David Vierra
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91c4ef36cb
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just print the block match message when a bad block is given
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2010-09-19 15:32:49 -10:00 |
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David Vierra
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c7a0d3c8fe
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Merge branch 'master' of git@github.com:codewarrior0/pymclevel.git
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2010-09-19 15:18:48 -10:00 |
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David Vierra
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8d6cc52f06
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allow exact matches for block search
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2010-09-19 15:18:01 -10:00 |
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David Vierra
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aae47fe2d9
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added sample usage to readme
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2010-09-19 15:11:37 -10:00 |
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Nelson Minar
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5cd2869717
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very simple top level package so apps can import the whole directory
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2010-09-20 09:09:50 +08:00 |
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David Vierra
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6d41466ae9
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better block search for 'blocks' command
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2010-09-19 15:04:38 -10:00 |
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David Vierra
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1bdd5ecffa
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print partial matches better, without future block spam
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2010-09-19 15:04:23 -10:00 |
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David Vierra
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e2c27b7b63
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added chest and spawner schematics
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2010-09-19 14:53:30 -10:00 |
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David Vierra
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18435c3b7a
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empty line before command output
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2010-09-19 13:43:47 -10:00 |
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David Vierra
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69c29a08a8
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better handle bad block names
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2010-09-19 13:43:40 -10:00 |
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David Vierra
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3993f041ea
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new readme
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2010-09-19 04:51:59 -10:00 |
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David Vierra
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ecaedf8450
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only display replace summary after replacing
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2010-09-19 04:40:11 -10:00 |
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David Vierra
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f0deb29d53
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stop after one word matches, too
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2010-09-19 04:39:58 -10:00 |
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David Vierra
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75a29aeaea
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enforce data types in __init__
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2010-09-19 04:34:21 -10:00 |
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David Vierra
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0e43264748
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more efficient block replace, doesn't trigger relights unnecessarily
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2010-09-19 04:34:08 -10:00 |
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David Vierra
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df197446a8
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scanning
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2010-09-19 04:33:40 -10:00 |
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David Vierra
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fdb14f0517
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don't override previous needsLighting flag
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2010-09-19 04:33:33 -10:00 |
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David Vierra
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e8cc90f172
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raise Not Found on empty filename
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2010-09-19 04:33:18 -10:00 |
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David Vierra
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c98467e876
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added deleteChunksInBox, renamed corresponding create...
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2010-09-19 04:33:03 -10:00 |
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David Vierra
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39d0cf193c
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multiplayer support
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2010-09-19 04:32:24 -10:00 |
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David Vierra
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417a75901d
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command-line world editor
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2010-09-19 04:31:36 -10:00 |
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David Vierra
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b383d17ffe
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command line map editor!
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2010-09-18 01:58:14 -10:00 |
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David Vierra
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d01f347d4a
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fixed more names
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2010-09-18 01:57:52 -10:00 |
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David Vierra
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c932ec015c
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adjust bounds for schematic extraction, at least vertically xxx
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2010-09-18 01:55:48 -10:00 |
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David Vierra
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17eadb8e33
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oops wrong name
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2010-09-18 01:55:25 -10:00 |
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David Vierra
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d08429643d
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clarify the temp variable for decompression here
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2010-09-18 01:55:11 -10:00 |
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David Vierra
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e254ceaae6
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detect INVEdit inv files as chest schematics
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2010-09-18 01:54:59 -10:00 |
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David Vierra
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97650fc6ad
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increase height of placebo chunks
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2010-09-18 01:54:20 -10:00 |
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David Vierra
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9718efed56
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this is a better guess, it's the actual size of Classic Huge levels
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2010-09-18 01:53:11 -10:00 |
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David Vierra
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1541da38b2
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put adjustments to copy block params into its own func... xxx clean this up even more
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2010-09-18 01:52:55 -10:00 |
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David Vierra
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e888709165
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lighting calc checks chunks to see if they really need another pass, and splits up work into batches to avoid memory errors
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2010-09-18 01:52:11 -10:00 |
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David Vierra
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5908c3ed62
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added a routine to compute the world's bounding box for alpha levels
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2010-09-18 01:51:07 -10:00 |
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David Vierra
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5ed123f808
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removed needsCompression flag, now look at root_tag to see if we need to compress
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2010-09-18 01:49:56 -10:00 |
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David Vierra
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5cf7bdd759
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added lighting values for fire, red ore, and brown shrooms
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2010-09-18 01:48:38 -10:00 |
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David Vierra
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ea7943c1ce
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replace with stationary water to avoid MC crash
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2010-09-18 01:46:51 -10:00 |
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David Vierra
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0777c250fc
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renamed some materials to be easier to search
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2010-09-18 01:46:40 -10:00 |
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David Vierra
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36be326d1e
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allow setting min and max
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2010-09-18 01:46:18 -10:00 |
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David Vierra
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1d90ea01fd
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enforce int type for size and origin
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2010-09-18 01:46:05 -10:00 |
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David Vierra
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34a08d8550
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added block rotation mappings for more block types
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2010-09-18 01:45:27 -10:00 |
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David Vierra
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c1a9436aa1
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better save locations for non-windows platforms
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2010-09-06 15:49:18 -10:00 |
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David Vierra
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b614f2a0be
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testing
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2010-09-06 15:43:57 -10:00 |
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unknown
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4504a2ba31
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this needs to be a TAG_Short
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2010-09-06 15:42:26 -10:00 |
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unknown
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e93a0279d9
|
handle bad chunks a bit better
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2010-09-06 15:42:11 -10:00 |
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unknown
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d4314d0d3e
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calculate light more aggressively
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2010-09-06 15:41:46 -10:00 |
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unknown
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4968539a5e
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xxx needed for fake whiteLight recalc
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2010-09-06 15:41:27 -10:00 |
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unknown
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dc3827a026
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moved block rotation formulas to separate file
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2010-09-06 15:40:42 -10:00 |
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unknown
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afa7b2cd75
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added roll and flip to schematics
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2010-09-06 15:40:13 -10:00 |
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unknown
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d3b6fd2a47
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begin changing materials to alphaMaterials xxxx
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2010-09-06 15:40:01 -10:00 |
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unknown
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acb60550f2
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add blocksToReplace to fillBlocks and add tests for fillBlocks
|
2010-09-06 15:39:42 -10:00 |
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unknown
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0f70421fde
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compute a fake whiteLight array depending on the level's size
|
2010-09-06 15:35:54 -10:00 |
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