David Rose
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7cca74a597
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task.frame
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2008-10-03 04:30:32 +00:00 |
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David Rose
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277753ed2b
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a bit friendlier
|
2008-10-03 03:52:00 +00:00 |
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David Rose
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76687fca8f
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expose task.wakeTime
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2008-10-03 03:05:19 +00:00 |
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David Rose
|
621b831913
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allow-live-flatten
|
2008-10-02 23:39:51 +00:00 |
|
David Rose
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30e15740c4
|
accidental duplication
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2008-10-02 22:47:44 +00:00 |
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aignacio_sf
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46ada8c264
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Fix. Restore depth stencil surface.
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2008-10-02 18:56:17 +00:00 |
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David Rose
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fab502970f
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more threading improvements
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2008-10-02 17:50:16 +00:00 |
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David Rose
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ee89d48297
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fix RenderAttrib corruption
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2008-10-02 00:12:19 +00:00 |
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David Rose
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49a436f1b5
|
fix shutdown error some more
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2008-09-29 23:55:37 +00:00 |
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David Rose
|
0866bf9e51
|
better pstats
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2008-09-29 22:20:52 +00:00 |
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David Rose
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a74bf92e67
|
combine DS_again with DS_restart
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2008-09-29 18:37:10 +00:00 |
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David Rose
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c82dbc649b
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initialize keycode
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2008-09-29 18:36:04 +00:00 |
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David Rose
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dd84e5b978
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print exception
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2008-09-29 18:17:53 +00:00 |
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David Rose
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c8913d4b66
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use global task manager
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2008-09-29 17:29:49 +00:00 |
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rdb
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56481db03c
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Support for 24-bits heightmaps
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2008-09-29 16:50:50 +00:00 |
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David Rose
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2266110083
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AsyncTask::is_runnable
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2008-09-29 05:59:41 +00:00 |
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David Rose
|
c59bfe5459
|
more threading issues
|
2008-09-28 21:32:11 +00:00 |
|
David Rose
|
a29328046a
|
fix some threading issues
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2008-09-28 17:11:42 +00:00 |
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David Rose
|
8bb89607ab
|
DS_pickup
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2008-09-27 15:56:50 +00:00 |
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David Rose
|
fd1218b07b
|
task generators
|
2008-09-27 12:33:47 +00:00 |
|
David Rose
|
6e3c93ce2f
|
minor change
|
2008-09-26 23:43:29 +00:00 |
|
David Rose
|
7e217b8bdc
|
handle more exotic uses of taskMgr
|
2008-09-26 23:42:22 +00:00 |
|
David Rose
|
72dad6e9d5
|
thread_priority, frame_budget, etc.
|
2008-09-26 19:58:11 +00:00 |
|
David Rose
|
d9dede923f
|
needs new bam version
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2008-09-26 17:10:10 +00:00 |
|
David Rose
|
dd18572d55
|
new bam version needed
|
2008-09-26 17:04:59 +00:00 |
|
David Rose
|
d22c9a02fb
|
fix lock issue in write_datagram()
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2008-09-26 17:00:30 +00:00 |
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rdb
|
fbdbb8f867
|
Added GeoMipTerrain init_type
|
2008-09-26 13:54:25 +00:00 |
|
David Rose
|
b07dbcc262
|
remove support for pre-6.14 bams
|
2008-09-26 13:44:54 +00:00 |
|
David Rose
|
a169a1c4bd
|
minimize texture reload from bam file
|
2008-09-26 02:42:07 +00:00 |
|
David Rose
|
131f768d8d
|
fixed losing textures
|
2008-09-26 01:58:09 +00:00 |
|
David Rose
|
c740062d29
|
prevent deadlock on exit with pstats
|
2008-09-26 00:34:49 +00:00 |
|
David Rose
|
5d8cd59628
|
live changes to set_sort, set_priority
|
2008-09-26 00:21:06 +00:00 |
|
David Rose
|
e8587e4144
|
pstats
|
2008-09-25 23:59:55 +00:00 |
|
David Rose
|
306873b3ac
|
task output
|
2008-09-25 23:20:59 +00:00 |
|
David Rose
|
a09a538878
|
fix compilation errors
|
2008-09-25 20:58:07 +00:00 |
|
David Rose
|
7cd09665ac
|
task chains
|
2008-09-25 20:42:46 +00:00 |
|
David Rose
|
bf86abd1c5
|
task chains
|
2008-09-25 19:39:19 +00:00 |
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rdb
|
902fc40742
|
String loading, and made it a TypedObject
|
2008-09-25 15:18:26 +00:00 |
|
aignacio_sf
|
1aac45449d
|
Fix wrong type (int to float).
|
2008-09-24 23:06:14 +00:00 |
|
Chris Brunner
|
20225878a6
|
renamed the Windows reserved names "near" and "far" to "input_near" and "input_far"
|
2008-09-22 21:38:16 +00:00 |
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rdb
|
9f5c9886c4
|
New Near/Far system, and speed optimizations
|
2008-09-22 17:14:10 +00:00 |
|
David Rose
|
a283ea6013
|
compilation errors
|
2008-09-19 21:45:40 +00:00 |
|
David Rose
|
eb4baf3e4d
|
fix a few texture issues
|
2008-09-19 21:01:53 +00:00 |
|
David Rose
|
d7ec4a0fce
|
fix static init loop
|
2008-09-19 19:20:37 +00:00 |
|
David Rose
|
8b0461fadd
|
const mistake
|
2008-09-19 18:06:57 +00:00 |
|
aignacio_sf
|
a81621a8be
|
Pass in screen to extract_texture_data.
|
2008-09-19 02:28:04 +00:00 |
|
David Rose
|
0d34ce2414
|
needed
|
2008-09-19 01:44:58 +00:00 |
|
David Rose
|
524128b9fd
|
wip: starting experimental C-based task manager
|
2008-09-19 00:58:04 +00:00 |
|
aignacio_sf
|
cfb8fa8b3b
|
Fix a case where there is no depth buffer for a render to texture.
|
2008-09-18 23:00:35 +00:00 |
|
aignacio_sf
|
05fba9b3c8
|
Remove hard-coded texture format to allow different FBO formats.
Use the internal format when creating FBOs to allow different FBO formats.
|
2008-09-18 01:05:45 +00:00 |
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