BZLZHH
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7c1c9a5d95
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[Fix] (Texture): Correct GL_RED handling.
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2025-07-27 18:02:18 +08:00 |
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BZLZHH
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efea4378cc
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Revert "[Improvement] (Texture): Better GL_DEPTH_COMPONENT handling."
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2025-07-27 17:42:31 +08:00 |
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BZLZHH
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7f407a0221
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[Fix] (Texture): Fix wrong internalFormat handling.
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2025-07-27 17:19:58 +08:00 |
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BZLZHH
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06fab47a35
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[Fix] (DSA|Framebuffer): Continue fixing DSA. Implement glFramebufferTexture.
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2025-07-27 17:19:33 +08:00 |
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BZLZHH
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370e97e8e3
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[Feat|Fix] (Shader): Inject atomicCounterAdd and do not remove binding for compute shader.
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2025-07-27 01:34:29 +08:00 |
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BZLZHH
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ea6bc6791f
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[Fix] (DSA): Actually fix incorrect behavior.
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2025-07-27 01:14:49 +08:00 |
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BZLZHH
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7cf36d3ba6
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[Fix] (DSA): Try to fix incorrect behavior.
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2025-07-27 00:49:14 +08:00 |
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BZLZHH
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67421040d8
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[Fix] (DSA): Fix compiling error for iOS.
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2025-07-26 20:45:20 +08:00 |
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BZLZHH
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bcf6d18e12
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[Feat] (VAB): Declare vertex attribute binding extension when GLES version is 3.1 or greater.
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2025-07-26 20:42:40 +08:00 |
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BZLZHH
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c3db9341b9
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[Feat] (DSA): Implement DSA.
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2025-07-26 20:37:50 +08:00 |
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BZLZHH
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1389708a85
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[Chore] (Header): Regulate OpenGL header files.
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2025-07-26 20:25:20 +08:00 |
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BZLZHH
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2add79a878
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[Fix] (Buffer): Fix wrong glBufferDataARB symbol.
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2025-07-26 20:21:22 +08:00 |
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BZLZHH
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a734deb1ba
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Merge remote-tracking branch 'origin/dev-es' into dev-es
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2025-07-26 20:19:47 +08:00 |
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BZLZHH
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3511a6b874
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[Chore] (Version): Bump version to 1.2.8.Dev.
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2025-07-26 20:16:55 +08:00 |
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Ahmet53535353
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da80aa0a73
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Update multidraw.cpp (#25)
"The line GLES.glGenBuffers(1, &g_prefixsumbuffer); was prevented from being written twice."
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2025-07-25 01:45:28 +08:00 |
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BZLZHH
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372e1c8142
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[Feat] (Drawing): Emulate glDrawElementsBaseVertex for GLES 3.1-.
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2025-07-22 01:28:14 +08:00 |
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BZLZHH
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1df90a5591
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Merge remote-tracking branch 'origin/dev-es' into dev-es
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2025-07-22 00:48:36 +08:00 |
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BZLZHH
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1107e1ae75
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[Feat] (Program|Shader|Texture|Buffer): Emulate glTexBuffer for GLES 3.1-.
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2025-07-22 00:48:27 +08:00 |
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Swung0x48
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90d7d3c170
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[Fix] (GL): ANGLE depth clear workaround no.2
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2025-07-16 22:55:37 +08:00 |
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BZLZHH
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44f5dd9d7c
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[Release] (version): Bump version to 1.2.7.
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2025-07-15 23:19:34 +08:00 |
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BZLZHH
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9cfbec6c7e
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[Misc] (Config): Change ANGLE enabling policy again.
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2025-07-15 23:09:59 +08:00 |
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BZLZHH
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f2c9750507
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[Chore] (gitignore): Ignore CMakeSettings.json
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2025-07-15 22:47:57 +08:00 |
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Swung0x48
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1a4a677f82
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Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGlues into dev-es
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2025-07-15 22:32:00 +08:00 |
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Swung0x48
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89ed22b66d
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[Chore] (Settings): detect ANGLE to decide buffer_coherent_as_flush
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2025-07-15 22:30:46 +08:00 |
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BZLZHH
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bc2786c233
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[Fix] (Header): Add missing optional header file.
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2025-07-15 22:25:54 +08:00 |
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BZLZHH
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bc5650d8fa
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Merge remote-tracking branch 'origin/dev-es' into dev-es
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2025-07-15 22:22:20 +08:00 |
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BZLZHH
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f6f5481a13
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[Misc] (Config): Change ANGLE enabling policy.
