rdb
84df25cfe3
glgsg: fix sRGB support in multisample FBOs
2019-01-09 00:49:14 +01:00
Jordan Maxwell
58f6f61c4e
README: Updated resolution of panda logo
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[skip ci]
Closes #514
2019-01-07 00:37:51 +01:00
Sam Edwards
0cd850fbb4
vision: Allow including from OpenCV's videoio, for 3.x+
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This commit doesn't add buildsystem support yet.
2019-01-06 15:33:11 -07:00
rdb
eed0834ccb
makepanda: fix error concatenating platform
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[skip ci]
2019-01-06 09:53:35 +01:00
rdb
7132d09e7e
Bump version to 1.10.1
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[skip ci]
2019-01-06 09:34:55 +01:00
rdb
0c5546bcb0
tests: add unit tests for Audio3DManager sound velocity
2019-01-06 09:32:41 +01:00
rdb
2da791b9fb
Audio3DManager: fix regression with setSoundVelocityAuto()
2019-01-06 09:32:41 +01:00
rdb
6e730a2e95
Audio3DManager: accept tuple in setSoundVelocity/setListenerVelocity
2019-01-06 09:32:41 +01:00
rdb
d106fd6a3a
device: added checks, robustness, debug output for Windows raw input
2019-01-05 22:00:34 +01:00
rdb
0d5d6466f1
Remove references to obsolete index from requirements.txt
2019-01-05 20:53:11 +01:00
Mitchell Stokes
8f4d66db04
tests/build_samples: Use temporary directories to avoid in-source builds
2019-01-04 18:55:31 -08:00
Mitchell Stokes
863e25b6e0
setuptools bdist_apps: Better support relative paths for --build-base option
2019-01-04 18:55:04 -08:00
rdb
7e562b0eb3
device: remove unused variables on Windows
v1.10.0
2019-01-03 16:01:10 +01:00
rdb
4d6b7e96c9
directscripts: change doxygen reference color scheme
2019-01-03 16:01:10 +01:00
rdb
984f83d94b
directbase: fix a stray pandac.PandaModules
2019-01-03 16:01:06 +01:00
rdb
8cdeb9b60b
device: fix a case issue in include statement
2019-01-03 15:34:30 +01:00
rdb
9ff536432d
makepackage: fix locating Panda3D on sys.path on macOS w/ Py 3.7
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Also moves panda3d.dist-info directory to /Developer/Panda3D/ so that deleting /Developer/Panda3D makes it possible to install panda3d via pip again.
Fixes #502
2019-01-03 15:04:53 +01:00
rdb
173d3883dc
readme: host thirdparty zip on panda3d.org
2019-01-03 14:47:08 +01:00
rdb
3e22578529
New branding images for 1.10.0
2019-01-03 14:44:17 +01:00
Sam Edwards
0c890f059d
interrogate: Export Python entry points with EXPORT_CLASS
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Closes #505
2019-01-03 12:39:22 +01:00
Mitchell Stokes
3be7c63d42
setuptools build_apps: Add p3assimp to the check_plugins list
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This gets rid of the runtime error message about missing Assimp.
2019-01-02 20:29:21 -08:00
Sam Edwards
ce4985a333
interrogatedb: Fix missing 'static' keyword
2019-01-02 10:18:59 -07:00
Sam Edwards
6e951773a6
pipeline: (Light)ReMutexDirect should include thread.h
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Thread methods are used in the respective .I files, so
an incomplete forward declaration won't suffice here.
2019-01-02 01:41:25 -07:00
rdb
c365beaf11
device: hide Steam Controller on Linux while Steam is running
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When Steam runs, it mutes all input from the Steam Controller and instead registers a virtual gamepad that obeys the Big Picture controller remapping. We want to make sure to pick that one, since the "real" Steam Controller doesn't report any events while the virtual device is active. So we carefully consider the "real" Steam Controller "inactive" if the presence of the virtual device is detected, until the virtual device is disconnected (ie. when Steam is closed) or if it turns out that it is generating events after all, in which case it gets automatically reactivated.
This is a bit of a hack, maybe there is a cleaner way of doing this.
2019-01-02 00:56:40 +01:00
rdb
dccf8074fd
android: fix compile errors in androiddisplay module
2019-01-01 22:05:26 +01:00
rdb
ac8be1a2e6
py_panda: fix int-to-enum conversion in Python 2
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Fixes #498
2019-01-01 16:32:04 +01:00
rdb
4bf10925b3
samples: prevent duplicate connect assertion in device_tester.py
2019-01-01 16:31:11 +01:00
rdb
a02920bb42
device: detect XInput devices on start-up
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This is needed to handle cases where XInput is being emulated, such as when running via Steam with the Steam Controller active. Steam's shim does not send out WM_INPUT_DEVICE_CHANGE events.
