David Rose
db667ad5ca
report long and short normals
2009-01-08 02:59:40 +00:00
David Rose
edb684b709
fix floating-point parsing, error reporting
2009-01-07 20:52:59 +00:00
David Rose
4cd50fa68d
fix performance issues with implicit parameter coercion
2009-01-07 20:05:57 +00:00
rdb
82fccf788d
Suggestion from Nemesis13
2009-01-07 17:49:14 +00:00
Zachary Pavlov
7a052ec814
it can't be this easy, can it?
2009-01-07 04:43:17 +00:00
David Rose
6203d9e7d1
protect include under HAVE_FCOLLADA
2009-01-06 20:52:24 +00:00
rdb
40aad1a910
FCollada changes to ptloader
2009-01-06 18:46:11 +00:00
rdb
ecb6b7f507
Made comment less confusing, suggestion from _Hypnos
2009-01-06 17:21:47 +00:00
rdb
724304069c
Updated script with links to manual
2009-01-02 19:51:30 +00:00
rdb
353adc8b45
Smarter version detection
2009-01-02 19:36:58 +00:00
David Rose
6090507c4c
need true mutexes in a few places for vertex paging
2008-12-31 20:22:27 +00:00
rdb
2d648de716
Added color scale, and some TextureStage blend modes.
2008-12-31 11:17:56 +00:00
Darren Ranalli
5d256052e6
added record-functor-creation-stacks config
2008-12-31 01:53:01 +00:00
David Rose
807cae3bfa
fix for incorrect within events
2008-12-31 01:12:22 +00:00
David Rose
b4871afe1f
a little better yielding during resize texture
2008-12-31 00:03:44 +00:00
David Rose
36946ca4af
still more fixes for reload()
2008-12-30 23:30:30 +00:00
David Rose
961b21115d
incorporate Clemens Pecinovsky's dynamic_merge optimization
2008-12-30 00:43:43 +00:00
David Rose
e4a154ea4e
we don't really need UH_client
2008-12-30 00:42:19 +00:00
David Rose
f35a2d2a9a
fix reload some more
2008-12-30 00:42:04 +00:00
David Rose
6750577676
assert that Task is not null
2008-12-29 15:59:51 +00:00
rdb
347216a3ac
Fix couple of stuff
2008-12-29 15:45:17 +00:00
rdb
82a071864c
Fix crash
2008-12-29 15:38:51 +00:00
David Rose
d452b4dbf6
fix runaway controls task
2008-12-28 20:04:50 +00:00
rdb
f5eaaf86a1
Added wheel_left and wheel_right
2008-12-28 18:48:33 +00:00
rdb
a0ecc0d1c3
Fix bug with (or rather: without) fcollada
2008-12-28 17:21:05 +00:00
rdb
8f95e65bc0
Optimized the get_ram_image_as function more
2008-12-28 15:02:45 +00:00
rdb
094b2ab118
Added support for pkg-config
2008-12-28 13:11:39 +00:00
treeform
83803724e6
i was working on openAL and found one bug which would cause infinite
...
loop when if avcodec_decode_audio (ffmpeg function) returned 0 in the
loop its in and when fixed in the loop above it.
see post http://panda3d.org/phpbb2/viewtopic.php?p=30331#30331
most changes are to ffmpegAudioCursor.cxx and movieAudio.h
It basically changes to proper error handling with 0 as DONE
- if (len < 0) {
+ if (len <= 0) {
and create a give up counter
+ // give up after 100 tries to fetch data
+ int give_up_after = 100;
+
+ while (desired && give_up_after > 0) {
+ give_up_after --;
and some helpful debug messages for the next poor coder to step into this code.
2008-12-28 06:24:14 +00:00
David Rose
889ccb9860
remove bogus assert
2008-12-27 02:21:33 +00:00
David Rose
a32fe74070
3-stage multitexture
2008-12-27 02:21:22 +00:00
David Rose
a9825fe78f
texgen
2008-12-27 01:42:50 +00:00
David Rose
ea2f07943a
supports_stencil
2008-12-26 23:00:01 +00:00
David Rose
7a3d75d331
get_supports_stencil
2008-12-26 20:07:32 +00:00
rdb
f2f1ebf213
Added Texture::get_ram_image_as
2008-12-25 20:29:02 +00:00
rdb
1770e50147
Fix annoying compiler warnings
2008-12-25 14:27:20 +00:00
David Rose
f7770ced0d
limit re-queueing of texture load requests
2008-12-25 00:47:10 +00:00
David Rose
9d1bba55aa
clarify complex if logic
2008-12-25 00:07:24 +00:00
David Rose
d4538bcfeb
asynchronous load priorities
2008-12-24 23:45:58 +00:00
David Rose
7dc6ea0356
asynchronous load priorities
2008-12-24 22:55:22 +00:00
David Rose
7fcf84909a
less-restrictive instance_to: return existing instance if it already exists
2008-12-24 21:07:39 +00:00
David Rose
e570510887
remove old panda support
2008-12-24 19:22:11 +00:00
David Rose
8335c5778c
getInitialValue() -> getDefaultValue()
2008-12-24 18:42:10 +00:00
David Rose
a31d6cbc37
minor warning fix
2008-12-24 01:29:24 +00:00
David Rose
eccea893f3
fix crash when no active tasks
2008-12-24 00:44:55 +00:00
David Rose
00a3bd8462
implement timeouts via non-blocking connects
2008-12-23 23:59:55 +00:00
David Rose
3f591aabc8
expose xel to Python
2008-12-23 23:59:41 +00:00
David Rose
31d75582a3
egg-optchar -defpose
2008-12-23 20:41:31 +00:00
rdb
72cf05b6b1
python-profiler is no longer a dependency
2008-12-23 08:12:20 +00:00
treeform
fcc8ee33b6
My shader system operates on many types of maps: color(RGB), alpha,
...
bump, lumma, specular, nomral(UVW), damage, team color ... That are
all stored in different formats of packed and unpacked ways.
Not all objects have all of the maps. If an object has color and spec
map i can easy pack it into red,green,blue,spec texture.
If a object has color,lumma,specular,normal map again i can pack it
most effective in 2 textures (rgbl + suvw).
I needed a way to repack them easily. At first i coded the function
in python and it was pretty slow. So I rewrote it in c++.
2008-12-22 23:43:08 +00:00
Darren Ranalli
b36dc682a3
pulled garbage collect frequency reduction code from 1_0_14
2008-12-22 21:46:00 +00:00