David Rose
|
1f11a05ff7
|
reset_prev_transform legal in sub-thread
|
2006-02-10 17:23:34 +00:00 |
|
David Rose
|
79f1462eb1
|
mo' better pipelining
|
2006-02-09 23:47:29 +00:00 |
|
David Rose
|
5c623893be
|
flatten_strong() should unify too
|
2006-01-25 22:35:47 +00:00 |
|
David Rose
|
cf01ef9cd6
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
David Rose
|
572a146c24
|
untabify
|
2006-01-13 18:38:07 +00:00 |
|
David Rose
|
42b082e5b9
|
incorrect assert return
|
2006-01-13 15:40:33 +00:00 |
|
David Rose
|
5ea15b9dd7
|
add NodePath.has_texcoord()
|
2006-01-13 00:58:55 +00:00 |
|
Josh Yelon
|
28070dd33e
|
A few fixes to support set_shader_input on attribs
|
2005-10-17 23:09:19 +00:00 |
|
Josh Yelon
|
2095d8c44f
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
David Rose
|
f5f865b1a6
|
more debugging help
|
2005-09-13 21:23:31 +00:00 |
|
David Rose
|
01333b339c
|
*** empty log message ***
|
2005-08-04 01:01:31 +00:00 |
|
David Rose
|
e5095d2c31
|
NodePath::set_normal_map()
|
2005-08-03 00:44:37 +00:00 |
|
David Rose
|
67e3f1daa6
|
expose Texture::T_depth_component, sanify a few things
|
2005-07-23 18:03:10 +00:00 |
|
David Rose
|
7a249dde55
|
add set_python_tag() etc.
|
2005-07-06 22:43:53 +00:00 |
|
David Rose
|
0fb2f183e3
|
fix primitive bumpmap support
|
2005-07-02 13:21:46 +00:00 |
|
David Rose
|
166e7414a6
|
first pass at primitive bumpmapping support
|
2005-07-02 00:56:30 +00:00 |
|
David Rose
|
bc0d509090
|
bam 5.0, new Geom implementation is now official
|
2005-06-30 17:42:21 +00:00 |
|
David Rose
|
5e8855ebc8
|
fix calc_tight_bounds(), add NodePath::show_tight_bounds()
|
2005-04-29 23:06:27 +00:00 |
|
Darren Ranalli
|
4ef35cf5b1
|
drwr: fix crash on partial transform across compass
|
2005-04-29 21:37:13 +00:00 |
|
David Rose
|
4f1a424610
|
NodePath::get_mat(other) needs to return a concrete
|
2005-04-29 15:59:04 +00:00 |
|
David Rose
|
10242ea013
|
new NodePath::set_attrib(), set_clip_plane(), etc.
|
2005-04-26 17:51:54 +00:00 |
|
David Rose
|
f678c0c932
|
whoops, broke billboards
|
2005-03-09 18:40:30 +00:00 |
|
David Rose
|
d46a88a76e
|
CompassEffects and node-relative BillboardEffects now work on cameras
|
2005-03-05 14:28:58 +00:00 |
|
David Rose
|
d9d30855d0
|
fix line_width and RenderModeAttrib
|
2005-01-27 05:21:34 +00:00 |
|
David Rose
|
f939c61b1a
|
api-level antialias control
|
2005-01-27 02:38:11 +00:00 |
|
David Rose
|
3a00e5c17e
|
add set_pos_quat() and set_quat_scale()
|
2005-01-17 06:03:58 +00:00 |
|
David Rose
|
8446af5e3e
|
refine comments
|
2005-01-09 02:42:35 +00:00 |
|
David Rose
|
ad1f64ba56
|
oops, false -> NULL
|
2004-10-25 17:23:28 +00:00 |
|
David Rose
|
9f7b53723d
|
no longer need to fmod getHpr; this is done in the dc syntax now
|
2004-10-14 22:25:58 +00:00 |
|
David Rose
|
557060cb1d
|
weak pointers, and FadeLODNode fixes for instances/multiple cameras
|
2004-09-30 21:29:25 +00:00 |
|
Darren Ranalli
|
9a9719507c
|
(drose) fixed fluid-ness of relative set_fluid_pos
|
2004-09-25 01:20:47 +00:00 |
|
David Rose
|
895b553cdb
|
better NodePath interfaces for set_collide_mask()
|
2004-09-23 20:57:34 +00:00 |
|
David Rose
|
0369f07074
|
all nodes now have a CollideMask
|
2004-09-23 19:51:54 +00:00 |
|
David Rose
|
c3fd483b19
|
support egg2bam -combine-geoms
|
2004-09-21 22:21:53 +00:00 |
|
Greg Wiatroski
|
179d0c7e0c
|
added comment
|
2004-08-28 20:55:04 +00:00 |
|
Greg Wiatroski
|
579febfb12
|
mod'd hpr's returned from nodePath get hpr to prevent overflow errors now that we are bounds checking on sendUpdates
|
2004-08-19 04:09:16 +00:00 |
|
David Rose
|
c23792f1dc
|
add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions
|
2004-08-04 22:41:10 +00:00 |
|
David Rose
|
597d379038
|
add NodePath::set_color_scale_off() and Camera::set_initial_state() and related methods
|
2004-08-03 19:59:21 +00:00 |
|
David Rose
|
64aece121a
|
robustify light interface further
|
2004-08-02 21:34:46 +00:00 |
|
David Rose
|
8b5014d01e
|
clarify NodePath light interfaces
|
2004-07-30 18:59:42 +00:00 |
|
David Rose
|
c7c639797e
|
merge multitexture support in from branch
|
2004-07-30 00:38:35 +00:00 |
|
David Rose
|
a60eb87e19
|
add NodePath::set_light() interfaces
|
2004-07-29 23:35:06 +00:00 |
|
Asad M. Zaman
|
6a635d6a31
|
one function needs to be a const
|
2004-07-20 22:34:52 +00:00 |
|
David Rose
|
0fe1abded6
|
relative set_fluid_pos
|
2004-06-24 23:11:22 +00:00 |
|
David Rose
|
90bf34ddcf
|
Further NodePath::find() optimizations
|
2004-06-14 19:02:29 +00:00 |
|
David Rose
|
ccc5dc547c
|
fix bug causing runaway recursion
|
2004-06-12 03:17:19 +00:00 |
|
David Rose
|
1e10f59943
|
tweak comments
|
2004-06-04 16:52:46 +00:00 |
|
David Rose
|
4df761d285
|
add NodePath::get_top()
|
2004-03-31 23:32:57 +00:00 |
|
David Rose
|
232f9395bf
|
split out PreparedGraphicsObjects from GraphicsStateGuardians
|
2004-02-25 19:34:30 +00:00 |
|
David Rose
|
843c0331ae
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|