6303 Commits

Author SHA1 Message Date
David Rose
4d37f8fe6d make negative playRate implicitly play animation backwards 2003-11-14 09:48:01 +00:00
David Rose
77e7c30ab4 whoops, typo 2003-11-14 09:47:35 +00:00
David Rose
6ffeaf8170 define IndirectInterval 2003-11-14 09:34:13 +00:00
Darren Ranalli
9df92afa20 added getZoneEntity and getZoneNode 2003-11-14 04:56:28 +00:00
Darren Ranalli
03795f447a go to new zone if moved 2003-11-14 04:56:00 +00:00
Darren Ranalli
5ef47ae9f6 empty zone list for new zones 2003-11-14 04:55:31 +00:00
Mark Mine
1fc1a5100f Only create popup menus on demand to avoid Tcl menu allocation error 2003-11-14 00:58:27 +00:00
Dave Schuyler
d342525ea9 LogicGate for non-AI 2003-11-13 20:11:07 +00:00
David Rose
1c638ea9ba show collision polygons that were loaded from pre-4.7 bam files 2003-11-13 19:21:25 +00:00
David Rose
9ca8280f34 oops, typo made polygons sometimes not show up 2003-11-13 06:16:45 +00:00
David Rose
e27ed62d8b fix sphere-trigger 2003-11-13 06:11:43 +00:00
David Rose
ac8bb40c69 allow duration to imply endTime 2003-11-13 05:49:49 +00:00
Asad M. Zaman
d7b13b6b7a drose - for some reason, indenting the function within if __debug__ prevents compiling for publish 2003-11-13 01:07:24 +00:00
David Rose
972f56a621 just base compressability test on analysis of frame coherence 2003-11-12 23:33:53 +00:00
Darren Ranalli
8893d9fe4f made attribs const, nodepaths can only be parented to nodepaths 2003-11-12 23:03:30 +00:00
David Rose
e1a8ff794c bam version 4.8; compress channels more conservatively 2003-11-12 22:58:22 +00:00
David Rose
26869342b8 support hard-skinning 2003-11-12 18:53:43 +00:00
David Rose
6d6241be32 add has_primitives 2003-11-12 18:53:10 +00:00
Mark Mine
a6cd86e1c6 Always disabled camera control 2003-11-12 06:42:11 +00:00
David Rose
59f8e69e74 allow MODEL different from POLY_MODEL 2003-11-12 06:20:02 +00:00
David Rose
126303367f add -subset to maya2egg 2003-11-12 06:19:37 +00:00
Mark Mine
d4dd191c05 Make enableLight persistent through subsequent disable/enables 2003-11-12 04:36:30 +00:00
David Rose
1b729fb229 resolve circular import 2003-11-12 03:49:59 +00:00
Samir Naik
5b82d853e5 *** empty log message *** 2003-11-12 03:31:52 +00:00
Samir Naik
853432e4ff add support for custom views in factory 2003-11-12 03:31:44 +00:00
Darren Ranalli
85dae20f1f don't add new zones to every vis list 2003-11-12 02:10:15 +00:00
David Rose
b82d279b91 fix live adjusts of tube 2003-11-12 01:55:16 +00:00
David Rose
98d94188a8 add pie toss mode 2003-11-12 00:16:07 +00:00
David Rose
fbb2032a97 fluid intervals 2003-11-12 00:15:50 +00:00
Darren Ranalli
5e6dee54df fixed entity removal/requestParent editing bug 2003-11-11 22:54:29 +00:00
Darren Ranalli
b52892ac41 fixed BattleBlocker entId crash 2003-11-11 21:46:16 +00:00
David Rose
481f53093f allow play(anim, fromFrame=x) 2003-11-11 18:34:23 +00:00
David Rose
0977ee5e69 use quat comparison for assert 2003-11-11 16:31:18 +00:00
David Rose
c32922ee15 add is_same_direction 2003-11-11 15:57:34 +00:00
David Rose
27a8da21ec fix resume_until some more 2003-11-11 06:51:15 +00:00
David Rose
2536db25f4 add CollisionSolid::set_effective_normal 2003-11-11 05:24:56 +00:00
Dave Schuyler
bfd4e276c3 added get_standardized_hpr 2003-11-11 04:31:53 +00:00
Dave Schuyler
44baf4eb14 lifter hacks (lollypop collision) 2003-11-11 04:27:39 +00:00
Dave Schuyler
55e83fdc5c auto float formatting 2003-11-11 04:24:47 +00:00
Mark Mine
03e8cbc717 Add ability to flush cached children to support dynamic trees 2003-11-11 01:57:00 +00:00
David Rose
80862fe41a add resume_until 2003-11-11 01:04:30 +00:00
Mark Mine
468f61e27b Better handle non uniform scale 2003-11-10 23:34:00 +00:00
Mark Mine
6878fb0cb8 Support render mode to support visibility adjustment 2003-11-10 23:33:00 +00:00
David Rose
2120ffc5a5 expose some global functions 2003-11-10 23:10:15 +00:00
David Rose
8eaa2efe72 minor interface tweaks 2003-11-10 19:24:17 +00:00
David Rose
f4903270ea use new interface 2003-11-10 16:11:39 +00:00
David Rose
04dfcb2695 add set_uv_direction(), fix bounding sphere problem 2003-11-10 06:22:49 +00:00
David Rose
59d8e8ebcb MopathInterval inherits from LerpFunctionInterval to take advantage of blendType 2003-11-09 06:52:37 +00:00
Darren Ranalli
484fec162c warning on duplicate zoneNode 2003-11-09 02:35:11 +00:00
Darren Ranalli
4e398a2747 added ouch task 2003-11-09 01:54:29 +00:00