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2025-07-15 22:20:51 +08:00 |
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Swung0x48
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f39c76c4c5
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[Fix] (Buffer): use GL_MAP_COHERENT_BIT to replace GL_MAP_FLUSH_EXPLICIT_BIT + glFlushMappedBufferRange
This fixed entity rendering bugs on certain Adreno drivers.
Thanks OpenLTW! (5e6cc9ff29 )
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2025-07-15 22:07:20 +08:00 |
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BZLZHH
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7e63c883cc
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Revert "[Fix] (Pixel): Handle GL_UNSIGNED_INT_8_8_8_8_REV and BGRA correctly."
This reverts commit 818ac1fde4734987172c6b824e465bd6d640f9f8.
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2025-07-15 16:24:12 +08:00 |
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BZLZHH
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818ac1fde4
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[Fix] (Pixel): Handle GL_UNSIGNED_INT_8_8_8_8_REV and BGRA correctly.
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2025-07-15 15:38:05 +08:00 |
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BZLZHH
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62622daa57
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[Fix] (Debug): Fix wrong LOG_V.
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2025-07-15 01:13:42 +08:00 |
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BZLZHH
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184d79881b
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[Feat] (Extension): Add a option to control ext_timer_query.
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2025-07-15 01:13:13 +08:00 |
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Swung0x48
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932762c5b3
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[Chore] (version): bump version to 1.2.6
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2025-07-13 20:54:07 +08:00 |
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BZLZHH
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4444be9ee1
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[Fix] (Config): Fix compiling error for iOS.
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2025-07-13 19:41:49 +08:00 |
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BZLZHH
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6f5bc9ee81
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[Feat] (Config): Add AngleDepthClearFixMode option.
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2025-07-13 19:38:15 +08:00 |
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BZLZHH
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d16d87fd26
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[Fix] (GL): Force depth clear when glClear is called with depth=1.0 on ANGLE.
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2025-07-13 17:35:38 +08:00 |
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BZLZHH
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4bcd4d0dee
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[Improvement] (Config): Make Adreno gpu enable ANGLE when using DisableIfPossible.
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2025-07-13 14:20:56 +08:00 |
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BZLZHH
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336a6b8e09
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[Improvement] (Config): Do not detect vk1.3.
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2025-07-13 14:18:41 +08:00 |
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BZLZHH
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164862ee09
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[Refactor] (Config): Improve code.
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2025-07-13 14:17:49 +08:00 |
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BZLZHH
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bb1c9eb2a2
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[Improvement] (Texture): Better GL_DEPTH_COMPONENT handling.
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2025-07-13 12:59:22 +08:00 |
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BZLZHH
|
75ddfe4100
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[Improvement] (Shader/GLSL): Better function injections.
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2025-07-12 22:41:57 +08:00 |
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BZLZHH
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98d4d51427
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[Chore] (Shader/GLSL): Remove the preConvertedGlsl feature, which is useless.
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2025-07-12 22:14:39 +08:00 |
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BZLZHH
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46d60c9cad
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[Chore] (gitignore): Ignore Visual Studio directory and output directory.
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2025-07-10 11:26:41 +08:00 |
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Swung0x48
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1905ea507d
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[Fix] (buffer.cpp): add missing buffer type in get_binding_query
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2025-06-20 10:36:00 +08:00 |
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Swung
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a291c58483
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Merge pull request #19 from alexytomi/dev-es
[Fix](texture.cpp): Jankily add implicit format conversion in glTexIm…
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2025-06-18 21:02:51 +08:00 |
|
alexytomi
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d9567159ee
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[Fix](texture.cpp): Jankily add implicit format conversion in glTexImage2D
Fixes https://github.com/C1OUS3R/Undertale/issues/23 hopefully
TODO: Move this into internal_convert
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2025-06-18 15:05:03 +08:00 |
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Swung0x48
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f4e957d3c0
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[Fix] (glsl_for_es.cpp): make sure define always after #version
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2025-06-03 22:32:32 +08:00 |
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Swung0x48
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d4dfb56423
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[Fix] (glsl_for_es.cpp): inject textureQueryLod emulation only when GL_EXT_texture_query_lod is not available
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2025-06-03 22:08:01 +08:00 |
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BZLZHH
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180298da09
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[Docs] (README): Improve expression.
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2025-06-02 11:58:44 +08:00 |
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Swung
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018eb03343
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Merge pull request #18 from alexytomi/dev-es
[Fix] (gpu_utils): Fix undefined behaviour introduced by 5e46d9e
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2025-06-01 13:58:17 +08:00 |
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