Dave Schuyler
161b85bc6b
guards on enable/disable physics stuff
2006-03-04 04:19:23 +00:00
Dave Schuyler
3c5d0ca0ef
formatting
2006-03-04 04:18:34 +00:00
Dave Schuyler
bb22ee7bc0
fixed tabs
2006-03-04 04:17:47 +00:00
aignacio_sf
8ee41bbd21
Fix DX9 full screen problem.
...
Fix adapter search by D3DFORMAT.
DX9 requires an adapter mode search by a specific D3DFORMAT which was different from DX8 which gave all the adapter modes.
2006-03-04 02:50:24 +00:00
Dave Schuyler
4c9b5ea4dd
linear control force
2006-03-03 23:39:26 +00:00
Dave Schuyler
9026749e4b
*** empty log message ***
2006-03-03 22:54:30 +00:00
David Rose
3f622bbe81
track Cull:Setup time properly
2006-03-03 17:45:43 +00:00
Asad M. Zaman
191c1b4046
changed the maya_egg rules to be more robust
2006-03-03 02:47:01 +00:00
Josh Yelon
5fa80f8c40
More code for shader matrix computation
2006-03-02 22:08:48 +00:00
Chris Brunner
7a4897708e
new stuff
2006-03-02 01:16:48 +00:00
David Rose
b37791b9b0
re-active Draw:Primitive
2006-03-02 00:18:50 +00:00
David Rose
e3b0ae1bc3
use PStats to count number of collision tests
2006-03-01 23:40:52 +00:00
Dave Schuyler
d580f608c5
updated
2006-03-01 04:07:06 +00:00
Joseph Lee
74890122cb
patches to support FreeBSD build
2006-03-01 02:29:06 +00:00
David Rose
fe4ac01e18
missing ifdefs
2006-02-28 23:55:37 +00:00
David Rose
e89d02c9c5
separate out ClientRepositoryBase, ClientRepository, and OTPClientRepository
2006-02-28 22:21:32 +00:00
David Rose
92291308eb
allow multiple keywords on one line
2006-02-28 22:08:22 +00:00
Josh Yelon
ba74d9a772
Eliminated Cg references in gobj/shaderContext
2006-02-28 22:06:49 +00:00
Josh Yelon
12463722c6
Added calc_projection_mat to dx8, dx9
2006-02-28 17:01:35 +00:00
David Rose
136f12d71c
minor pstats readjustments
2006-02-28 00:25:45 +00:00
David Rose
40e8313771
some thread-safe locks
2006-02-28 00:15:53 +00:00
Joe Shochet
fbe9a82379
dont create a GridParent if you are not on the grid
2006-02-27 23:36:34 +00:00
David Rose
2dfc813470
oops, silly typo
2006-02-27 22:41:15 +00:00
Josh Yelon
97729823b1
Adding include directory for Cg
2006-02-27 22:34:39 +00:00
Josh Yelon
129cef9f62
Major overhaul to shader subsystem
2006-02-27 21:52:36 +00:00
David Rose
43bbca86fb
traverse to all children of LOD node
2006-02-27 18:49:46 +00:00
David Rose
a30470be19
flatten_medium() should also unify
2006-02-27 18:16:32 +00:00
David Rose
c4306e0f4b
fix paste-buffer corruption bug
2006-02-26 15:42:57 +00:00
David Rose
85ff01dba5
use 2-d texture coordinates when possible
2006-02-26 00:41:26 +00:00
David Rose
781207e5cf
fix clip plane reset
2006-02-25 15:45:45 +00:00
David Rose
c36eb84388
remove defunct file
2006-02-25 04:45:34 +00:00
David Rose
87fd44e644
improve threads interaction
2006-02-25 01:20:15 +00:00
David Rose
8e73104f28
model-path interface
2006-02-24 22:04:38 +00:00
David Rose
669bd797a1
import
2006-02-24 22:04:23 +00:00
David Rose
2109394560
register RescaleNormalAttrib
2006-02-24 19:54:41 +00:00
David Rose
b101f9bcb4
also respect set_foreground(0) at window creation
2006-02-24 19:47:05 +00:00
David Rose
77204cbe3e
allow set_foreground to be requested
2006-02-24 19:21:17 +00:00
David Rose
0a675eae03
fix crashes loading bam files
2006-02-24 19:09:35 +00:00
Dave Schuyler
151b661547
formatting
2006-02-24 04:12:32 +00:00
Justin Butler
491d9a08b4
changed updateGridTask so it is not required to pass a task param
2006-02-24 03:59:58 +00:00
Asad M. Zaman
879329de0e
discard unused uvsets unless requested by the keep-all-uvsets in Maya
2006-02-24 03:29:34 +00:00
Justin Butler
5ccd949274
Import fixes.
2006-02-23 21:44:35 +00:00
David Rose
825717c720
use modify_geom() instead of get_unique_geom()
2006-02-23 21:09:00 +00:00
David Rose
95826297fb
assert against negative radius
2006-02-23 03:51:48 +00:00
Samir Naik
11a5ffd557
keep track of playRate for animMixer calculations
2006-02-23 03:23:49 +00:00
David Rose
8c88c3cf97
remove inappropriate hack
2006-02-22 21:21:59 +00:00
David Rose
62aa19e606
missing include
2006-02-22 03:21:24 +00:00
David Rose
55b39a6ffe
missing include
2006-02-22 02:12:28 +00:00
David Rose
851eb4cd8b
move Pipeline* and Cycle* from putil, in order to pipeline the ClockObject class
2006-02-22 02:12:08 +00:00
David Rose
8c4afe0e13
move Pipeline* and Cycle* to express
2006-02-22 02:11:19 +00:00