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Properly use default and/or configgable sprite textures
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@ -591,7 +591,7 @@ class ParticlePanel(AppShell):
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f = Frame(spritePage)
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Label(f, width = 6, text = 'Texture:').pack(side = LEFT)
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self.rendererSpriteTexture = StringVar()
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self.rendererSpriteTexture.set('phase_3/maps/eyes.jpg')
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self.rendererSpriteTexture.set(SpriteParticleRenderer.sourceTextureName)
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self.rendererSpriteTextureEntry = Entry(
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f, width = 12,
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textvariable = self.rendererSpriteTexture)
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@ -1050,7 +1050,8 @@ class ParticlePanel(AppShell):
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parent = self.parent)
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if particleFilename:
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# Delete existing particles and forces
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self.particleEffect.loadConfig(Filename(particleFilename))
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self.particleEffect.loadConfig(
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Filename.fromOsSpecific(particleFilename))
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self.selectEffectNamed(self.particleEffect.getName())
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# Enable effect
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self.particleEffect.enable()
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@ -1468,12 +1469,16 @@ class ParticlePanel(AppShell):
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self.getVariable('Sparkle Renderer', 'Life Scale').set(lScale)
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elif isinstance(renderer, SpriteParticleRenderer):
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color = renderer.getColor() * 255.0
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texture = renderer.getTexture()
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if (texture != None):
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self.rendererSpriteTexture.set(texture.getName())
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# Update widgets to reflect current default values
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# Texture
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textureName = renderer.getSourceTextureName()
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if textureName != None:
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self.rendererSpriteTexture.set(textureName)
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# File
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fileName = renderer.getSourceFileName()
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if fileName != None:
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self.rendererSpriteFile.set(fileName)
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# Node
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nodeName = renderer.getSourceNodeName()
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if nodeName != None:
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self.rendererSpriteNode.set(nodeName)
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@ -1610,11 +1615,7 @@ class ParticlePanel(AppShell):
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self.rendererSpriteNodeEntry['background'] = 'SystemWindow'
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def setRendererSpriteTexture(self):
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if self.rendererSpriteSourceType.get() == SpriteParticleRenderer.STTexture:
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t = loader.loadTexture(self.rendererSpriteTexture.get())
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if (t != None):
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self.particles.renderer.setTexture(t)
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else:
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print "Couldn't find rendererSpriteTexture"
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self.particles.renderer.setTextureFromFile(self.rendererSpriteTexture.get())
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else:
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self.particles.renderer.setTextureFromNode(
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self.rendererSpriteFile.get(), self.rendererSpriteNode.get())
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