David Rose
413377b78c
include dcfile
2006-01-10 17:12:36 +00:00
David Rose
bfb6afa369
add -f and -c
2006-01-10 17:11:01 +00:00
David Rose
68bdff57eb
add virtual inheritance
2006-01-10 17:10:50 +00:00
David Rose
d48ec456e3
define -> defer
2006-01-10 13:54:29 +00:00
Darren Ranalli
58c22b71b0
don't use high bit of interest handles; reserved for interests set by servers
2006-01-10 00:26:57 +00:00
Dave Schuyler
c3f9f335fc
formatting
2006-01-09 23:05:04 +00:00
aignacio_sf
1a31424198
Prevent buffers being created that are larger than the display by cutting the requested size in half until it is small enough.
2006-01-09 23:02:17 +00:00
Dave Schuyler
8887955fcf
remove extra paren from assert
2006-01-09 22:34:02 +00:00
Dave Schuyler
86f4c2e68e
remove extra paren from assert
2006-01-09 22:18:28 +00:00
aignacio_sf
bd23b0968d
Output to debug some shader caps.
2006-01-09 20:00:15 +00:00
Dave Schuyler
0e4199bc2a
formatting
2006-01-07 04:42:32 +00:00
Dave Schuyler
d2ec490913
*** empty log message ***
2006-01-07 04:20:29 +00:00
Dave Schuyler
dbf7ac0bd8
formatting
2006-01-07 04:19:58 +00:00
aignacio_sf
aba7296a4d
added lru.cxx, lru.h
2006-01-06 19:11:23 +00:00
aignacio_sf
1d798c9df2
moved here from dxgsg9
2006-01-06 19:10:56 +00:00
aignacio_sf
00fe985041
moved to display
2006-01-06 19:10:02 +00:00
aignacio_sf
a4590db6a6
update comments, ...
2006-01-06 19:08:54 +00:00
aignacio_sf
52d7042b5c
move lru to display directory
2006-01-06 19:08:29 +00:00
David Rose
a9e3575367
install lerp_helpers.h
2006-01-06 01:15:30 +00:00
aignacio_sf
601f46896e
Add check for redundant render state changes.
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Added functions: set_render_state, set_texture_stage_state, set_sampler_state to replace direct calls to the DirectX version of the function.
2006-01-06 00:50:46 +00:00
David Rose
98c7d82385
declare methods const
2006-01-05 19:55:48 +00:00
David Rose
c0c9347983
add set_scale()
2006-01-05 19:20:58 +00:00
aignacio_sf
068ae5eed3
Add EXPCL_PANDADX to classes.
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Update some documentation.
2006-01-05 19:14:20 +00:00
aignacio_sf
56d607b8d0
Fix bug!
2006-01-05 18:42:33 +00:00
aignacio_sf
a5159fdba3
Disable texturing before setting the render context in the cubemap case also.
2006-01-05 18:33:51 +00:00
aignacio_sf
56250d2c8d
Use pre-defined constant
2006-01-05 18:27:58 +00:00
aignacio_sf
cb9cc6576e
Add some redundancy checks for render states.
2006-01-05 18:21:11 +00:00
Dave Schuyler
6382598273
reversed order of values and context on create
2006-01-05 03:26:27 +00:00
Dave Schuyler
e53483a8cd
added filler arg for create complete
2006-01-05 01:17:33 +00:00
Samir Naik
cdcb57aa73
*** empty log message ***
2006-01-04 23:53:37 +00:00
David Rose
b4e6656f49
cleanly disable texturing before rendering to a texture
2006-01-04 22:10:58 +00:00
David Rose
742c4173b8
use D3DTA_CONSTANT
2006-01-04 19:40:15 +00:00
aignacio_sf
54185735cd
Avoid redundant setting of FVF.
2006-01-04 19:36:32 +00:00
aignacio_sf
4731e7e50e
Unbind texture stages 0 and 1 before setting render context.
2006-01-04 19:35:38 +00:00
Dave Schuyler
16bcff247e
change how temp objects generate so that they re not in the doId2do
2006-01-04 19:28:08 +00:00
Dave Schuyler
3c2665ec2e
fix to isInDoTables
2006-01-04 19:27:47 +00:00
Dave Schuyler
7bd4d31e8c
isInDoTables
2006-01-04 19:19:09 +00:00
aignacio_sf
9ea324117a
Fix an error reported by DirectX in debug mode.
...
Can't pass 0 for SetTextureStageState (..., D3DSAMP_MAXANISOTROPY, ... )
2006-01-04 03:10:53 +00:00
aignacio_sf
680b7878e4
Fix an error reported by DirectX in debug mode.
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Can't pass 0 for SetSamplerState (..., D3DSAMP_MAXANISOTROPY, ... )
2006-01-04 03:07:23 +00:00
aignacio_sf
ac39c20f8e
Added debug more code.
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Added a check to create a new depth stencil buffer if the render to texture size is bigger than the original depth stencil buffer.
Set depth stencil surface each time the render target is changed (this may or may not help the render to texture bug).
2006-01-04 01:36:31 +00:00
David Rose
80667761b4
use more net bandwidth
2006-01-04 00:31:28 +00:00
David Rose
8cef27663e
optimizations, a few more interfaces
2006-01-04 00:31:00 +00:00
Redmond Urbino
ac1a7e272e
changed to handle the side streets in blizzard boulevard
2006-01-03 23:32:49 +00:00
aignacio_sf
c2eacaed78
Added creation of new depth stencil buffer if a dimension of the requested buffer size is bigger than the existing depth stencil surface.
...
Added error message support.
2006-01-03 19:41:10 +00:00
Dave Schuyler
843b750325
formatting
2005-12-31 01:06:36 +00:00
aignacio_sf
f3110d821c
Added forced creation of a depth stencil surface for render to texture.
2005-12-30 20:01:19 +00:00
aignacio_sf
b75a855d53
Added some dxgsg9 error messages.
2005-12-30 19:36:20 +00:00
aignacio_sf
270d09a9d6
no message
2005-12-30 02:35:49 +00:00
aignacio_sf
8a8ecf20f4
Add preliminary fix to RTT
2005-12-30 02:35:27 +00:00
aignacio_sf
a83ac32cc6
Don't destroy the LRU on Reset.
...
Remove useless comments leftover during DX8 to DX9 conversion.
2005-12-30 02:15:50 +00:00