aignacio_sf
48f95c62b4
Fix updates getting stuck in one priority level.
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It got stuck when the maximum updates is not reached.
Therefore the next start update was not updated at all.
2005-12-23 20:59:50 +00:00
aignacio_sf
44c8384f99
Turn off LRU memory management.
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Switch back to slow DirectX managed for now.
2005-12-23 01:54:46 +00:00
aignacio_sf
2c28f1a62f
Preliminary LRU.
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Only manages vertex buffers and index buffers at this time.
Textures still need to added to LRU.
Code needs reformatting and cleanup, error handling, and messaging.
Config options need to be added.
2005-12-23 01:49:19 +00:00
Chris Brunner
1dbdffc35c
drose: should add lib to PATH without requiring PENV
2005-12-22 22:22:29 +00:00
David Rose
f754d65fb9
fix multitexture flattening with only one texture and an override
2005-12-22 22:06:55 +00:00
Chris Brunner
d9fac9bcb7
drose: compile in multiproc environment
2005-12-22 21:31:55 +00:00
David Rose
456a76b045
include file
2005-12-22 19:58:27 +00:00
David Rose
d16ec2f500
prebuild-bison
2005-12-22 18:32:56 +00:00
David Rose
ef0f485932
more egg texture options; add gl-support-clamp-to-border
2005-12-22 18:32:33 +00:00
David Rose
9e82e17ae7
prevent crash from bam files
2005-12-22 17:35:37 +00:00
David Rose
c39ef34932
incorporate DisplayRegion scale fix from Douglas Warren
2005-12-22 17:33:57 +00:00
Dave Schuyler
f1c0b0e852
changed config type
2005-12-21 22:41:13 +00:00
Dave Schuyler
699be47bab
formatting
2005-12-21 04:18:47 +00:00
Dave Schuyler
9c2634a40b
formatting
2005-12-21 02:09:12 +00:00
Dave Schuyler
fe44e75267
changed imports
2005-12-20 23:11:41 +00:00
Dave Schuyler
8900f25533
PandaObject to DirectObject
2005-12-20 22:51:18 +00:00
Chris Brunner
6f16cdb12e
Added information on the new otp_server and uberdog for Toontown plus other fixes
2005-12-20 22:33:40 +00:00
David Rose
a9067e2128
report nassert_raise() message even when squelched
2005-12-20 18:37:04 +00:00
David Rose
0e136bdf9a
don't send zero-length datagrams
2005-12-20 18:36:03 +00:00
Dave Schuyler
c76f0eea10
PandaObject to DirectObject
2005-12-20 04:26:50 +00:00
Darren Ranalli
9506f53809
don't crash the AI
2005-12-20 03:41:25 +00:00
Darren Ranalli
80d2643c24
added INTEREST DEBUG debugging, fixed scopeId allocator
2005-12-20 03:25:19 +00:00
David Rose
6b1c079635
forgot the .h file
2005-12-19 04:55:23 +00:00
David Rose
091e9b0c60
add sound icons
2005-12-19 04:27:47 +00:00
David Rose
5eaff58212
add sound icons
2005-12-19 04:27:15 +00:00
David Rose
ef4822717f
fix redirects
2005-12-17 19:41:08 +00:00
Mark Mine
73b717f47c
Changes to make compatible with VRPN 07.03
2005-12-17 03:08:45 +00:00
Darren Ranalli
24cfaaea3f
allow subclasses to override disable-failed logging
2005-12-17 01:48:51 +00:00
aignacio_sf
58484fd621
Update render to texture format. Automatically select the texture format by matching the render format.
2005-12-16 18:47:37 +00:00
aignacio_sf
6db8e96427
Update lost device support for D3DPOOL_DEFAULT and improve render to texture support.
2005-12-16 01:35:36 +00:00
aignacio_sf
578aefebc4
Add render to texture option.
2005-12-16 00:47:51 +00:00
Justin Butler
e0a4f3ba06
Updated name of setup script to reflect what it actually is.
2005-12-16 00:14:31 +00:00
Dave Schuyler
273c51ed35
createObjectId
2005-12-16 00:03:55 +00:00
Asad M. Zaman
de3a3b21df
fixes the maya2egg alpha
2005-12-15 21:50:25 +00:00
Redmond Urbino
a84aa25f8d
check in Samir's changes for make street along curve
2005-12-14 21:39:46 +00:00
David Rose
2e11b37849
integrate gendocs
2005-12-14 20:14:50 +00:00
aignacio_sf
f0da9ce2ba
remove a comment
2005-12-14 20:05:40 +00:00
aignacio_sf
d149ca28bb
Fix framebuffer_copy_to_ram function.
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GetRenderTargetData function requires the target buffer size to be the
same size as the backbuffer.
2005-12-14 19:55:04 +00:00
greytower
abd1a41291
Damage to ship sails now decrease its speed
2005-12-14 19:53:38 +00:00
aignacio_sf
8e33595bd0
minor code cleanup
2005-12-14 19:53:17 +00:00
David Rose
c266847a06
dos2unix
2005-12-14 19:40:40 +00:00
aignacio_sf
6c2d17a6d0
Fix render to cubemap texture for DX8
2005-12-14 19:31:05 +00:00
aignacio_sf
068099e597
Update render to texture support for DX9
2005-12-14 19:22:53 +00:00
aignacio_sf
7216359719
Update render to texture support for DX9
2005-12-14 19:07:01 +00:00
aignacio_sf
269d0e7e83
Add render to texture support for DX8
2005-12-14 02:01:23 +00:00
Darren Ranalli
8d01e31524
added getOwnerViewDoList, getOwnerViewDoIdList
2005-12-14 01:49:33 +00:00
aignacio_sf
aa20bc165d
Fix function d3d_surface_to_texture.
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The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:47:19 +00:00
aignacio_sf
093b07b81c
Fix function d3d_surface_to_texture.
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The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:29:45 +00:00
Darren Ranalli
ea3279d087
fixed sticky velocity
2005-12-13 05:52:25 +00:00
Justin Butler
3ae7aedb67
Added code to stash hull collision walls on a ship if it has any (only for the local player's ship)
2005-12-13 05:25:01 +00:00