David Vierra
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650bf8d62d
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add extra tags to TileEntities in Indev levels, decoding the position from the TAG_Int "Pos" to the x,y,z used in Alpha
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2011-08-15 19:02:51 -10:00 |
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David Vierra
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076956dcfe
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fix a bad bug in Entity.Create
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2011-08-15 18:49:54 -10:00 |
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David Vierra
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e2445ba8be
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infinite-to-infinite block copy now uses a more sensible direct copy method instead of repeated subsection import/export; refactored some code out of the finite-to-infinite function. someday change it to only use infinite-to-infinite by using the fake chunk interface on finite levels?
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2011-08-15 11:25:48 -10:00 |
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David Vierra
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2613ac7ff9
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ZipSchematic now remembers its materials
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2011-08-15 11:22:42 -10:00 |
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David Vierra
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28fde10d27
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change this to yield the new progress indicators
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2011-08-14 16:32:43 -10:00 |
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David Vierra
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b327ded803
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fix a completely wrong subsection count calculation
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2011-08-14 10:07:49 -10:00 |
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David Vierra
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b001be05f9
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in generateLights, don't call chunkChanged on the neighbors of the requested chunks; just relight them. also slightly improve the progress estimates.
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2011-08-13 11:01:40 -10:00 |
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David Vierra
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85a4eb0d19
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fix the non-iterator generateLights()
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2011-08-13 10:00:42 -10:00 |
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David Vierra
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e75b651304
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incomplete impl of ZipSchematic.saveToFile; it only saves the already saved zipfile to another file ignoring the dirty, changed chunks in memory.
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2011-08-13 09:59:31 -10:00 |
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David Vierra
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e8870e76e4
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add iterator-type counterparts to extractSchematic, extractZipSchematic and copyBlocksFrom to facilitate progress bars. iterators repeatedly yield a tuple of (progress, total). extract methods finally yield the extracted schematic object.
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2011-08-13 09:57:59 -10:00 |
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David Vierra
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55dc972e22
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add box.chunkCount
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2011-08-12 19:08:47 -10:00 |
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David Vierra
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fef958d571
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add base tag structures for known tile entities
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2011-08-11 16:19:15 -10:00 |
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David Vierra
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1aa7ed366a
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copyBlocksFrom now passes the correct entities flag to copyEntitiesFrom
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2011-08-10 17:30:32 -10:00 |
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David Vierra
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5e4c57a883
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refactoring. create TagProperty() to create a getter+setter that automatically creates a required tag when it is absent. extract createPlayer() out of create() and getPlayerPath out of getPlayerTag
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2011-08-10 17:29:39 -10:00 |
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David Vierra
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3b80ead4a7
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tweak the items.txt, don't know what the parentheses mean
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2011-08-08 15:38:26 -10:00 |
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David Vierra
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6cac9bb5fa
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added FlipVertical to blockrotation.py, called it from MCSchematic.flipVertical
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2011-08-08 12:45:10 -10:00 |
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David Vierra
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887092de05
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add latest items courtesy of copyboy
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2011-08-05 07:06:46 -10:00 |
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David Vierra
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aab4d07776
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fix bug introduced by rearranged imports
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2011-08-05 06:20:52 -10:00 |
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David Vierra
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72dc4374dd
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change getChunks to return an iterator
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2011-08-04 05:17:07 -10:00 |
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David Vierra
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aca3bf88e7
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this is actually test output, not input
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2011-08-04 05:16:42 -10:00 |
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David Vierra
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cb65e25c95
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also sanitize grass with dirt above it.
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2011-08-01 02:49:10 -10:00 |
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David Vierra
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f865c78e8d
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add a test for setPlayerSpawnPosition
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2011-07-30 00:51:04 -10:00 |
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David Vierra
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fc42fc4ab4
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add profiling scripts
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2011-07-30 00:50:13 -10:00 |
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David Vierra
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55a8505d53
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add entities flag to copyBlocksFrom and extractSchematic, to avoid copying entities. TileEntities are always copied with the blocks. Paintings should probably be copied with them too.
