BZLZHH
|
ed410de503
|
[Chore] (Submodule): Remove wrong submodule.
|
2025-08-01 19:05:38 +08:00 |
|
BZLZHH
|
c9635ce7b7
|
[Fix] (Texture): Correct TEXTURE_CUBE_MAP handling.
|
2025-08-01 18:25:38 +08:00 |
|
BZLZHH
|
3f0d7d9f42
|
[Fix] (Multidraw): Fix indirect drawing buffer state leak.
|
2025-08-01 17:07:45 +08:00 |
|
BZLZHH
|
e2de85ae45
|
[Feat] (Config): Add fsr1Setting option.
|
2025-08-01 14:57:01 +08:00 |
|
BZLZHH
|
7e30c013a7
|
[Fix] (Workflow): Update submodules in workflow.
|
2025-08-01 14:57:01 +08:00 |
|
BZLZHH
|
5f00189d5b
|
[Feat] (FSR1): Implement FSR1.
|
2025-08-01 14:57:01 +08:00 |
|
BZLZHH
|
11910ce824
|
[Chore] (Submodule): Add GLM as submodule.
|
2025-08-01 14:57:01 +08:00 |
|
BZLZHH
|
ae7ff966dd
|
[Chore] (Version): Bump version to 1.3.0.Beta.
|
2025-07-30 17:26:15 +08:00 |
|
BZLZHH
|
59055c5c92
|
[Fix] (Texture): Add more texture targets.
|
2025-07-30 17:12:57 +08:00 |
|
BZLZHH
|
93159fefb6
|
[Feat|Fix] (Texture|MultiBind): Implement MultiBind. Correct texture behaviors.
|
2025-07-30 16:49:28 +08:00 |
|
BZLZHH
|
c70dcff4b5
|
[Improvement] (Shader): Do no insert unnecessary barrier().
|
2025-07-29 23:48:59 +08:00 |
|
BZLZHH
|
1a5c9bc153
|
[Fix] (Getter): Fix compiling error for iOS.
|
2025-07-29 18:40:28 +08:00 |
|
BZLZHH
|
615f2646de
|
[Fix] (Getter): Fix compiling error for iOS.
|
2025-07-29 18:36:53 +08:00 |
|
BZLZHH
|
5675ebfc85
|
[Fix] (Getter): Fix compiling error for iOS.
|
2025-07-29 18:34:34 +08:00 |
|
BZLZHH
|
45988a45ae
|
[Feat] (Config): Add custom GL version feature.
|
2025-07-29 18:25:28 +08:00 |
|
BZLZHH
|
31d6fae4d8
|
[Chore] (Getter): Upgrade GL_SHADING_LANGUAGE_VERSION to 4.60.
|
2025-07-29 16:30:54 +08:00 |
|
BZLZHH
|
d0d491e7d2
|
[Feat] (Config): Add enableExtDirectStateAccess option.
|
2025-07-29 16:27:36 +08:00 |
|
BZLZHH
|
486046bd56
|
[Chore] (Version): Bump version to 1.3.0.Alpha.
|
2025-07-29 01:24:05 +08:00 |
|
BZLZHH
|
01150a1075
|
[Fix] (Texture): Reimplement glGetTexImage.
|
2025-07-28 18:23:27 +08:00 |
|
BZLZHH
|
a61dd20947
|
[Fix] (Shader): Finally fix atomicCounter emulation.
|
2025-07-28 17:18:49 +08:00 |
|
BZLZHH
|
2d10487fc4
|
[Fix] (Shader): Correct memoryBarrierBuffer insertion.
|
2025-07-27 21:58:11 +08:00 |
|
BZLZHH
|
f0a9536db0
|
[Fix] (Texture): Correct GL_RED handling.
|
2025-07-27 21:04:01 +08:00 |
|
BZLZHH
|
ae68150e22
|
[Chore] (Debug): Disable DEBUG.
|
2025-07-27 20:55:08 +08:00 |
|
BZLZHH
|
a2b4aa69f8
|
[Feat] (Shader): Emulate atomicCounter advanced operations.
|
2025-07-27 20:49:39 +08:00 |
|
BZLZHH
|
cea5d7ab81
|
Revert "Inject atomicCounterAdd."
