23724 Commits

Author SHA1 Message Date
rdb
6464327e6f tests: add more thorough unit test for SparseArray::clear_range 2019-04-14 17:59:55 +02:00
Epihaius
83723d38a5 tests: Create test_sparsearray.py
Closes #590
2019-04-14 17:59:29 +02:00
rdb
98227daaa5 putil: fix SparseArray::clear_range et al
Fixes #588
2019-04-14 17:11:42 +02:00
rdb
3ca3dfd13a interrogate: fix in-place or (|=) operators (see #588) 2019-04-14 17:10:52 +02:00
Sam Edwards
b3813dfed9 CMake: Update for upstream change (threadSafePointerTo deletion) 2019-04-13 17:59:34 -06:00
Sam Edwards
671f15e052 Merge branch 'master' into cmake 2019-04-13 17:29:44 -06:00
Jerome
66ea0471a0 tests: Add unit test for CollisionRay into CollisionBox
Closes #613
2019-04-09 13:50:04 +02:00
hecris
ac451d79ef tests: add more collision unit tests
Closes #609
2019-04-09 13:44:20 +02:00
rdb
552916efea Merge branch 'release/1.10.x' 2019-04-09 13:31:51 +02:00
rdb
8b79fb75b9 glgsg: allow multisampling on FBO even if host has no multisamples
Fixes #601
2019-04-09 13:24:52 +02:00
rdb
d89da168bb PythonUtil: fix use of types.InstanceType in Python 3 in itype()
Really, though, don't use this function.  It does not consider new-style classes, is not consistent in its return values and it seems to do nothing that repr(type(x)) doesn't do.
2019-04-09 12:53:13 +02:00
rdb
9f9665e090 direct: don't use types.InstanceType in Messenger.detailedRepr
Fixes #591
2019-04-09 12:42:06 +02:00
rdb
77d6a9f5c9 ffmpeg: add "FFmpeg" tag to PandaSystem 2019-04-09 12:09:21 +02:00
Daniel Stokes
19b67c3674 samples: Fix "Toon Shader" string in firefly demo
Closes #606
2019-04-04 10:06:07 +02:00
rdb
bf8a959d60 direct: remove multi-line strings with unrunnable test code 2019-04-02 22:45:25 +02:00
rdb
fa43591f7a makepanda: show warning when attempting to build with Python 2.7
See #602
2019-04-02 22:41:09 +02:00
Mitchell Stokes
017b4b5835 samples: various improvements to Roaming Ralph sample:
- add a skybox color (required making boundary around environment transparent)
- use CollisionHandlerPusher and spheres to detect collisions with obstacles
- add ability to walk backwards
- increase minimum distance between follow camera and terrain, to avoid clipping through
- make Ralph run slightly less ridiculously fast

