10220 Commits

Author SHA1 Message Date
David Rose
7023429790 fix problem reading audiofiles compressed from vfs 2006-02-13 05:34:52 +00:00
David Rose
b57675552f add setDecal 2006-02-12 20:18:38 +00:00
David Rose
430a4b21e0 fix pview -i 2006-02-12 20:16:26 +00:00
David Rose
c5844965e4 wrong case 2006-02-11 15:11:16 +00:00
David Rose
0a0377607d track number of cyclers in PStats 2006-02-11 03:31:11 +00:00
David Rose
863cac3baf logic error 2006-02-10 23:35:12 +00:00
David Rose
c398f10d7b fix ptmalloc2 for windows again 2006-02-10 21:44:47 +00:00
aignacio_sf
b58a54df1d Add a state to for valid/invalid shaders. Added some shader debug code. 2006-02-10 21:10:43 +00:00
aignacio_sf
2da70352f4 Keep from setting invalid shaders (missing shader files, shaders that did not compile, ...) 2006-02-10 21:09:44 +00:00
aignacio_sf
78b83fa797 use const strings for vshader, fshader. added partial parsing of vertex shader parameters for HLSL 2006-02-10 20:42:17 +00:00
aignacio_sf
ffbde58774 Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
David Rose
bcb1ff0418 dconfig:c, etc 2006-02-10 20:20:33 +00:00
Roger Hughston
8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
Roger Hughston
5e9a5e5028 Bad USE_COMPILER flags.. ( Sorry) 2006-02-10 20:05:57 +00:00
David Rose
03a74bfede posix threads never on Windows 2006-02-10 19:58:47 +00:00
David Rose
11e95884f8 WIN32_VC instead of WIN32, to avoid confusing interrogate 2006-02-10 19:56:19 +00:00
Roger Hughston
c953eca82b Some more motion on osx 2006-02-10 19:54:19 +00:00
David Rose
6cad90ad28 GL_FRAMEWORK 2006-02-10 19:26:04 +00:00
David Rose
7fdf481b0f posix threads 2006-02-10 18:52:41 +00:00
David Rose
1f11a05ff7 reset_prev_transform legal in sub-thread 2006-02-10 17:23:34 +00:00
David Rose
4d916f59e1 whoops 2006-02-10 02:16:54 +00:00
David Rose
a05922ff66 missing body 2006-02-10 01:29:51 +00:00
David Rose
133c407b66 minor fixes 2006-02-10 00:36:21 +00:00
David Rose
b60295be24 missing include 2006-02-09 23:51:33 +00:00
David Rose
79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00
Dave Schuyler
40d1781c1f changed rotational integrator 2006-02-08 22:50:57 +00:00
Dave Schuyler
ad2bab372c working on ship keel 2006-02-08 22:50:39 +00:00
aignacio_sf
eec9125b58 fix DCAST problem 2006-02-08 19:57:11 +00:00
Josh Yelon
900f098890 A few more begin_frame fixes 2006-02-08 18:43:36 +00:00
Josh Yelon
4d38e1e57c Fixed it 2006-02-08 18:19:45 +00:00
Josh Yelon
2b9a8f0a8a Corrected cube-map orientations 2006-02-08 18:12:30 +00:00
Josh Yelon
cee838c08e begin_frame refactor 2006-02-08 17:52:29 +00:00
David Rose
042626a373 fix ifdefs 2006-02-08 15:15:14 +00:00
David Rose
ced6b0931a #ifdef for CGDX9 2006-02-08 07:27:40 +00:00
David Rose
e16fabea35 oops 2006-02-08 07:13:22 +00:00
David Rose
0405754d17 use native Windows threading primitives 2006-02-08 07:00:12 +00:00
David Rose
0b86e30da5 windows.h 2006-02-08 06:58:32 +00:00
Josh Yelon
120e6ae0a7 More flexible cardmaker, supports 3 texcoords 2006-02-07 20:18:28 +00:00
Josh Yelon
947294fe99 Added fmax and fmin operators to vector 2006-02-07 20:18:07 +00:00
David Rose
82ccb687e4 oops 2006-02-06 23:04:31 +00:00
David Rose
a49b03b61b correct forward reference 2006-02-06 19:52:43 +00:00
David Rose
3e4d735cea use cycle_2() 2006-02-06 19:51:14 +00:00
David Rose
7a6cda9915 better cycle() 2006-02-06 19:40:02 +00:00
David Rose
cd71e8a224 more pipeline fixes 2006-02-04 00:27:37 +00:00
Josh Yelon
4477cdbafb First step in refactoring begin_frame and end_frame 2006-02-03 21:18:42 +00:00
Josh Yelon
e62e3b1853 Starting to write actual code 2006-02-03 21:18:21 +00:00
David Rose
3cd01095c8 use ReMutex 2006-02-03 19:29:15 +00:00
David Rose
b8b1e3d87e properly cast new operator * return values 2006-02-03 19:28:53 +00:00
David Rose
c75b55eb98 better pipelining 2006-02-03 18:12:08 +00:00
Dave Schuyler
a75df81dfb get database for class name 2006-02-03 00:34:09 +00:00