17530 Commits

Author SHA1 Message Date
Chris Brunner
2c15943a7c allows for frame counts on animations with the same name, but not neccessarily the same channel name in the same directory 2010-03-29 19:35:47 +00:00
rdb
e841ceb67d Oops, forgot to add this file 2010-03-29 18:11:48 +00:00
rdb
2a6974eec2 stdint/numeric_types stuff, let's follow the standards 2010-03-29 15:38:40 +00:00
enn0x
05c8023f55 Fixing broken build, and undoing previous quickfix. 2010-03-28 21:25:51 +00:00
enn0x
b7eb84762f Define cloth classes/methods only if PhysX cloth API is defined (Not yet tested). 2010-03-28 19:01:03 +00:00
rdb
3d82f01530 Remove FORCE_INLINING from interrogate commandline, as drwr says 2010-03-28 17:50:23 +00:00
enn0x
195a8d93ad Cloth meshes (descriptor, mesh, cooking, pool). 2010-03-28 14:44:16 +00:00
rdb
e3fdfaf312 Fix API reference explanation for relative mouse 2010-03-28 13:29:43 +00:00
rdb
d0aa7ba749 Interrogate fixes for Snow Leopard 2010-03-28 07:15:06 +00:00
rdb
de4280ea20 Remove helix 2010-03-27 09:56:49 +00:00
rdb
a2590eaee4 Fixes to properly disable 64-bits builds on Snow Leopard for now 2010-03-27 07:24:59 +00:00
rdb
93c6b27e70 ucontext.h seems to be deprecated in Snow Leopard, so let's include sys/ucontext.h there 2010-03-27 06:57:12 +00:00
Gyedo Jeon
da1653f8b6 Made unused view stop rendering 2010-03-27 05:23:01 +00:00
Gyedo Jeon
3be7e31b30 Added menu for change 4-view layout 2010-03-27 02:33:32 +00:00
David Rose
aa7f7a3e99 raise default maxDiskUsage 2010-03-26 22:26:07 +00:00
David Rose
226c5de6ba fix fullscreen restore from minimized 2010-03-26 19:50:45 +00:00
enn0x
7b2df70c7b Config-option to activate multithreaded/multicore mode for PhysX engine. 2010-03-26 13:13:15 +00:00
Mark Wojtowicz
19346fa3ca Guard against null shader. 2010-03-25 22:31:20 +00:00
enn0x
c7bdb4ae1b PhysxManager.get_global_ptr now returns NULL is SDK initialization fails. 2010-03-25 21:35:41 +00:00
enn0x
7bd70efba7 Convenience classes for vehicles and wheels (no members or methods yet). 2010-03-25 21:29:52 +00:00
rdb
d66ff1a325 Fix compilation error with awesomium 2010-03-25 15:17:37 +00:00
Bei Yang
d79c1db68e Made this into a datanode 2010-03-25 08:37:04 +00:00
Gyedo Jeon
6eeafea9b3 Seperated getExtraSaveData function to pre and post 2010-03-25 06:06:53 +00:00
Gyedo Jeon
2eecb4e60c Removed unintended single quotes and added getExtraSaveData function 2010-03-25 05:51:29 +00:00
Gyedo Jeon
3de2269641 Added current file extension check 2010-03-25 03:31:33 +00:00
Bei Yang
be7a26dd12 initial add 2010-03-25 01:20:11 +00:00
Gyedo Jeon
6180335879 Made grid snap option work with fXyzSnap flag 2010-03-24 20:33:30 +00:00
Gyedo Jeon
d69d9961f8 Made ObjGen type object not be created 2010-03-24 18:03:17 +00:00
rdb
eb878a1bd6 Let's disable awesomium on Linux/OSX/FreeBSD until Bei gets a chance to actually make sure it compiles on non-Windows systems 2010-03-24 14:58:42 +00:00
rdb
3815cc1229 Let's add panda3d.awesomium import convention 2010-03-24 07:47:18 +00:00
Gyedo Jeon
5b6ae0cb75 Added support for additional argument of update function to indicate it is not called from loading 2010-03-24 05:13:12 +00:00
Gyedo Jeon
87e588689f Added support for name in addNewObject function 2010-03-24 03:31:56 +00:00
Chris Brunner
d4bb6e276a added a much-needed 'info' notify output for loading audio files 2010-03-24 00:07:17 +00:00
Bei Yang
fb9d65b149 Working version checked in. TODO: Lots of documentation. Finish implementation of javascript callback methods. 2010-03-23 23:06:00 +00:00
Bei Yang
d45bd5d3cd Add Awesomium compile option 2010-03-23 23:04:51 +00:00
Gyedo Jeon
3216e5c0b6 Fixed a typo 2010-03-23 21:27:10 +00:00
rdb
e9234408c0 Fix errors on destruction when the GLSL shader failed to link 2010-03-23 13:23:34 +00:00
rdb
6132cfcadc Fix root_dir problems in pdeploy's standalone mode 2010-03-22 18:10:48 +00:00
rdb
7a33157f92 Revert some of my callable changes, I found out that old-style classes don't provide __call__ 2010-03-20 10:30:06 +00:00
David Rose
b4900f139b ppackage -H is convenient 2010-03-20 00:45:00 +00:00
Bei Yang
846505743d Fixes an optimization bug producing #INF in the egg file. Added check to make sure data isn't empty. This might be an issue only found in VS2008 SP1. 2010-03-19 23:10:50 +00:00
Zachary Pavlov
77318b23df hasattr(function, __call__) is not a valid callable check! use callable instead, which catches inittable objects 2010-03-19 22:49:24 +00:00
David Rose
599e8eff89 minor bugfixes 2010-03-19 22:36:27 +00:00
David Rose
9be238b149 support panda-package-version and panda-package-host-url for dev convenience 2010-03-19 22:35:46 +00:00
Mike Christel
ab2684e444 line spacing adjusted so .sln file opens easily into Visual Studio on MS OS platforms 2010-03-19 17:37:43 +00:00
Mike Christel
ce2e5ec10c new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials 2010-03-19 17:35:21 +00:00
rdb
ac1223d0da Ditch stuff like has_key and backticks 2010-03-19 10:32:09 +00:00
rdb
b3e9fd9c30 Remove this ancient thing 2010-03-19 09:29:31 +00:00
Gyedo Jeon
bd9e67ceda Added ObjectMgrBase class so game-specific ObjectMgr could be inherited from 2010-03-19 00:24:13 +00:00
gogg
938c86eee6 (Correctness) Delete internal arrays as arrays, not scalar. 2010-03-18 20:46:42 +00:00