust water level to match surrounding ocean
2010-10-28 17:19:27 -10:00
David Gilman
955d88bfe6
Make beaches visible
2010-10-28 17:04:08 -10:00
David Gilman
b7949f89a4
beach and bedrock
...
Conflicts:
mce.py
2010-10-28 17:03:44 -10:00
David Vierra
b7c98bead3
added reader for the items.txt kindly supplied by copyboy
2010-10-28 17:02:45 -10:00
David Vierra
aadc0fcffe
attempt to keep processing the NBT data if it's uncompressed
2010-10-28 01:13:57 -10:00
David Vierra
564d47753b
skip files in chunk subdirs when we can't understand the filename
...
fixes the 'invalid literal for int() with base 36' error
2010-10-28 01:12:58 -10:00
David Vierra
a8681aaca0
don't append level.dat. this way, the damaged world recovery can kick in when level.dat is absent
2010-10-28 01:09:44 -10:00
David Vierra
efe5fbabf8
don't recompute the directory name table every time
2010-10-28 01:09:01 -10:00
David Vierra
61ec62f9d2
automatically recover from a damaged level.dat.
...
if level.dat is unreadable, try to read level.dat_old and save if successful.
plus stricter checks on the filename when it doesn't point to a world folder.
2010-10-28 00:03:01 -10:00
David Vierra
a80b2c867c
check if file or world folder doesn't exist, and create the folder if asked
2010-10-27 23:56:53 -10:00
David Gilman
fd38a110ca
If the chunk is already decompressed don't bother with function calls to take care of it.
2010-10-27 18:35:41 -10:00
David Vierra
e3e0fedd2a
randomseed is a signed long
2010-10-26 15:39:29 -10:00
David Vierra
0e33c6b3f3
say why NBT load failed
2010-10-26 15:20:07 -10:00
David Vierra
b546b812d0
tweaked help for heightmap and quit
2010-10-26 15:19:34 -10:00
David Vierra
a70a989cc9
removeEntities without options now leaves paintings
2010-10-26 15:12:46 -10:00
David Vierra
ed281de530
Ocean level added to heightmap command
2010-10-26 15:10:07 -10:00
David Vierra
bf021e2ddc
rename these temporary variables.
...
since world X goes north-south, it is matched to the vertical dimension of the image.
2010-10-25 02:37:58 -10:00
David Vierra
5d920401e4
this is a stupid mistake to make because i didn't test it
2010-10-25 02:28:37 -10:00
David Vierra
52102c01a1
suggest a spawn point at the midpoint of the imported area
2010-10-25 02:28:34 -10:00
David Vierra
abd6aaf51d
this is spammy now that it's faster
2010-10-25 02:28:31 -10:00
David Vierra
9f4f3beae4
shortcut out of the expensive lighting
2010-10-25 02:28:28 -10:00
David Vierra
3e706917c1
mark the chunk for ore and tree generation
2010-10-25 02:28:26 -10:00
David Vierra
6d681888be
fill the terrain with the usual block types
2010-10-25 02:28:23 -10:00
David Vierra
d25b9f307f
add TerrainPopulated setting to InfdevChunk
2010-10-25 02:28:18 -10:00
David Vierra
e2c93f5c06
convert image to grayscale and scale it down. exploit numpy's slice assignment
...
todo: find out how to pass an array of slices to numpy so we can have it do the i and j loops for us.
2010-10-25 01:14:44 -10:00
David Vierra
45e2e97945
use the new Time property
2010-10-25 01:07:53 -10:00
David Vierra
f8ee8ac66b
added randomseed command
2010-10-25 01:07:37 -10:00
David Vierra
de5854bd2a
added assorted properties for SnowCovered, RandomSeed, Time, LastPlayed
2010-10-25 01:06:55 -10:00
David Vierra
bbcf1b01bd
allow the syntax "mce.py myworld create" instead of saying "myworld not found"
2010-10-25 00:35:46 -10:00
David Vierra
e1b3c28145
document MCInfdevOldLevel.__init__ a bit better
2010-10-25 00:29:57 -10:00
David Vierra
266f725fc1
don't lie as much about the size of the world
2010-10-25 00:29:42 -10:00
David Vierra
c60a1babe6
new random seeds are now 64 bits long.
2010-10-25 00:29:27 -10:00
David Vierra
e4be31d8e8
use the new level.displayName to show the world's name
2010-10-25 00:28:18 -10:00
David Vierra
cc41dfaada
added create command. creates a new level and loads it into the editor
2010-10-25 00:27:22 -10:00
David Vierra
914a3bda50
fixed untested bugs with MCInfdevOldLevel.create
2010-10-25 00:12:49 -10:00
David Vierra
1243d1a7a6
added displayName property
2010-10-25 00:12:29 -10:00
David Vierra
2b1ac7cb12
Added new commands to command overview
2010-10-24 23:47:17 -10:00
David Gilman
d9b859120b
Removed the redundant lights update. Save can take care of it.
2010-10-24 17:28:59 -10:00
David Vierra
257d5e451d
renamed the limit for chunks that are loaded and either compressed or uncompressed
2010-10-24 17:20:08 -10:00
David Vierra
effa0fabc6
removed unneeded try...except
2010-10-24 17:19:23 -10:00
David Vierra
775d720cfc
silently ignore adding entities to nonpresent chunks
2010-10-24 17:18:03 -10:00
David Vierra
9330a9fa82
don't look at the full path when taking dimensions from the filename
2010-10-24 15:48:49 -10:00
David Vierra
0673d99dc7
Created a dequeset class to make "in" faster for the memory management queues.
2010-10-24 13:58:59 -10:00
David Vierra
54086af2e9
log errors and continue through all tests
2010-10-23 19:31:09 -10:00