This partially reverts commit 370e97e8e39693b76d16b8be4f83b4285d79fbf6.
|
2025-07-27 18:58:24 +08:00 |
|
BZLZHH
|
7c1c9a5d95
|
[Fix] (Texture): Correct GL_RED handling.
|
2025-07-27 18:02:18 +08:00 |
|
BZLZHH
|
efea4378cc
|
Revert "[Improvement] (Texture): Better GL_DEPTH_COMPONENT handling."
|
2025-07-27 17:42:31 +08:00 |
|
BZLZHH
|
7f407a0221
|
[Fix] (Texture): Fix wrong internalFormat handling.
|
2025-07-27 17:19:58 +08:00 |
|
BZLZHH
|
06fab47a35
|
[Fix] (DSA|Framebuffer): Continue fixing DSA. Implement glFramebufferTexture.
|
2025-07-27 17:19:33 +08:00 |
|
BZLZHH
|
370e97e8e3
|
[Feat|Fix] (Shader): Inject atomicCounterAdd and do not remove binding for compute shader.
|
2025-07-27 01:34:29 +08:00 |
|
BZLZHH
|
ea6bc6791f
|
[Fix] (DSA): Actually fix incorrect behavior.
|
2025-07-27 01:14:49 +08:00 |
|
BZLZHH
|
7cf36d3ba6
|
[Fix] (DSA): Try to fix incorrect behavior.
|
2025-07-27 00:49:14 +08:00 |
|
BZLZHH
|
67421040d8
|
[Fix] (DSA): Fix compiling error for iOS.
|
2025-07-26 20:45:20 +08:00 |
|
BZLZHH
|
bcf6d18e12
|
[Feat] (VAB): Declare vertex attribute binding extension when GLES version is 3.1 or greater.
|
2025-07-26 20:42:40 +08:00 |
|
BZLZHH
|
c3db9341b9
|
[Feat] (DSA): Implement DSA.
|
2025-07-26 20:37:50 +08:00 |
|
BZLZHH
|
1389708a85
|
[Chore] (Header): Regulate OpenGL header files.
|
2025-07-26 20:25:20 +08:00 |
|
BZLZHH
|
2add79a878
|
[Fix] (Buffer): Fix wrong glBufferDataARB symbol.
|
2025-07-26 20:21:22 +08:00 |
|
BZLZHH
|
a734deb1ba
|
Merge remote-tracking branch 'origin/dev-es' into dev-es
|
2025-07-26 20:19:47 +08:00 |
|
BZLZHH
|
3511a6b874
|
[Chore] (Version): Bump version to 1.2.8.Dev.
|
2025-07-26 20:16:55 +08:00 |
|
Ahmet53535353
|
da80aa0a73
|
Update multidraw.cpp (#25)
"The line GLES.glGenBuffers(1, &g_prefixsumbuffer); was prevented from being written twice."
|
2025-07-25 01:45:28 +08:00 |
|
BZLZHH
|
372e1c8142
|
[Feat] (Drawing): Emulate glDrawElementsBaseVertex for GLES 3.1-.
|
2025-07-22 01:28:14 +08:00 |
|
BZLZHH
|
1df90a5591
|
Merge remote-tracking branch 'origin/dev-es' into dev-es
|
2025-07-22 00:48:36 +08:00 |
|
BZLZHH
|
1107e1ae75
|
[Feat] (Program|Shader|Texture|Buffer): Emulate glTexBuffer for GLES 3.1-.
|
2025-07-22 00:48:27 +08:00 |
|
Swung0x48
|
90d7d3c170
|
[Fix] (GL): ANGLE depth clear workaround no.2
|
2025-07-16 22:55:37 +08:00 |
|
BZLZHH
|
44f5dd9d7c
|
[Release] (version): Bump version to 1.2.7.
|
2025-07-15 23:19:34 +08:00 |
|
BZLZHH
|
9cfbec6c7e
|
[Misc] (Config): Change ANGLE enabling policy again.
|
2025-07-15 23:09:59 +08:00 |
|
BZLZHH
|
f2c9750507
|
[Chore] (gitignore): Ignore CMakeSettings.json
|
2025-07-15 22:47:57 +08:00 |
|
Swung0x48
|
1a4a677f82
|
Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGlues into dev-es
|
2025-07-15 22:32:00 +08:00 |
|
Swung0x48
|
89ed22b66d
|
[Chore] (Settings): detect ANGLE to decide buffer_coherent_as_flush
|
2025-07-15 22:30:46 +08:00 |
|
BZLZHH
|
bc2786c233
|
[Fix] (Header): Add missing optional header file.
|
2025-07-15 22:25:54 +08:00 |
|