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2011-07-28 22:14:28 -10:00 |
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David Vierra
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744c782b93
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add expand function to BoundingBox (needs to be immutable, maybe)
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2011-07-27 04:39:14 -10:00 |
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David Vierra
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7ca143a87a
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generateHeightmap should just call self.load() instead of checking root_tag
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2011-07-27 04:38:51 -10:00 |
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David Vierra
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19daf35a9e
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fix the return values of getChunkSlices so when an extra tall box is requested, the offset point and slices line up properly
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2011-07-27 04:38:25 -10:00 |
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David Vierra
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bab9af4c6d
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entity position is a TAG_Double
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2011-07-24 22:36:09 -10:00 |
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David Vierra
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b664a2bf73
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refactor some entity code out to entity.py
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2011-07-24 14:23:27 -10:00 |
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David Vierra
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6e7c6f0ab3
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create a method getRegionFile, which automatically loads a region file if present. fixes deleteChunk not deleting from unloaded regions
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2011-07-24 01:13:11 -10:00 |
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David Vierra
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d74bf07343
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TAG_Compound automatically wraps lists, tuples, and strings
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2011-07-24 00:21:44 -10:00 |
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David Vierra
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daf593378b
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put the extract methods back onto MCLevel
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2011-07-23 22:21:28 -10:00 |
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David Vierra
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225f813d28
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put everything through pydev's code auto-formatter
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2011-07-23 21:59:18 -10:00 |
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David Vierra
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6b9e82c2e4
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refactor level formats out to different files, add testing framework and test files
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2011-07-23 19:58:11 -10:00 |
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David Vierra
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5b39487030
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don't misuse TypeError here...this is an unexpected value
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2011-07-22 22:56:18 -10:00 |
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David Vierra
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2e10c3b24a
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extractAllChunks now saves them with "standard" gzip compression
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2011-07-22 22:55:57 -10:00 |
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David Vierra
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5c56843a76
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repair the shabby unit tests
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2011-07-22 20:46:47 -10:00 |
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David Vierra
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f462469424
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TAG_Short_Array used by cubic chunks
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2011-07-22 20:34:49 -10:00 |
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David Vierra
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a6c0da238a
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add pretty_string method to tags for indented output
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2011-07-22 20:34:36 -10:00 |
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David Vierra
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694a5b8df7
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refactoring compress methods in InfdevChunk, decompress methods in MCRegionFile, added extractAllChunks to MCRegionFile, refactored preloading code in MCInfdevOldLevel
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2011-07-22 20:08:07 -10:00 |
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David Vierra
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db69f5bd98
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set materials for fake chunks
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2011-07-11 11:54:10 -10:00 |
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David Vierra
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0e6b3cfac9
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sanitize both grass and snow layer. maybe more blocks in the future.
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2011-07-06 10:03:25 -10:00 |
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David Vierra
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3087fa50d8
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automatically change underground grass to dirt to avoid massive lag in minecraft.
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2011-07-05 12:16:04 -10:00 |
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David Vierra
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346b0aab99
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add chunkIsCompressed/Dirty, clean up chunkIsLoaded
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2011-06-30 14:11:49 -10:00 |
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David Vierra
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91490dfd10
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add fake chunkIsCompressed/Dirty for finite levels
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2011-06-30 14:11:09 -10:00 |
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David Vierra
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c496c5f0ad
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add fake chunkCount for fixed size levels
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2011-06-30 14:10:36 -10:00 |
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David Vierra
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2cc8db124b
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add blocks and rotations for the new Piston blocks
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2011-06-30 13:30:13 -10:00 |
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David Vierra
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dd9fab9bac
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playerSpawnPosition gets the world spawn by default
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2011-06-16 13:47:58 -10:00 |
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David Vierra
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a5ff751de5
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don't scan for sub-dimensions of an AlphaDimension in case of a messed up world folder
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2011-06-15 17:07:45 -10:00 |
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David Vierra
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0fd54a2a00
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need iteritems to loop through keys and values of a dict :\
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2011-06-14 15:39:49 -10:00 |
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