2019-01-01 16:27:55 +01:00
rdb
2bde2baed2
device: a couple of fixes with Windows device input
2019-01-01 16:23:16 +01:00
rdb
c61b480a41
Revert "bam2egg: support exposed joints properly"
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This reverts commit dee4cd62017853f44bb54f6e6c764ba2b18cf90f.
Fixes #237
2018-12-31 17:07:42 +01:00
rdb
6559932c7b
ShaderTerrainMesh: silently reload texture if it has no RAM image
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Fixes #492
2018-12-31 16:28:27 +01:00
rdb
f3ba1d317c
device: support for Steam Controller on Linux
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Adds lgrip and rgrip button handles, which are present on Steam Controller but also on the Oculus Touch
2018-12-31 16:10:56 +01:00
rdb
4699dfcd5b
ShaderGenerator: fix toggling shadows while shader gen is on
2018-12-31 14:07:14 +01:00
rdb
83374de0ff
shader: don't use GENERIC profile to compile Cg shaders
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Instead, make an educated guess of what the GSG we are going to be compiling this shader for wants to use as profile.
2018-12-31 14:01:26 +01:00
rdb
9382e09b7c
display: fix returning reference to temporary in shader input
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This might cause issues when the transform cache is off.
2018-12-31 13:13:45 +01:00
rdb
8119547e90
device: add hacky detection of Trust GXT 24 as gamepad for now
2018-12-31 13:12:40 +01:00
rdb
0cfd86d0f4
glgsg: warn if Cg shader uses float4 vtx_normal
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See #495 ; Cg's glslv profile does not handle a float4 vtx_normal well and causes garbage to be in the w coordinate.
2018-12-31 13:11:33 +01:00
rdb
4a7266d420
samples: float4→float3 for vtx_normal in cartoon & fireflies samples
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It seems that Cg's glslv profile causes the w coordinate of the normal column to be random.
Fixes #494
Fixes #495
2018-12-31 13:09:39 +01:00
rdb
42405dff2e
pnmimagetypes: fix allocation efficiency in PNG reader
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Rather than making one allocation per row, it instead makes one allocation for all rows.
2018-12-30 20:13:12 +01:00
rdb
62781c154b
makepanda: fix instructions to find Opus thirdparty pkg on Windows
2018-12-30 20:09:57 +01:00
rdb
73083127bf
x11display: bypass compositor when switching to fullscreen mode
2018-12-30 16:59:32 +01:00
rdb
cedd4172c4
makepanda: build Python libraries statically with --static
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Fixes #477
2018-12-30 16:45:27 +01:00
rdb
0a43008313
py_panda: avoid duplicate symbol issues with LINK_ALL_STATIC
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Fixes #478
2018-12-30 16:42:50 +01:00
Sam Edwards
818fdbd232
interrogate: Tidy up hash_string function
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The main motivation behind this change is to get rid of a
signed integer overflow that sometimes happens in the prime
multiplication step, which is (per the C++ spec) undefined
behavior. However, it's probably for the best to use only
unsigned int when the function is clearly trying to avoid
negative values.
Not that I suspect it matters much, but I have also heavily
tested that the behavior of the function is unchanged (at
least on PC hardware - signed integer overflow doesn't
behave portably) although it may now be slightly faster due
to the fact that I have removed the floating-point math.
2018-12-30 04:21:34 -07:00
Sam Edwards
952031455c
express: Remove stray reference to DConfig
2018-12-29 02:29:56 -07:00
Sam Edwards
5d74411c37
display: Fix export/import macro for MouseAndKeyboard
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It was moved here from device, so we should not use
EXPCL_PANDA_DEVICE anymore.
2018-12-28 20:59:14 -07:00
Sam Edwards
bc2450441d
device: Fix some includes
2018-12-28 20:59:09 -07:00
rdb
f8f0180ee7
doc: add release notes for Panda 1.10.0
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[skip ci]
2018-12-28 23:31:13 +01:00
rdb
31c532387e
pgraph: remove unused weakKeyHashMap.h import
2018-12-28 21:36:16 +01:00
rdb
30446952cb
putil: remove no-longer-used WeakKeyHashMap for now
2018-12-28 21:26:46 +01:00