19283 Commits

Author SHA1 Message Date
David Rose
1733b1abd9 ae-undershift-factor 2012-11-20 00:32:43 +00:00
David Rose
85014ba179 fix some off-by-one errors 2012-11-19 23:06:41 +00:00
David Rose
4c2eb3d326 fix -S; it should accept windows-specific filenames. 2012-11-16 17:09:21 +00:00
David Rose
474e26e951 fix set_case_sensitive() and match_files() 2012-11-16 02:22:20 +00:00
David Rose
807aa62ade fix -S; it should accept windows-specific filenames. 2012-11-16 01:43:40 +00:00
Zhao Huang
3d05d84d87 Added support for shorthand shaderinput lexicons like mspos_camshadow and
trans_model_to_clip_of_camshadow to GLSL.
2012-11-13 02:45:44 +00:00
rdb
4166327919 Fix some special keys, specifically backspace (it was mismapped to delete) 2012-11-08 13:35:48 +00:00
David Rose
267e02c3d3 PfmFile::store_mask() 2012-11-07 19:08:32 +00:00
David Rose
fd42201e74 explicitly include all wxwidgets files 2012-11-06 19:17:18 +00:00
rdb
0f4a7409f6 compile correctly without OpenGL support as well 2012-11-05 20:33:57 +00:00
rdb
4017e1897d Backport to work on Leopard as well 2012-11-04 13:56:09 +00:00
David Rose
5c644b7543 compile with STDFLOAT_DOUBLE 2012-11-03 19:42:28 +00:00
rdb
68863d5c14 fix GLSL 2012-11-03 13:50:32 +00:00
rdb
6a98f97c9b support pre-10.6 OSX 2012-11-03 13:39:53 +00:00
David Rose
7299a150c3 raise precision of 16-bit image processing 2012-11-02 01:14:51 +00:00
David Rose
94bf21b65c make_displacement() 2012-11-01 20:23:15 +00:00
rdb
21c922c7cd Some fixes for ppremake+bullet 2012-10-25 22:03:04 +00:00
rdb
91e305789a Add ppremake package for bullet 2012-10-25 10:03:55 +00:00
rdb
c7c5671911 0 -> NULL 2012-10-25 08:56:22 +00:00
rdb
de2d36f073 Change ClockObject to a regular pointer, to avoid static init issues 2012-10-25 08:54:49 +00:00
rdb
793665d2a6 Fix Cg include 2012-10-25 08:53:59 +00:00
rdb
b2dcde40c7 Apply patch by Josh Enes 2012-10-22 10:11:40 +00:00
rdb
b2f912c468 Make the Windows installer work with any version of Python
(fixes bug in 1.8.0 where it no longer reads/writes the correct registry key)
2012-10-22 08:46:37 +00:00
rdb
3f4195616a Apply patch to fix bug 1013419 2012-10-22 08:21:48 +00:00
rdb
19cb1e5230 Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
rdb
0d7773d30a Fix typo 2012-10-19 13:06:01 +00:00
enn0x
7fef72afee Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420 2012-10-14 11:39:30 +00:00
rdb
6b0bf98d0e fix some minor bugs, and remove unsupported double-precision glUniform functions 2012-10-12 17:12:32 +00:00
rdb
879540aec4 Fix incorrect centering formula 2012-10-10 07:41:07 +00:00
David Rose
850a301352 a couple more new issues with pdeploy 2012-10-09 17:08:43 +00:00
David Rose
b9ba7b1b2e whoops, win64 -> win_amd64 2012-10-09 16:43:26 +00:00
enn0x
5d6d2d850c bullet with double precision 2012-10-05 20:57:20 +00:00
rdb
88be50f8da disable 64-bit osx building for now 2012-10-04 15:09:21 +00:00
rdb
dc18908d3c OpenSSL needs user32.dll and gdi32.dll nowadays 2012-10-04 10:00:11 +00:00
David Rose
0b585cff0b add get_systems() 2012-10-03 21:58:48 +00:00
rdb
c9fa929659 Fix compile error for older versions of maya 2012-10-03 20:21:23 +00:00
rdb
b53de998c9 Fix compile error introduced by zhaohuang's commit 2012-10-03 20:08:15 +00:00
rdb
24aaac9e22 fix install_name_tool being called on the wrong libraries 2012-10-03 10:21:15 +00:00
David Rose
88ef2618eb use win_amd64 instead of win64, and win_i386 instead of win32 2012-10-02 00:00:50 +00:00
David Rose
5de361dfd4 a bit more robustification 2012-10-01 22:40:27 +00:00
David Rose
cf8d1ac8cd preserve named GeomNodes 2012-10-01 21:54:54 +00:00
David Rose
0a72ac45c5 fix some issues with platform matching 2012-10-01 20:47:11 +00:00
David Rose
da9ee4c165 use win_amd64 instead of win64, and win_i386 instead of win32 2012-10-01 18:24:13 +00:00
David Rose
a098df8670 fix win32 link issue 2012-10-01 17:59:36 +00:00
Zhao Huang
bc900d2555 In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
Hence, why distortion the sample is failing under Dx9.

This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.

Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang
a6993457cc In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.

Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose
563f8bec7d new build error 2012-10-01 02:46:53 +00:00
David Rose
8e3e89b5b3 fix build circularity issue 2012-10-01 00:40:56 +00:00
David Rose
25870f099f missing include 2012-09-28 20:59:39 +00:00
David Rose
9461cf2ea9 malloc.h is windows-only 2012-09-28 20:57:55 +00:00