Closes #565

Co-authored-by: rdb <git@rdb.name>
2019-04-02 22:22:25 +02:00
Hitesh Saini
fff422fab7 tests: add unit tests for ClockObject
Closes #593
2019-04-02 21:34:13 +02:00
DrEuler
aad1bc9aa2 audio: change include guard naming to be more consistent
Closes #592
Closes #595
2019-04-02 21:32:22 +02:00
DrEuler
073923e5ca makepanda: switch to using OpenAL by default on macOS
Closes #596
2019-04-02 21:28:51 +02:00
rdb
57b0be8647 tests: skip auto-shader tests if Cg shaders are not supported 2019-04-02 21:27:08 +02:00
rdb
fa53e013cb gobj: add margin to float comparison in lens.project()
Fixes unit tests in double-precision build.
2019-04-02 21:27:08 +02:00
rdb
1a9867ae2e device: remove executable permissions from inputDeviceSet.* 2019-04-02 02:08:47 +02:00
rdb
eda709bbfc deploy-ng: work around Python 2 crash with logging in GUI apps 2019-04-02 01:31:57 +02:00
rdb
e0d6e07a93 tests: add capsule-into-sphere and segment-into-sphere tests 2019-03-29 13:45:06 +01:00
rdb
e98fbc7633 Merge branch 'release/1.10.x' 2019-03-29 13:44:50 +01:00
rdb
3ea562d404 collide: handle degenerate case for into-sphere test more robustly
This case happens, for example, when colliding a capsule with identical begin and end points into a sphere.
2019-03-29 13:29:14 +01:00
rdb
63a764a61b display: fix missed cases in 364d5d82fe4b33acd8679a66ecf8f9f55eeb00c8 2019-03-29 13:28:12 +01:00
rdb
5a8a8dd550 tests: add unit tests for lens extrude and project operations 2019-03-29 12:20:01 +01:00
Christopher Snow
b06b5791ca Task: Couple two clauses which execute the same logic.
Closes #589
2019-03-29 12:18:37 +01:00
hecris
2d9079713b tests: add collision tests
Closes #583
2019-03-29 12:15:08 +01:00
rdb
364d5d82fe display: don't apply color-scale-via-lighting to shader inputs
This isn't working properly at the moment, since the state gets set for the *next* object, causing significant artifacts.  I wasn't entirely sure whether to restore the "proper" behavior or not, since applications may be relying on one or the other behavior, but enabling this feature for shaders is a minefield and it's a lot better to just tell people to use p3d_ColorScale instead.
2019-03-26 23:12:41 +01:00
rdb
9fd8870766 Merge branch 'release/1.10.x' 2019-03-21 12:44:24 +01:00
rdb
b0a5cceafd glgsg: fix support for matrix arrays in vertex data 2019-03-21 12:35:53 +01:00
Sam Edwards
fbde7c0b62 CMake: Fix invocation of flex
This removes the space between '-o' and the output filename,
which apparently some builds of flex (e.g. on Windows) dislike.
2019-03-18 04:18:20 -06:00
Sam Edwards
ac16852e32 CMake: Generate/install Panda3DConfigVersion.cmake
This allows people to do find_package(Panda3D) by version.
2019-03-18 04:18:20 -06:00
Sam Edwards
2a575bf1d8 CMake: Export pandatool targets under "Tools" 2019-03-18 04:18:20 -06:00
Sam Edwards
8b58b5a6ed CMake: Build text-stats and win-stats 2019-03-18 04:18:20 -06:00
Sam Edwards
5c1b525636 CMake: Minor tweaks to gtk-stats
- hyphenate target name
- remove dependency on pystub
2019-03-18 04:18:16 -06:00
Sam Edwards
c63562088b device: Fix missing include 2019-03-18 04:10:35 -06:00
Sam Edwards
b4a532f1d0 CMake: Add support for building against FCollada 2019-03-18 01:56:38 -06:00
Sam Edwards
3a9353c0ca CMake: Build 'contrib' 2019-03-18 01:56:38 -06:00
Sam Edwards
d61ecb8a8f CMake: Build p3distort 2019-03-18 01:56:38 -06:00
Sam Edwards
6eb112a13a CMake: Discover FFTW3 by MODULE only, never CONFIG
This stops a CMake crash on some folks' systems.
2019-03-18 01:54:34 -06:00
Sam Edwards
ff06135412 win-stats: Define WIN32_LEAN_AND_MEAN before including windows.h
This prevents pulling in winsock 1, which will cause compiler
errors when p3net later tries to pull in winsock 2.
2019-03-18 01:53:36 -06:00
rdb
03041dde16 samples: add info about ShaderTerrainMesh optimization config vars 2019-03-17 22:18:08 +01:00
rdb
03c53bb33b ShaderTerrainMesh: set a bounding volume around the whole terrain
This lets one use multiple ShaderTerrainMesh tiles effectively, with Panda automatically disabling ones that are certainly not in view.  It may be worth an attempt to call `set_bounds_type(BoundingVolume::BT_box)` or set `bounds-type best` in Config.prc to get a tighter volume.
2019-03-17 21:45:27 +01:00
rdb
d44b090ecd CMake: update for latest Android NDK; fix missing Android sources 2019-03-17 21:16:08 +01:00
rdb
617ef48346 CMake: fix building without HAVE_NET/WANT_NATIVE_NET 2019-03-17 21:15:26 +01:00
rdb
9e1b40bbb7 Remove unused ThreadSafePointerTo class
It seems that this was created when regular PointerTo was not yet atomic, and never used or updated.
2019-03-17 20:26:59 +01:00